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    Sega Model 3: Scriptmodule added to RetroPie-Setup

    Scheduled Pinned Locked Moved General Discussion and Gaming
    supermodel3segamodel3emu2-playerlightgun
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    • rogg23R
      rogg23
      last edited by

      I installed and when running a game I was getting the error,
      "unable to load bitmap crosshair texture"
      Looked in the git repo and there should be two files in the Assets directory;
      p1crosshair.bmp
      p2crosshair.bmp

      When I downloaded these and added to the Assets directory emulation started ok.

      DirtBagXonD 1 Reply Last reply Reply Quote 0
      • DirtBagXonD
        DirtBagXon @rogg23
        last edited by

        @rogg23 said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

        When I downloaded these and added to the Assets directory emulation started ok.

        Ah, these are only part of the main repo for when:

        isPlatform "x86";
        

        But they should have been part of the clone of the main repo...

        Which folder did you add the .bmp files to? And where is that folder located ?

        We can add the copy of those file when Platform is "x86"

        i.e. Is it alongside the conf folders defined in the Setup Script?:

        local conf_dir="$md_conf_root/arcade/supermodel3"
        mkUserDir "$conf_dir"
        mkUserDir "$conf_dir/NVRAM"
        mkUserDir "$conf_dir/Saves"
        mkUserDir "$conf_dir/Config"

        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

        rogg23R 1 Reply Last reply Reply Quote 0
        • rogg23R
          rogg23 @DirtBagXon
          last edited by

          @DirtBagXon

          Apologies I should have said I'm on x86 (ubuntu 22.04).

          I added the two bitmap files to:

          /opt/retropie/configs/arcade/supermodel3/Assets
          
          DirtBagXonD 1 Reply Last reply Reply Quote 0
          • DirtBagXonD
            DirtBagXon @rogg23
            last edited by DirtBagXon

            @rogg23 said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

            @DirtBagXon

            Apologies I should have said I'm on x86 (ubuntu 22.04).

            I've created a PR: Closed
            Edit: Old file link removed.

            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

            1 Reply Last reply Reply Quote 0
            • rogg23R
              rogg23
              last edited by

              Didn't seem to work for me, but that doesn't mean I did it right!

              I downloaded the PR, renamed supermodel3.sh in

              ~/Retropie-Setup/scriptmodules/emulators
              

              Copied in the new file.
              Renamed the crosshairs files to .old in

              /opt/retropie/configs/arcade/supermodel3/Assets
              

              Ran setup and updated supermodel 3 but, all I have in my assets directory is the files renamed as .old.

              DirtBagXonD 1 Reply Last reply Reply Quote 0
              • DirtBagXonD
                DirtBagXon @rogg23
                last edited by DirtBagXon

                @rogg23 said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                Didn't seem to work for me, but that doesn't mean I did it right!

                I downloaded the PR, renamed supermodel3.sh in

                ~/Retropie-Setup/scriptmodules/emulators
                

                Copied in the new file.
                Renamed the crosshairs files to .old in

                /opt/retropie/configs/arcade/supermodel3/Assets
                

                Ran setup and updated supermodel 3 but, all I have in my assets directory is the files renamed as .old.

                I changed the PR this morning so that it will not overwrite an existing Asset folder, unless it's empty, so even the .old files will have stopped the update to that folder.

                Can you rename the Asset folder itself and test again on the latest push (there is also a BASH quoting fix in this):

                Using this one:
                https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/57cdcfbad0f8bb42518283a30e9f1c345000f845/scriptmodules/emulators/supermodel3.sh

                 

                Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                1 Reply Last reply Reply Quote 0
                • rogg23R
                  rogg23
                  last edited by

                  @DirtBagXon said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                  https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/57cdcfbad0f8bb42518283a30e9f1c345000f845/scriptmodules/emulators/supermodel3.sh

                  Renamed Assets to Assets_old, reran with the new scriptmodule in your link. The Assets directory is created, but it is empty.

                  DirtBagXonD 1 Reply Last reply Reply Quote 0
                  • DirtBagXonD
                    DirtBagXon @rogg23
                    last edited by

                    @rogg23 said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                    @DirtBagXon said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                    https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/57cdcfbad0f8bb42518283a30e9f1c345000f845/scriptmodules/emulators/supermodel3.sh

                    Renamed Assets to Assets_old, reran with the new scriptmodule in your link. The Assets directory is created, but it is empty.

                    I dunno then, I don't have a Retropie setup to check, the BASH globbing check worked fine in my local machines. Maybe there are RetroPie helper checks someone can add to the PR to look for empty folders, I don't see any in https://retropie.org.uk/api/helpers_8sh.html

                    Otherwise It'll have to wait until I get a Retropie setup at some point.

