Emulationstation splash.svg how is it created?
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Thank you, one goes to each raspberrypi but I would like to know what parameters should be touched or some guide that explains more things to get to this, because the guide that I read limited me to what they said and blurs the colors...
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Most online convertors drop all the colors, like you found.
Inkscape and a few other sites simply embed the PNG into the SVG file as base64 data, so the ES software can't read it. I think this is the error that you were getting.
The SVG needs to be vector data and not embedded PNG data.
The link that @mitu used with the instructions to use Inkscape to import the PNG file (with colors) and create a SVG from it seemed to work OK for simple PNG images, but i couldn't get good results following those instructions for your PNG image.
I stumbled upon this site and it converted it to vector data, and that is the test1 results, and I think that test1.svg is untouched by me.
then I cleaned it up a little (mainly changing the word coloring) to get to test2 results. I forget if I used GIMP or Inkscape for that.
Neither are perfect, but I think they are decent for the little time I spent on them.
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One note that others should be made aware of...
If your ES splash.SVG is a large file (like the test1 and test2 samples), then the ES loading progress takes a much longer time than normal.
If you are OK with that, then larger SVG files would be OK.
If you want a speedy ES launching process, then use smaller SVG for the ES splash.
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Great thanks for the help, I'll get to it
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