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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Supplement Joystick with Keyboard

    Scheduled Pinned Locked Moved Help and Support
    joystickskeyboardinput
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    • M
      MSP430
      last edited by

      Ich have a nice joystick, but it has only a few buttons. Is it possible to get the missing inputs from somewhere else (e.g. a keyboard) to be able to play more games?

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      • S
        sleve_mcdichael
        last edited by sleve_mcdichael

        It should already have these defaults:

        Arrow keys = D-pad
        ZXASQW = BAYXLR
        RShift = Select
        Enter = Start

        You can add additional binds in /opt/retropie/configs/all/retroarch.cfg:

        input_player1_b = "z"
        input_player1_a = "x"
        input_player1_y = "a"
        input_player1_x = "s"
        input_player1_start = "enter"
        input_player1_select = "rshift"
        input_player1_l = "q"
        input_player1_r = "w"
        input_player1_left = "left"
        input_player1_right = "right"
        input_player1_up = "up"
        input_player1_down = "down"
        # input_player1_l2 =
        # input_player1_r2 =
        # input_player1_l3 =
        # input_player1_r3 =
        # input_player1_l_x_plus =
        # input_player1_l_x_minus =
        # input_player1_l_y_plus =
        # input_player1_l_y_minus =
        # input_player1_r_x_plus =
        # input_player1_r_x_minus =
        # input_player1_r_y_plus =
        # input_player1_r_y_minus =
        

        This works in conjunction with the gamepad. Right now I am playing Double Dragon (arcade, ddragonw.zip under lr-fbneo) using the d-pad to walk around and the keyboard to punch and kick.

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