                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                    mituM 1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @DirtBagXon
                      last edited by

                      @DirtBagXon I'll take a look. Ideally you'd want that folder copied everytime. Does it need to be in $conf_dir or the emulator looks also under $inst_dir/Assets ?

                      DirtBagXonD 2 Replies Last reply Reply Quote 0
                      • DirtBagXonD
                        DirtBagXon @mitu
                        last edited by

                        @mitu said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                        @DirtBagXon I'll take a look. Ideally you'd want that folder copied everytime. Does it need to be in $conf_dir or the emulator looks also under $inst_dir/Assets ?

                        @rogg23 said he created it in:

                        /opt/retropie/configs/arcade/supermodel3/Assets

                        So I guess that's under $conf_dir

                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                        1 Reply Last reply Reply Quote 0
                        • DirtBagXonD
                          DirtBagXon @mitu
                          last edited by

                          @mitu said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                          Ideally you'd want that folder copied everytime.

                          I did initially, but then though if someone adds their own custom crosshair, it probably shouldn't overwrite....

                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                          mituM 1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator @DirtBagXon
                            last edited by

                            @DirtBagXon said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                            I did initially, but then though if someone adds their own custom crosshair, it probably shouldn't overwrite....

                            Are the filenames hardcoded or they can be customized (haven't looked at the config file to see) ? If they can be customized, then users can choose a different name.

                            DirtBagXonD 1 Reply Last reply Reply Quote 0
                            • DirtBagXonD
                              DirtBagXon @mitu
                              last edited by

                              @mitu said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                              @DirtBagXon said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                              I did initially, but then though if someone adds their own custom crosshair, it probably shouldn't overwrite....

                              Are the filenames hardcoded or they can be customized (haven't looked at the config file to see) ? If they can be customized, then users can choose a different name.

                              Yeah, you would think there was an option to customize names, but there isn't:

                              p1crosshair.bmp
                              p2crosshair.bmp

                              Src/OSD/SDL/Crosshair.cpp:    const std::string p1CrosshairFile = Util::Format() << FileSystemPath::GetPath(FileSystemPath::Assets) << "p1crosshair.bmp";
                              Src/OSD/SDL/Crosshair.cpp:    const std::string p2CrosshairFile = Util::Format() << FileSystemPath::GetPath(FileSystemPath::Assets) << "p2crosshair.bmp";
                              

                              In reality I'm not certain who would customize them, but...

                               

                              Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                              Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                              Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                              DirtBagXonD 1 Reply Last reply Reply Quote 0
                              • DirtBagXonD
                                DirtBagXon @DirtBagXon
                                last edited by DirtBagXon

                                I'm gonna take a guess, but I think I may have needed to use $md_build instead of $md_inst for the copy, as Assets is never copied to the install dir.

                                    if isPlatform "x86"; then
                                        # "main" repo has an Assets folder for custom crosshairs
                                        mkUserDir "$conf_dir/Assets"
                                        # If the folder is empty, populate it.
                                        if [ -z "$(ls -A $conf_dir/Assets)" ]; then  
                                            cp -f "$md_build/Assets/"* "$conf_dir/Assets/"
                                        fi   
                                    fi
                                

                                Just a hunch.

                                Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                mituM 1 Reply Last reply Reply Quote 0
                                • mituM
                                  mitu Global Moderator @DirtBagXon
                                  last edited by

                                  @DirtBagXon $md_build is only available on source installs, to make sure this works for binary installs/distributions, Assets needs to be included in the installation. Something like this works - it always copies the bitmaps, overwriting any custom files added by the user though.

                                  DirtBagXonD 1 Reply Last reply Reply Quote 0
                                  • DirtBagXonD
                                    DirtBagXon @mitu
                                    last edited by

                                    @mitu said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                                    @DirtBagXon $md_build is only available on source installs, to make sure this works for binary installs/distributions, Assets needs to be included in the installation. Something like this works - it always copies the bitmaps, overwriting any custom files added by the user though.

                                    Ok, I see, didn't think about the binary installs. I have searched and I can't see any repos, or forum posts, with other/alternate crosshair graphics, and they are a fairly specific .bmp format, so I think it's pretty safe to just overwrite them. Seems to just have fulfilled the PR authors wants. I would just go with that, makes sense.

                                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                    mituM 1 Reply Last reply Reply Quote 0
                                    • mituM
                                      mitu Global Moderator @DirtBagXon
                                      last edited by

                                      @DirtBagXon said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                                      I would just go with that, makes sense.

                                      Sure, PR already opened.

                                      mituM 1 Reply Last reply Reply Quote 1
                                      • mituM
                                        mitu Global Moderator @mitu
                                        last edited by

                                        @mitu said in Sega Model 3: Scriptmodule added to RetroPie-Setup:

                                        Sure, PR already opened.

                                        .. and merged. From now on, the Assets folder will also be copied during installation/update.

                                        1 Reply Last reply Reply Quote 2
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