Background Music [Continued from Help/Support]
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I'm trying to figure out how to make audio stop immediately once splashscreens for games (runcommand) appear instead of stopping when the emulator loads. Adding runcommand to emulatornames didn't help :/
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Hi, i have this script on my setting, came with Eazy Hax Tools, which can be upgraded, so i guess the script also be updated (?). I've only installed ogg files. I'm not obsessed on patterns, everything works fine, but seems to me player have some preference (?). I have over 150 tracks on sd card, but seems to play mostly the same tracks, guess the script play all tracks (not sure, but seems odd to think otherwise), but others on very minor percentage. It is my impression? There's a way to improve shuffle?
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A great addition to my RetroPie. The only problem I've found is that the music won't stop for Wolfenstein 3D. I'm using Wolf4SDL, I can play the game but the script continues. I've looked at line 25 and "wolf4sdl" is already there. Has anyone else had the same problem or can suggest a fix?
Thank you!
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If anyone else if having the same problem, check this out:
https://github.com/retr0rangepi/RetrOrangePi/blob/master/Background_Music/bgmusic.pyI just copied the emulator list on line 25 across to my current code:
"wolf4sdl-3dr-v14", "wolf4sdl-gt-v14", "wolf4sdl-spear", "wolf4sdl-sw-v14", "xvic","xvic cart","xplus4","xpet","x128","x64sc","x64","PPSSPPSDL","prince","OpenBOR","Xorg","retroarch","ags","uae4all2","uae4arm","capricerpi","linapple","hatari","stella","atari800","xroar","vice","daphne.bin","reicast","pifba","osmose","gpsp","jzintv","basiliskll","mame","advmame","dgen","openmsx","mupen64plus","gngeo","dosbox","ppsspp","simcoupe","scummvm","snes9x","pisnes","frotz","fbzx","fuse","gemrb","cgenesis","zdoom","eduke32","lincity","love","kodi","alephone","micropolis","openbor","openttd","opentyrian","cannonball","tyrquake","ioquake3","residualvm","xrick","sdlpop","uqm","stratagus","wolf4sdl","solarus_run","mplayer"Gonna play me some Wolfenstein 3D!
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In the python script, why not just make the player adjust the volume down when it sees omxplayer running (while playing video snaps for example) instead of making it stop or pause the music and then resume every time?
Just have a couple basic configs like "normal volume" and "omx volume" so that people can tweak the settings to their preference. It seems like it would be much more simple, coding-wise, to just have the script look for any instance of omxplayer running and then adjust the music volume to whatever setting is specified. This could be instantaneous and not have to involve the fadeout parameter. Seems like it would run cleaner. I know that for my retropie build, the music player stopping and resuming all the time messes with my system previews (I lose video snaps in the systems and have to restart ES or go into and back out of an emulator to reset everything). EDIT: I was wrong, the stopping and starting wasn't the problem. I removed omx player from the list of emulator names so that it runs continuously even over the video snaps and I'm still having the same problem. Even so, it still seems like a cleaner way to set the player up.
Any skilled coders think they could reconfigure the python script in this way? Leave the emulator part the way it is, but change the omx player stuff to simply "when omx player is running, change the volume to 'x'"?
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Does anyone know how to make the music stop when the screen saver starts? I have my screen saver set to black.
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@fdotg No... this isn't possible. For VideoScreensaver it is possible with some scripts but not intended to be a good usecase.
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@chad921s I might give it a shot when I have time.
I made a script that installs a modified version of this script which include overlays here!
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@anasazi29 Hi, I am having the same issue, all my emulators work for muting the music, except for PPSSPP. I have checked the music.py script and i see "ppsspp" listed but for some reason its not working. from your comment it sounds like you updated the emulator name in the script to "PPSSPPSDL" and that worked. Can you confirm. Also not being an expert on programming, is the script file case sensitive?
Thanks, -
Hello,
I run background music on my retropie raspberry pi 3 and when I start an emulation the music stop.
I am using the py file music.py and the only emulator that does not stop the music is TI-99/4A I add in the music.py " ti99sim-sdl " but it does not stop when I start this emu.
Hopefully somebody could help me why this is.
Thanks,
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I'm trying to install this on EmulationStation on Windows, can someone help me or it's only for Linux?
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@zerel It's only for Linux.
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I am running a freshly installed and fully up to date image of RetroPie and when I set up this script the music will not stop when I start a game. I'm using RetroArch for everything and line 25 of my script looks as it should with retroarch listed as the first item in emulatornames. I started over from a clean install once already just to make sure I didn't mess anything up. My gut is telling me it's something in a recent update to RetroPie that's causing this. Can anyone help?
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@joelkolb I prefer the mpg123 method. The python script uses an internal array to check running instances of an emulator and then stops music. The method above makes use of
runcommand-onstart.sh
andruncommand-onstop.sh
which is more hands on.
If you want fade in and fade out effect on the mpg123 you can use this scripts here.If you are eager in python coding you can release annother version that will get rid of this "libary" and uses also the runcommand options. That would be a more straight way. It's not a direct answer on your question I know.
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@cyperghost I had used the mpg123 method previously but I never liked the way the music would stop abruptly when you launched a game so the fade in/out for with Livewire's method was nice. I'm happy to see that you came up with a method to do the fade in/out with mpg123. I will try this right away. Thank you!
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@ExarKunIv Wow, nice and simple with RetroPie menu controls. This is great. I will give it a try. Thanks!
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@ExarKunIv Oh yes forget about this. It uses mpg123 for mp3 and the fade feature was taken out from my script with much faster jumps in altering volume level so the fade is a bit messed (imho)
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@cyperghost i never really hear it but i dont have the BGM up that much. so for me its all good :)
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how do i uninstall it?
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