Pi in a Super Famicom Build
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@backstander Yeah, and it's still doing it when I try overclocking, which I somewhat expected. I do have an intermediate cable and it's going through a Mausberry, so maybe it's something to do with that? I removed the overclock and now it only shows up when I initiate a big file transfer, then it goes away after a second. Oh well, now I have another power supply.
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After quite a bit of reading on this after being disappointed that my snazzy new power supply didn't fix the issue, I'm wondering if the 2m long power cable is to blame.
That said, I found in another post that you can set
avoid_warnings=1
inconfig.txt
to disable the lightning bolt. I did another huge file transfer and no lightning bolt. That said, of course, it doesn't actually fix the issue, but I don't really do a lot of huge file transfers often and things seem otherwise stable. The red LED did blink a few times during the file transfer, so the undervoltage situation is occurring, but with all the stuff I have plugged into this thing, it really could be anything.Interesting though that my Pi 2 didn't have this situation at all, even with a separate dongle for USB Wifi.
Oh well, back to sorting out my scripts for my TFT screen.
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@obsidianspider maybe it's not the amps that is the issue, but more the voltage? Some power supplies are a bit lax on the actual voltage, and can sag for a second when the power requirements ramp up. With things like charging a tablet the power requirements are fairly constant so most power supplies don't need to cope with varying demands.
I personally don't have a PSU of choice, but maybe someone else can recommend a good one on here?
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@moosepr Good point on the varying loads. When the file transfer starts the bolt would come up for a half second at the very beginning, then go away and stay away, even if I was making a transfer that lasted 10 minutes. I don't want to get into the power supply business and since I already spent $15 on this one, I'll run it and see how things go. The 2m length may be a part of the issue, and it may be the intermediate cable for inside the Super Famicom, or the Mausberry, or something that I have connected to the Pi. It's really difficult to say. I'm running things bare bones at the moment and I don't see any wiring issues.
One thing I will say though is that I'm not really having any overheating issues based on the monitoring that I've been doing with my TFT
(I know it's a bit ugly right now, but I'm still sorting out what info I want to display and will adjust formatting later)For the games I've been playing I didn't need any overclocking. With lightning bolts showing up and no visible performance gain when overclocking I backed it down to the stock clock speeds and I've been fine with the heatsink. My friend is still working on the power plate so I haven't been able to put the Pi in the Super Famicom case to see how that affects temperatures, but I'm optimistic.
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@obsidianspider yeah i would get the rainbow block in the corner no matter what power supply, pi or what location i was in. So i just edited the config.txt. No more rainbow. I have never had any power issues so im not worried about it.
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@obsidianspider it could just be the length of the cable that is causing it. I had some CCTV cameras a while back which were basically raspberry pi's in waterproof cases, and they were run from 3 metre USB cables to an alleged industrial power supply. I had all kinds of problems with cutting out and things just giving up.
I guess the longer the copper, the more resistance there is, and the higher the potential for voltage loss
You seem to have got the screen nailed now! It's looking really good!
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@obsidianspider If you have an ac adapter that doesn't have the microusb cable directly connected, you can try a 20 awg microusb cable. In my pi2 build, I kept getting drops with just gpio controllers, wifi stick, and usb stick. I had to gut the microusb cable extender inside my sfc and soldered pc psu cables. I'm using a 24 awg printer usb cable for the outside.
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I have tried a few different power supplies and have run into problems with most of them. Since I have built 3 gaming consoles so far using a Gamecube and the Gamecube power supply(12v 3.2amps) which I step down to 5.25 volts, I have never had a rainbow box problem.
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Yeah @obsidianspider as @darthpaul has done, you could find a nice beefy power supply you have lying round like a laptop one or something and just reduce that voltage inside the casing. You win 2 ways, firstly your only using short runs on the 5v cables, and secondly, if you buy an adjustable regulator you can tweak the voltage to your needs.
I have a few devices running something like this Look at this on eBay http://www.ebay.co.uk/itm/172058668488 was just the first hit on eBay for "adjustable voltage regulator" just keep an eye on the power they can handle
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I'm working on the label for my cartridge and So far it's going well, but I'm not sure if/what I should put on the left side. The blue RetroPie part is where the screen will be cut out and show through.
Any suggestions?
I'm also not totally sold on a black label background, but I'm not sure what other color would work best.
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@obsidianspider i like the black a lot. As far as adding something to the left, what about the nintendo seal of quality?
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@edmaul69 I actually put the Raspberry Pi logo where the Nintendo seal usually goes, but maybe I'll try moving things around a bit to see how that looks.
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In working on my scripts to get information displaying on my secondary TFT I found that the Adafruit libraries for displaying static images weren't meeting my needs for system information. The only way I could get it to update was to generate a new image and then repaint the entire screen. This was leading to a load of flickering and it was just untenable.
All of that took me back to my nemesis:
framebuffer
. I finally figured out how to initializefb1
and to get things displaying on it withpygame
and while I have a whole new set of things to learn, it seems better suited for displaying system stats as it can update only the parts of the screen that change, not the entire display every single time. -
I'm not artistic like some members of the forum, but I was thinking the black mockup of the cartridge label was just too plain. I took the splashscreen and used that as a background. What do you think? Black? Blue? Something entirely different? The Super Mario World image is a placeholder to show where the TFT will show through.
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Seeing a picture on a webpage and actually having it applied to a cartridge can be two different things but looking at these pictures, I like the blue background one but I kind of have a feeling that the black background one might look better on a cart. I don't know if that helps.
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I like the second design but I don't think the blue suits... As such I might have taken the liberty of knocking up something else that I felt looked a bit more in vouge. Hope you dont mind
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@monstermadeofman I like the gray, but with the cartridge almost the same color I'm not sure it'd give the look I'm after. I just ordered a bumper sticker from VistaPrint with the blue and black designs on it so I can check them out after being printed. Hopefully at least one looks decent and I didn't waste $8.
Yes, I know the blue one has the logo twice, but that whole section is going to be cut out for the screen and I wanted the blue background as big as possible. -
@obsidianspider to be honest I did think that myself after posting it haha. I personally like the black. As much as the blue stands out, I just don't feel like it looks authentic. Hope they both come out good man :)
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@monstermadeofman From what I saw after looking at hundreds of cartridges online most PAL and US cartridges were black with a box of game art, but the Japanese cartridges had a lot of full label art. I figured since two labels would fit on the bumper sticker it was worth giving them a try. If anything I'm more concerned about print resolution for the small text looking crummy.
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