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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    GameCube/Wii Error: Mario Part 5

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    ls-dolphinmario partygamecubewiimario
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    • G
      gvx64 @RapidEdwin08
      last edited by gvx64

      @Nash, thanks for mentioning that. I wasn't aware of that feature.

      @RapidEdwin08 said in GameCube/Wii Error: Mario Part 5:

      @Nash I took the liberty of updating the install script you posted to workaround the Font and PNG Errors previously mentioned, as well as a few other changes...
      Can now run dophin-rpi without those errors at startup.
      Thanks again for sharing as I was not aware of this fork.

      dolphin-rpi.sh
      /dolphin-rpi/01_font_alerts.diff

      Thank you for the improvements to the script. I never got around to fixing the missing .png error.

      I appreciate you adding this to your RetroPie-Extras repo. This will give dolphin-rpi a lot more visibility.

      Just to summarize all of the improvements to date that I have either identified or that have been brought to my attention that dolphin-rpi offers over current dolphin-emu builds:

      Mario Kart Double Dash - corrects blue tint
      Resident Evil 4 - corrects white textures
      Mario Golf Toadstool Tour - corrects invisible golfers
      Metroid Prime - corrects invisible map screen (probably also applies to Metroid Prime 2, but I haven't verified yet)
      Zelda Twilight Princess (Gamecube version) - corrects blacked out map in corner of screen
      Bomberman Generations - corrects black menus (reported by retropieuser555)
      Sonic Adventure DX - not clear what the issue that it fixes (reported by retropieuser555)
      The Last Story (Wii) - speedhack implemented to allow improved performance.

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      • N
        Nash @gvx64
        last edited by Nash

        @gvx64 It is exactly "RE4_1.ciso" and "RE4_2.ciso" or "name_of_the_rom_disk1.ciso" and "name_of_the_rom_disk2.ciso" ?

        Thanks again for your work, i'm very happy to re-play RE4 on my Pi.

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        • N
          Nash @gvx64
          last edited by Nash

          @gvx64 If you search anothers games to debug, can I suggest Rogue Squadron 3 - Rebel Strike and Splinter Cell Chaos Theory on Gamecube.

          Rebel Strike runs on original Dolphin but pink loading screens and performances issues in training mission, or mission not start.
          On Dolphin-rpi, green loading screens, dancing intro is very slow and game crash sometimes when skipped. Menu is also very slow and crash everytime.

          Chaos Theory runs fine with your Dolphin-rpi, but have a dark filter in menu and game (very slow in original Dolphin, but no dark screen).

          I also have right trigger problem in "Splinter Cell 1" (not Chaos Theory) in training level. I can draw pistol but I can't shoot (Maybe it's me who don't understand something).

          Map in Metroid Prime 2 - Echoes is fixed, but now game is slow with sound stuttering.

          And F-Zero GX have performance issues in both emulators Dolphin and Dolphin-rpi.

          I am on overclocked Pi5 8go, Bookworm Lite 64, Retropie 4.8.9.

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          • G
            gvx64 @Nash
            last edited by gvx64

            @Nash You should be able to use different game file names (and formats) from what I listed above, although I would recommend leaving space characters out of your filenames just to be safe. For example, this m3u file should also work:

            BatenKaitosEternalWings.m3u contains the following text:

            BatenKaitosEternalWingsDisc01.rvz
            BatenKaitosEternalWingsDisc02.rvz
            

            Again, I would recommend creating the .m3u file using nano on the Pi.

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            • G
              gvx64 @Nash
              last edited by gvx64

              @Nash said in GameCube/Wii Error: Mario Part 5:

              @gvx64 If you search anothers games to debug, can I suggest Rogue Squadron 3 - Rebel Strike and Splinter Cell Chaos Theory on Gamecube.

              Rebel Strike runs on original Dolphin but pink loading screens and performances issues in training mission, or mission not start.
              On Dolphin-rpi, green loading screens, dancing intro is very slow and game crash sometimes when skipped. Menu is also very slow and crash everytime.

              Chaos Theory runs fine with your Dolphin-rpi, but have a dark filter in menu and game (very slow in original Dolphin, but no dark screen).

              I also have right trigger problem in "Splinter Cell 1" (not Chaos Theory) in training level. I can draw pistol but I can't shoot (Maybe it's me who don't understand something).

              Map in Metroid Prime 2 - Echoes is fixed, but now game is slow with sound stuttering.

              And F-Zero GX have performance issues in both emulators Dolphin and Dolphin-rpi.

              I am on overclocked Pi5 8go, Bookworm Lite 64, Retropie 4.8.9.

              Thanks for letting me know. The only suggestion I can give you right now is for Metroid Prime 2 Echoes - Have you tried adjusting the CPU override value to a level below 100%? You can do this by editing the following:

              /home/pi/DolphinConfig5.0/GameSettings/G2M.ini

              [Core]
              #Values set here will override the main Dolphin settings.
              Overclock = 0.6
              OverclockEnable = True
              AudioStretch = True
              AudioStretchMaxLatency = 50
              GFXBackend = Vulkan
              

              Also, you can play with audio stretch as I did above to see if that can smooth out the choppy audio.

              I actually had a lot of success getting Metroid Prime 1 to run well on the Pi4B by turning down the CPU Overclock functionality. I am hoping that this can work for you as well.

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