Suggestions for ports #2
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@NIGHTKILLER05 said in Suggestions for ports #2:
like 6-8 months ago, do I need to update it? how can I do that?
@ExarKunIv said in Suggestions for ports #2:
"cd RetroPie-Extra/"
Then
"./update-extras.sh"Remember, though we didn't add the "update" script until April this year, so if the installation is any older than that, use this instead (the first time; after that you should have the update script, which just does this pull and ./install automatically):
cd ~/RetroPie-Extra git pull origin ./install-extras.sh
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@NIGHTKILLER05 said in Suggestions for ports #2:
@ExarKunIv Thank you for that man, by the way, would you check the rtcw (Return to Castle Wolfenstein) script too, please? I don't see it in the extras list, don't know why, and it is an excellent game.
That script was added on Feb 10 so if you update you should have it.
But, I don't really understand what it's doing. Why are the install files moved into the roms dir?
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@sleve_mcdichael Hi man, thanks for the tip, unfortunately that didn't work for some reason, it didn't "pull" any file to, for example, /scriptmodules/ports.
After the "./install-extras.sh" execution, I listed the contents of "/home/pi/RetroPie-Extra" and there is no "update-extras.sh" file inside that folder, I also list the contents of the "/home/pi/RetroPie-Extra/scriptmodules/ports" folder and the file "rtcw.sh" is not there.
Do you have any ideas? Its very strange
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@NIGHTKILLER05 are you still on ZeroJay's repo? Can you enter the RP-Extra dir and do a
git remote -v
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@sleve_mcdichael You were right man:
pi@arcade:~/RetroPie-Extra $ git remote -v
origin https://github.com/zerojay/RetroPie-Extra.git (fetch)
origin https://github.com/zerojay/RetroPie-Extra.git (push)What can I do to use only the newest repository? thanks for all your help.
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@NIGHTKILLER05 try this (from inside the Extras directory)
# discard the most recent commit by checking out the commit one prior # necessary because this commit is not in the new repo, will cause merge conflict git reset --hard HEAD^ # switch to ExarKuniv's new repo git remote set-url origin https://github.com/Exarkuniv/RetroPie-Extra # now pull from the updated origin git pull origin
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@sleve_mcdichael That worked like a charm! thanks man !! now I can install RTCW in the meantime.
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@NIGHTKILLER05 said in Suggestions for ports #2:
now I can install RTCW in the meantime.
It looks like the rott scripts already have the correct
XINIT:
command and are only missing thexorg
depends. You can check if it's already been installed by another port with:apt list xorg
If it's installed it will say [installed]. If it's not, you can install it same as the script would, with:
sudo apt install -y --no-install-recommends xorg
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Applied the fix from @sleve_mcdichael
added
lr-swanstation.sh
to libretrocores
thanks to @windg and @dankcushions for this. I have not tested this one out yet, so let me know.@NIGHTKILLER05 ROTT should be working now, again you'll need to drop the resolution to what works for you
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@ExarKunIv Thank you man, let me check that at home tonight.
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@NIGHTKILLER05 sound good.
im doing a clean load to do a good test today, to do more testing on all my scripts. so i will be testing that one to make sure all is good
i did test both
rott-darkwar.sh
and
rott-huntbgin.sh
both work fine now, just drop the resolution to what works for your screen
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@ExarKunIv It worked like a charm, thank you (an also thanks to @sleve_mcdichael ) !!!
Hey, can I suggest a port? It would be great if you could port "Heretic II" to the PI, oh, and also "Zandronum" and the "Raze" engine, based on Gzdoom.
Thank again guys you are making great things here!
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@NIGHTKILLER05 said in Suggestions for ports #2:
@ExarKunIv It worked like a charm, thank you (an also thanks to @sleve_mcdichael ) !!!
No problem. We do try to address any problems that come up.
Hey, can I suggest a port? It would be great if you could port "Heretic II" to the PI, oh, and also "Zandronum"
Only if someone has made a Linux version of them, I have no idea on how to do the programming to make games work on different systems, we just find the people who know and make install scripts to make it easy for everyone else.
but i can look around
"Raze" engine, based on Gzdoom.
I did try to get Raze in the past to work, but it was a pain in the ass since it needed a compiler called RUST, but that was a year ago, so i can take a look into it again
Thank again guys you are making great things here!
If you ever come across anyone who has made something that does work on linux. You can always suggest it and we can give it a shot.
