@discgolferusa Have you re-tried mapping the joystick buttons? I'm assuming it's EmulationStation you're talking about? That should be moderately simple. I seem to recall that that board has two modes - digital and... something other. I don't know if that's affecting it?
Folly has been working the hell out of the Libretro MESS/MAME core addition to Retropie and just recently dteam and I have been helping him test and tweak the Tandy Coco 1/2/3 setup to be a one-click game play. Setting up the controls hasn't been covered just yet, but we're getting there.
Read the last few posts and see if it interests you. Our goal has been to get MESS involved more as a goto for all the other computer and hand-held games. So they can be used in Retropie...again... one click to it goes right to the program and auto-loads without any user input (or as little as possible)
This is the Tandy Coco3 running in lr-mess with a backgorund I reworked from another artist adding in the proper Tandy screen and other stuff. You can see it's working good. Just haven't gotten the retropad control to work just yet as I haven't been focused on that aspect.
@ts-x Great idea on dropping in on him. I might just do that. I have a wired number pad that I tried to use plugged into the USB port on my Mayflash (which would also avoid two long wires), but that didn't work. It's not a real USB port apparently. However, it would also be seen as another input device.
This issue is NUTS and across the whole retro industry. Someone needs to do something. Every joystick should come with the ability to ID itself as unique. If say, 8bitdo suddenly started offering controllers that all could send out unique IDs it would be a SHORT wait for someone in Retroarch and others to jump in and support that. That manufacturer would sell a ton of product and force everyone else to adopt that option as it would be SO brain-dead obvious. How has this NOT happened yet???
Special kind of stick, for controling movement whilst shooting in another direction (example ikari warrior),
Ah, OK. I learned something here!
Hahahahaha! I learned another thing today! Yes, I totally understand.
P.P.S.: Seeing such Wiki Articles now(adays) are somewhat frustrating me: Analog-Stick - sigh...
That article leaves a lot to be desired. Lots of words, and yet says very little that's useful!
I may take another pass at searching for details on the UltraStik 360 + RetroPie, and think more carefully whether it's something I might want to try — or not. Part of me, at this point, wants to just load MAME directly on something like an Intel NUC, running Windows, and call it done. I really only use the arcade functionality of RetroPie, and perhaps another platform would be better suited to what I actually want.
But... The tiny little Raspberry Pi is appealing for many reasons — cost among them — so who knows.
Regarding Gondomania (gondo.zip, US version), the Mame 0.139u1/Mame4Droid version seems to work, allowing your character to rotate with the L/R buttons when using it on Mame2000 or Mame2010. However, this only seems to allow you to shoot your special weapons in these directions (knives, axes, etc).
I know emulation of this game had major emulation fixes recently (because its MCU was finally dumped in 2020, 22 years after the game was first wrongly "emulated" with the dumps available), but i don't know how broken it previously was since i never played it before that redump. Anyway, only MAME (current) and FBNeo will allow you to play this game as it was intended, using the dumps from 2020. Afaik, the main shoot is the one rotating.
Thanks for the replies and words of wisdom.
To begin with I am attempting to the cost effective option of modifying the actuator in the Zippy but am yet to find a pipe, washer, nozzle, tube that is the correct dimension. Still looking.
If that doesn't work I will invest in a new stick.
I did read about the Magstick and that sparked my interest the most have also been considering the Japanese options. I guess its a case f finding a stick that will work well with Street Fighter and also is responsive in vertical scrolling shoot-em-ups, 1942.
@mitu Oh, yes that file. I tried that but no luck. I remapped and got the same result. Although up and down are reversed, they work just fine but it won't read left and right. Daphne is such a pain to get going. I've done the jstest and see the stick is axis 0 and axis 1 and return a pos/neg 32767 on each axis.
I don't have any issues with any other emulator I have games for (Fba, Mame, PS1, Sega Genesis, Nes, SNES ,PC Engine). I can't understand what the issue is with Daphne and the axis mapping.