Quake (lr-tyrquake) text size vs resolution?
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I want to increase the game resolution beyond the default 320x200 so it will look better on my 720p TV. But whenever I do, the in-game text and menu graphics shrink down proportionally. At 640x400 I have to squint to read them, and at anything higher I can't read it at all without getting off the couch.
Is there a way to adjust the text size independently of the game resolution setting?
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Standalone Tyrquake has some cvars that control this (
scr_menuscale
,scr_hudscale
), but they don't seem to be supported by the libretro fork. -
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