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Hey, If anyone is interested in making work Hexen II's Portal of Praevus expansion pack, you need to clone the existing sh file to launch the game, rename the new file to something like "Hexen II Mission Pack Portal of Praevus.sh" and add "-portals" at the end of this line:
#!/bin/bash "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "hexen2" "-portals"
After that, you need to modify this file "#!/bin/bash
"/opt/retropie/configs/ports/hexen2/emulators.cfg" adding the variable "%ROM%" like this:hexen2 = "/opt/retropie/ports/hexen2/glhexen2 %ROM% -f -conwidth 800 " default = "hexen2"
Almost forgot, you need to make a folder called "portals" inside "/home/pi/RetroPie/roms/ports/hexen2/" and copy the following files from your Portal of Praevus CD (the "music" folder is optional, more info about the music in http://uhexen2.sourceforge.net/music.html):
"
And that's it, now you can launch the mission pack from the Hexen II Mission Pack Portal of Praevus.sh script.
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@NIGHTKILLER05 for some reason or the other I must of pulled that out of the script in the main repo, since it is included from the original script maker
i will re-add it, since it should be there. Good catch
(i cant keep it all straight, lol )
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@ExarKunIv Speaking of ports, I am unable to make nblood work properly, I was able to play some minutes, after that I did try to make "cryptic passage of Blood" work , with no avail, with this .sh file:
#!/bin/bash
"/opt/retropie/supplementary/runcommand/runcommand.sh" 0 PORT "nblood" -ini CRYPTIC.INI
Then I did try to re-install and the installer menu shows this error:Help me please, Blood is one of the best bloody FPS games of the 90's !!!!
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@NIGHTKILLER05 i have not finished cryptic passage for it yet. but the main game works just fine
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Time for a big update on whats going on with RetroPie_Extras
First we now have a GUI menu to install the scripts. It is still a WIP so please let @sleve_mcdichael what you think and what needs to be added or improved.
we decided to go that way since we are adding more scripts to this repo it is causing the main RP menu to be laggy when you first get into it. If you have everything install
so now you can pick what you want to install and what to leave out.
But if you just like to have everything install with just one command, the old install way it still there.
./mass-install-extras.sh
is now what you use.
Everything else has stayed the sameI have been going through each script and testing them all, some I have removed due to them just not working or whatever they are now in RetroPie-Extra-unstable.
I will be moving anything that gets broken there to keep Extras clean
Emulators
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gearboy.sh
- Gameboy emulator - Installs Plays fine, Need to clean up the controls - [ ]-
kat5200.sh
- Atari 8-bit/5200 emulator - x86 only - -
openbor.sh
- Beat 'em Up Game Engine (newest version) - Tested only on Pi4 so far, installs as a system instead of as a port, direct launching of games from emulationstation supported! - -
pico8.sh
- Fantasy Game Emulator - Adds as a new system in RetroPie so you can directly launch carts. Was told that it works fine, so I'll go with that - -
pokemini.sh
- Pokemon Mini emulator - x86 only - -
ppsspp-dev.sh
- PlayStation Portable emulator PPSSPP - latest development version - Tested and works on RPi4 (May 2022) - -
supermodel.sh
- Sega Model 3 Arcade emulator - Installs Does play, test game are slow
Libretrocores
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lr-2048.sh
- 2048 engine - 2048 port for libretro - Installs, Plays, Runs well - -
lr-beetle-pce.sh
- PCEngine emu - Mednafen PCE port for libretro - Installs, Plays, Runs well - -
lr-bk.sh
- Elektronika БК-0010/0011/Terak 8510a emulator - BK port for libretro - Installs Plays not sure well or not - -
lr-blastem.sh
- Sega Genesis emu - BlastEm port for libretro - x86 only - -
lr-boom3.sh
- Doom 3 port for libretro - x86 only - -
lr-canary.sh
- Citra Canary for libretro - x86 only - -
lr-cannonball.sh
- An Enhanced OutRun engine for libretro - Installs, Plays, Runs well - -
lr-chailove.sh
- 2D Game Framework with ChaiScript roughly inspired by the LÖVE API to libretro - Installs Plays fine, the one game i could find for it - -
lr-citra.sh
- Citra port for libretro - x86 only - -
lr-crocods.sh
- CrocoDS port for libretro - Installs Starts but will not finish loading game - -
lr-daphne.sh
- Daphne port to libretro - laserdisk arcade games. - Installs dont have any games to test - -
lr-fceumm-mod.sh
- Modified fceumm core to specifically support the Super Mario Bros 1/3 hack. - Installs, Plays, Runs well - -
lr-freej2me.sh
- A J2ME implementation for old JAVA phone games. - Installs, Plays, Runs well - -
lr-gearboy.sh
