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    crt-pi shader users - reduce scaling artifacts with these configs in lr-mame2003, lr-fbalpha, lr-nestopia (and more to come)

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    crt-pi shadercrt-picrt-pi-verticalshaderslr-mame2003
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    • RionR
      Rion @edmaul69
      last edited by

      @edmaul69 The ones i posted goes in to the rom folder not mame2003.

      FBNeo rom filtering
      Mame2003 Arcade Bezels
      Fba Arcade Bezels
      Fba NeoGeo Bezels

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      • dankcushionsD
        dankcushions Global Moderator @Rion
        last edited by

        @Rion said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

        @dankcushions @Sharkus @Dochartaigh

        Updated for RetroPie 4.1

        mame2003-crt-pi-vertical-overrides-.zip.cfg

        mame2003-crt-pi-curvature-vertical-overrides-.zip.cfg

        Place these in you mame-libretro or arcade folder.

        how are these 'updated' for 4.1? the mame gamelist hasn't changed.

        also, whilst i appreciate your effort i think your alternative versions are confusing this thread and unnecessary. the ones i uploaded in my original post should work for anyone using retropie 4.1. your .zip.cfg overrides in the rom folder are a retropie hack made before retroarch supported per-game cfg overrides. there's no need for that approach any more, and maybe it won't always be supported.

        i think we should use the properly supported retroarch way as it has advantages. for example, if you use a .zip.cfg rom override with config_save_on_exit = true in your main retroarch.cfg, your per-game shader override will migrate to your main retroarch.cfg. this doesn't happen with the supported approach.

        dankcushionsD 1 Reply Last reply Reply Quote 0
        • dankcushionsD
          dankcushions Global Moderator @dankcushions
          last edited by dankcushions

          i see, the shader location has changed in 4.1. i will update my .cfgs.

          still, unless someone can give me a good reason for keeping the .zip.cfg versions, i will be cleaning up this thread

          RionR FloobF 2 Replies Last reply Reply Quote 0
          • RionR
            Rion @dankcushions
            last edited by

            @dankcushions

            Sorry about that i should have been more clear about the .zip.cfg files i posted. Do you want me to remove these and add the cfg files only or post both for people to choose?

            I have also posted this

            Mame2003 (0.78u6) Generic Arcade Bezel for every game with crt-pi-curvate (vertical & horizontal)

            And this

            crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-fbalpha 029739 (formerly lr-fba-next)

            Same here with only .zip.cfg files. Do you want me to Change these to and only post the cfg files or both?

            FBNeo rom filtering
            Mame2003 Arcade Bezels
            Fba Arcade Bezels
            Fba NeoGeo Bezels

            dankcushionsD 1 Reply Last reply Reply Quote 0
            • dankcushionsD
              dankcushions Global Moderator @Rion
              last edited by

              @Rion thanks! yeah for me the cfg files only should be the ones we use. i don't see the reason for the .zip.cfg ones going forward. i will update my initial post once i've re-run my script with the new shader directory.

              RionR 2 Replies Last reply Reply Quote 0
              • RionR
                Rion @dankcushions
                last edited by

                @dankcushions Ok i will update my posts with the cfg files during the evening.

                FBNeo rom filtering
                Mame2003 Arcade Bezels
                Fba Arcade Bezels
                Fba NeoGeo Bezels

                1 Reply Last reply Reply Quote 0
                • FloobF
                  Floob @dankcushions
                  last edited by

                  @dankcushions said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                  i see, the shader location has changed in 4.1. i will update my .cfgs.

                  still, unless someone can give me a good reason for keeping the .zip.cfg versions, i will be cleaning up this thread

                  Is there a chance someone not on a new enough version of RetroArch will get confused why the retroarch based location/overrides dont work?
                  Although I would hope as more and more people use the current version of RetroPie/RetroArch it shouldnt matter.

                  Please read the Docs before asking a new question.
                  RetroPie Help Guides: https://goo.gl/3gcNsT

                  J dankcushionsD 2 Replies Last reply Reply Quote 0
                  • RionR
                    Rion @dankcushions
                    last edited by

                    @dankcushions Sorry about the delay. Here are the fixed ones for RetroPie 4.1 *.cfg Only

                    mame2003_Vertical_ crt-pi-vertical

                    mame2003_Vertical_crt-pi-curvature-vertical

                    These should go into the folder "/opt/retropie/configs/all/retroarch/config/MAME 2003/" or and not the rom folder.

                    Please tell me if i misses anything?

