Bezels for Coleco tabletop arcade games
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If anyone is wondering how to use these...
They work the same as a MAME overlay.
You need 3 files to make it work.
First File placed in /home/pi/RetroPie/roms/classich (or whereever you put your handheld roms)
- A config file named EXACTLY as the rom is named with the extension included in the name.
Example: Donkey Kong.
If the rom name is donkeyk.zip, your file name would be "donkeyk.zip.cfg"- In that config file you only need the following lines:
input_overlay = /opt/retropie/emulators/retroarch/overlays/donkeyk.cfg
input_overlay_enable = "true"
input_overlay_opacity = 0.700000 (optional, but helpful)This is the file that makes it all work. The first line points to the overlay config file and tells MAME to activate it. That's why it needs to be side-by-side with the game rom and has the same name.
Second File placed in /opt/retropie/configs/all/retroarch/overlay
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This file points to the overlay graphics file. Without it, it won't work. It needs to be named EXACTLY as you have it spelled in "input overlay = " statement line above. So for this example it is donkeyk.cfg
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This file has the following lines:
overlays = 1
overlay0_overlay = Textures/donkeyk.png
overlay0_full_screen = true
overlay0_descs = 0
I have all of my overlays in the following folder... /opt/retropie/configs/all/retroarch/overlay/Textures. That "overlay0_overlay = " statement line just needs to be pointing wherever you placed your graphics.
Third File
The actual graphic. Place it wherever you have your overlays. Again, mine are located in /opt/retropie/configs/all/retroarch/overlay/Textures for easy organization. Do whatever works for you.But the name must be EXACTLY as it shows in the config file above. For this example, it would be named donkeyk.png.
That's it. If it doesn't show in the game, you named something wrong, or have the wrong location named... check spelling, capitals, typos... all of that. It's usually something simple and silly.
Enjoy! These are great to have active and look really good, just like the Arcade overlays in MAME do.
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Two versions of Caveman:
Space Invader (Entex):
Invader From Space:
Galaxy Invader 2000:
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Pengo:
Recommended custom CFG settings for this one:
input_overlay = /opt/retropie/emulators/retroarch/overlays/bpengo.cfg
input_overlay_enable = truevideo_shader_enable = "false"
aspect_ratio_index = "23"
video_scale_integer = false
input_overlay_scale = 1.000000
input_overlay_opacity = "0.400000"
custom_viewport_x = "226"
custom_viewport_y = "350"
custom_viewport_width = "920"
custom_viewport_height = "470" -
Alien Chase:
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Pretty much had to draw this one by hand - Power House Pinball:
(Include input_overlay_opacity = "1.000000" in the CFG file in your roms folder.)
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Fantastic job!!! It works great!! I only have issues with the Pengo specific instructions. It doesn't work for me (full offset). I don't know if it's because I have a 5" screen.
Do you think you can do Raise The Devil (Pinball), Black Knight Pinball and Rocket Pinball?
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Raise The Devil and Wildfire Pinball:
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Great job !!!!!
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Great work !
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@Folly said in Development of module-script generator for lr-mess and mame standalone:
Are you at least willing to combine the lr-mess bezels into the mame artwork files and place them on the google-drive ?
Others will enjoy that for sure, including me ;-)
This is the first one :
https://ufile.io/ph2miz4n
(be sure you don't overwrite existing files if they are already there)@Folly @JimmyFromTheBay
Today I did Astro Command. Can you test it if you have time? see: https://drive.google.com/file/d/1vjjROtpyMZbIaiVqDeVruaIWuU71qYYt/view?usp=sharingPut it in
/home/pi/RetroPie/BIOS/mame/artworkIf it works well with your screen, I'll continue with the others.
Thanks -
Looking good with 16:9 resolution.
With a 4:3 resolution I have black borders on top and bottom. -
@Folly said in Bezels for Coleco tabletop arcade games:
Looking good with 16:9 resolution.
With a 4:3 resolution I have black borders on top and bottom.For 4:3, the black borders are normal if it's outside the Bezel . The original picture size is 1000x562.
For 4:3, is It fit inside the bezel with the videogame output? That's the important thing for now. -
Game is within the bezel, so looking good.
indeed, 4:3 is acceptable, if there is no other solution.Can you change the name of the bezel in the mame artwork file into :
Bezel-16:9.png
Then a bezel for lr-mess can be created.Edit :
A second good look let me see that the number is just outside the game area, can you make it a bit wider ?I have made some pictures.
4:3 :
19:6 :
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@Folly said in Bezels for Coleco tabletop arcade games:
Edit :
A second good look let me see that the number is just outside the game area, can you make it a bit wider ?
I have made some pictures.Good point, i'll use transparent option to avoid this. I'll do it today.
Thanks -
@Folly said in Bezels for Coleco tabletop arcade games:
Can you change the name of the bezel in the mame artwork file into :
Bezel-16:9.png
Then a bezel for lr-mess can be created.It will be Bezel-16-9.png because we cannot use special characters like / or : . Is it good or do you prefer something else?
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Hi @DTEAM, do you mind if I use some of these bezels in the backend for my scraper?
Thanks!
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@kiro
No problem for me. Also ask @JimmyFromTheBay -
@Folly said in Bezels for Coleco tabletop arcade games:
Edit :
A second good look let me see that the number is just outside the game area, can you make it a bit wider ?Done ! I changed the way the default.lay file was written .
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@DTEAM said in Bezels for Coleco tabletop arcade games:
It will be Bezel-16-9.png because we cannot use special characters like / or : . Is it good or do you prefer something else?
Yes, that is good, I will change it in my script.
Edit :
Done !Tested both astrocmd and bbtimer in mame and lr-mess (16:9) and it works beautifully ;-)
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@Folly
For Caveman, I will have two options in UI named Handheld_Artwork 1 and Handheld_Artwork 2. The first .png will be Bezel-16-9.png and for the second one, it will be Bezel2-16-9.png. Are you ok with that?Already 8 done !
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