Exit every Emulator with "escape" key
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@TheStrayMongrel only problem with that is if you have to have the hotkey to use pause toggle you will need to place the hotkey to something other than escape. Unless your arcade controls are a controller and not a "keyboard"
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@edmaul69 Oh yeah definitely, will likely put it to the default player 2 coin button, which is 6 on the keyboard from memory. I'm guessing I'll likely have to disable the existing add credits function it currently has. Would be great to have dual functions on the exit buttons where a press causes the game to pause, and hold it down for 3 or 4 seconds causes the game to exit... is that something that's doable?
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@TheStrayMongrel You just need to set the hotkey to "nul" then your escape and pause keys will work without any hotkey needed
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note that this can be done from retropie-setup -
Configuration / Tools -> RetroArch -> Configure keyboard hotkey behaviour for RetroArch
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@BuZz said in Exit every Emulator with "escape" key:
note that this can be done from retropie-setup -
Configuration / Tools -> RetroArch -> Configure keyboard hotkey behaviour for RetroArch
How does this translate to the retroarch.cfg file? Will this write "nul" in the field?
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@dsstrainer if you choose
Hotkeys enabled. (default)
it will doinput_enable_hotkey = "nul" input_exit_emulator = "escape" input_menu_toggle = "f1"
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@BuZz Ah ok thanks for the info :)
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Since we're talking of both pause and escape, I wanted to know if there's a possibility to add a "hold to escape" function to a button, instead of using one button as escape only.
I'm having a center button on my arcade, and wanted it to act as a pause key, with the hold to escape functionality. Can this be done?
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@AndersHP said in Exit every Emulator with "escape" key:
I wanted to know if there's a possibility to add a "hold to escape" function to a button
This can be done with xboxdrv, provided that your arcade controls register as joystick input and not keyboard input.
From the xboxdrv manpage:
delay:TIME
A button has to be held down for TIME milliseconds before it will
emit an event, press events shorter then that will be ignored.Example:
--ui-buttonmap start^delay:325=KEY_ESC
In the example above, the 'start' button has been mapped to send the 'escape' key after being pressed for longer than 325 milliseconds.
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@Floob Could the pause button be made without the hotkey being pressed first? Like a dedicated Pause button?
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@AndersHP said in Exit every Emulator with "escape" key:
@Floob Could the pause button be made without the hotkey being pressed first? Like a dedicated Pause button?
Yes, but you either have "enable hotkeys" on or not, so on your setup will either perform the shortcut action in conjunction with a hotkey, or will perform the action presses on its own. You cant mix and match.
With my arcade setup I use dedicated hotkeys, and on my portable Pi setup I use the enable hotkey function as I rarely use the keyboard.
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@mediamogul Is there any way to achieve the same effect without using
xboxdrv
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I think to get this level of universal control, you'd have to use an external mapping solution of some kind. If xboxdrv isn't an option for you, you might want to look at Linux Joystick Mapper.
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@mediamogul Thanks for your quick reply! It's not that xboxdrv is not an option for me, it's just that I wanted to know if there was the possibility to do this easier :) I think I read once someone mentioning that it could be done but I can't seem to find it..
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If you find it, post back. I'm always interested in simplifying where I can myself.
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Hello, I know the topic is a bit older. But which GPIO pins should the exit button be connected to make it work? Do you have to do anything else if you want to have an exit button?
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I've been reading over this thread and it seems like some people giving answers didn't see the threat title. It isn't asking how to enable hotkeys in RetroArch. It's asking how to exit every emulator with the escape key, whether it happens to be a RetroArch core or not.
Personally, I've been relying on SSH to reboot if any non-RetroArch emulator gets stuck, because someone must have been on drugs or something to decide PPSSPP did not need a keyboard shortcut to exit the program. Cause, y'know, exiting the program is totally not something people would ever want to do.
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@benmclean Here, @m3chstaa posted a method to exit with a button from PPSSPP:
@m3chstaa said in Passing argument/parameter to emulator:
@zerojay Man, you are a hero! It works!
For anyone else who may be searching this, I have found how to exit from PPSSPP straight back to retropie using a quit button. Make sure you have all your settings correct within PPSSPP. Once you are happy with your settings then configure the "pause menu" in Controls to the button that you want to use to exit the emulator. If the mouse pointer is also an issue to you then you will find that by ticking the "Fullscreen" option that this disappears.
Ok so now find your configs folder, go into "psp" folder and find emulators.cfg. Edit this using your chosen method and find the line
ppsspp = "/opt/retropie/emulators/ppsspp/PPSSPPSDL %ROM%"
Change it to:
ppsspp = "/opt/retropie/emulators/ppsspp/PPSSPPSDL %ROM% --escape-exit"
Save it and now your "pause" button will exit the PSP game straight back to your frontend.
Obviously you can no longer get into your settings unless you reverse this procedure and remove the "--escape-exit" parameter.
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This is great. I really want this in my build. Anyway someone can’t write up or video a tutorial.
I would like to install enable Xboxdrv and then make start as escape all emulators but only activated when done with a hold press.
Do I just put that script anywhere in retroarch.cfg file? Does it need # or anything?
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Here is a simple solution. Salvage an old usb keyboard, take the little controller board. Follow the traces from the esc key ( there will be only 2 of the 23 or so connections) and solder the button to those points. Basically, now you have a one key, usb keyboard. Just the esc function. It works perfect for me using an old dell keyboard. You can get fancy and make a spacebar or any other charactor the same way and the one board on mine will end up 4 buttons, 1, 2 , space and esc.~~
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