- Game Boy (Color) emulator - Gearboy port for libretro. - Installs, Plays, Runs well - -
lr-gearcoleco.sh
- ColecoVision emulator - GearColeco port for libretro. - Installs, Plays, Runs well - -
lr-lutro.sh
- Lua engine - lua game framework (WIP) for libretro following the LÖVE API - Installs, Plays, Runs well - -
lr-mame2003_midway.sh
- MAME 0.78 core with Midway games optimizations. - Installs, doesnt start my games - -
lr-melonds.sh
- NDS emu - MelonDS port for libretro - Installs, Plays, Runs - -
lr-mesen-s.sh
- Super Nintendo emu - Mesen-S port for libretro - Installs, Plays, Runs well - -
lr-mess-jaguar.sh
- Add support for using lr-mess for Jaguar games, uses atarijaguar system name to match lr-virtualjaguar. - did not test due to not having mess installed yet - -
lr-mu.sh
- Palm OS emu - Mu port for libretro - Installs, Plays, Runs - -
lr-oberon.sh
- Oberon RISC emulator for libretro - Installs - -
lr-openlara.sh
- Tomb Raider engine - OpenLara port for libretro - Installs Might work, dont have correct files to test - -
lr-play.sh
- PlayStation 2 emulator - Play port for libretro - x86 only - -
lr-potator.sh
- Watara Supervision emulator based on Normmatt version - Potator port for libretro - Installs, Plays, Runs well - -
lr-ppsspp-dev.sh
- PlayStation Portable emu - PPSSPP port for libretro - latest development version - Tested and works on RPi4 (May 2022) - -
lr-prboom-system.sh
- For setting up DOOM as an emulated system, not a port. - Installs Plays fine - -
lr-race.sh
- Neo Geo Pocket (Color) emulator - RACE! port for libretro. - Installs, Plays, Runs well - -
lr-reminiscence.sh
- Flashback engine - Gregory Montoir’s Flashback emulator port for libretro - Installs, Plays, Runs fine - -
lr-sameboy.sh
- Game Boy and Game Boy Color, emulator - SameBoy Port for libretro - Installs Plays, runs well - -
lr-simcoupe.sh
- SAM Coupe emulator - SimCoupe port for libretro - Installs, Might run games, cant get one to work - -
lr-swanstation.sh
- Playstation emulator - Duckstation fork for libretro - Installs, Plays well - -
lr-thepowdertoy.sh
- Sandbox physics game for libretro - Installs Plays fine - -
lr-uzem.sh
- Uzebox engine - Uzem port for libretro - Installs, Plays well - -
lr-vemulator.sh
- SEGA VMU emulator - VeMUlator port for libretro - Installs Plays fine - -
lr-vitaquake2.sh
- Quake 2 engine - vitaQuake II port for libretro PSVita only - -
lr-vitaquake3.sh
- Quake 3 engine - vitaQuake III (ioquake3) port for libretro PSVita only - -
lr-yabasanshiro.sh
- Saturn & ST-V emulator - Yabasanshiro port for libretro - Installs Plays fine
I have been also working on Ports, but I want to go through them all over again to make sure they are all good. That update will be coming in the next week or so.
I have moved the Non-game scripts to the supplementary, as they really didn't fit with the rest
Well thats it for now. as always if I missed something or you have gotten a script to work that I could not, Please let me know I want to keep my READ ME as up-todate as I can
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@ExarKunIv said in Suggestions for ports #2:
ppsspp-dev.sh - PlayStation Portable emu - PPSSPP port for libretro - latest development version - blackscreen on videocore, tested and works on RPi4 (May 2022)
This should be working on Pi3 (videocore) after https://github.com/hrydgard/ppsspp/commit/1d17b01c16786a1f08a63632a081e0e381b229c0
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@ExarKunIv said in Suggestions for ports #2:
we decided to go that way since we are adding more scripts to this repo it is causing the main RP menu to be laggy when you first get into it. If you have everything install
so now you can pick what you want to install and what to leave out.
To add some context, this isn't about actually having the packages "installed" in RetroPie. Just having them "exist" is enough to slow it down. When
retropie_packages.sh
is called, either explicitly or indirectly viaretropie_setup.sh
, it includespackages.sh
viasource
and then runsrp_registerAllModules
:https://github.com/RetroPie/RetroPie-Setup/blob/master/retropie_packages.sh#L57
https://github.com/RetroPie/RetroPie-Setup/blob/master/retropie_packages.sh#L61
This in turn includes via
source
every module in theRetroPie-Setup
directory.:This is done so that functions from one module can be made available to another module without duplicating the code.
The consequence of this is that, the more modules there are to include, the longer it takes to
source
them all and so the initial loading time ofretropie-setup.sh
is proportional to that amount. The more modules that merely exist in RetroPie-Setup, the longer it will take to load the setup utility.My first solution was simply to manually copy only those individual scripts from RP-Extra that I actually intend to use. But I figured others might also benefit from this and so I took the learning opportunity to create the GUI installer script that you see today :)
Please try it out. Try to break it. Let me know if you succeed, and how :)
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