                    FBNeo rom filtering
                    Mame2003 Arcade Bezels
                    Fba Arcade Bezels
                    Fba NeoGeo Bezels

                    dankcushionsD 1 Reply Last reply Reply Quote 0
                    • dankcushionsD
                      dankcushions Global Moderator @Floob
                      last edited by

                      @Floob said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                      @dankcushions said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                      i see, the shader location has changed in 4.1. i will update my .cfgs.

                      still, unless someone can give me a good reason for keeping the .zip.cfg versions, i will be cleaning up this thread

                      Is there a chance someone not on a new enough version of RetroArch will get confused why the retroarch based location/overrides dont work?
                      Although I would hope as more and more people use the current version of RetroPie/RetroArch it shouldnt matter.

                      i thought about this but the vertical shader was only included in retropie from 4.0 ish, and RA overrides were late august, so hopefully it shouldn't be a problem for many. hopefully!

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                      • dankcushionsD
                        dankcushions Global Moderator @Rion
                        last edited by

                        @Rion said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                        @dankcushions Sorry about the delay. Here are the fixed ones for RetroPie 4.1 *.cfg Only

                        mame2003_Vertical_ crt-pi-vertical

                        mame2003_Vertical_crt-pi-curvature-vertical

                        These should go into the folder "/opt/retropie/configs/all/retroarch/config/MAME 2003/" or and not the rom folder.

                        Please tell me if i misses anything?

                        looks good to me, thanks! i can test later.

                        1 Reply Last reply Reply Quote 0
                        • dankcushionsD
                          dankcushions Global Moderator
                          last edited by dankcushions

                          sorry, got a bit sidetracked :) i have been working on a small improvement to my .cfgs.

                          alt text

                          previous with crt-pi-vertical.glslp:
                          alt text

                          now:
                          0_1480380617366_upload-3c98dd01-0754-4f08-8548-629ca637c1d0

                          this is via my new resizing algorithm that always keeps the horizontal scaling at an integer scale, but still stretches the vertical to fullscreen. this makes things look a lot better when using vertical scanlines, especially when scrolling left to right. i think this sort of algorithm will be goof for horizontal games also, but i need to test.

                          vbsV 1 Reply Last reply Reply Quote 1
                          • vbsV
                            vbs @dankcushions
                            last edited by vbs

                            @dankcushions
                            Should the crt-pi-vertical maybe added to the "official" shader collection here https://github.com/RetroPie/common-shaders?

                            EDIT:
                            Oh also would it make sense to have two additional crt-pi-curvatureand crt-pi-vertical-curvature?

                            dankcushionsD 1 Reply Last reply Reply Quote 0
                            • dankcushionsD
                              dankcushions Global Moderator @vbs
                              last edited by

                              @vbs said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                              @dankcushions
                              Should the crt-pi-vertical maybe added to the "official" shader collection here https://github.com/RetroPie/common-shaders?

                              EDIT:
                              Oh also would it make sense to have two additional crt-pi-curvatureand crt-pi-vertical-curvature?

                              it is :) see https://github.com/RetroPie/common-shaders/tree/rpi

                              (on the rpi branch)

                              vbsV 1 Reply Last reply Reply Quote 0
                              • vbsV
                                vbs @dankcushions
                                last edited by

                                @dankcushions
                                Oh I see, I didn't know that there is a separate branch for rpi. I am on x86 so probably on x86 the master branch is used and thats the reason I don't have it? Should I make a PR to add those shaders also on master or is it intended to not be there?

                                dankcushionsD 1 Reply Last reply Reply Quote 0
                                • dankcushionsD
                                  dankcushions Global Moderator @vbs
                                  last edited by

                                  @vbs there's no harm in it but if you're on x86 you will probably want to use a more sophisticated crt shader.

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                                  • W
                                    windale
                                    last edited by

                                    @dankcushions
                                    Are your new 'crt-pi-vertical' and 'crt-pi-vertical-curvature' shaders still in progress or have they already been changed ?

                                    dankcushionsD 1 Reply Last reply Reply Quote 0
                                    • dankcushionsD
                                      dankcushions Global Moderator @windale
                                      last edited by

                                      @windale said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                                      @dankcushions
                                      Are your new 'crt-pi-vertical' and 'crt-pi-vertical-curvature' shaders still in progress or have they already been changed ?

                                      i have not/am not doing any changes to the shaders. i have done some changes to per-game mame/fba configs to do better shader scaling, which i will release when i'm happy with them.

                                      W 1 Reply Last reply Reply Quote 0
                                      • W
                                        windale @dankcushions
                                        last edited by

                                        @dankcushions That's OK, i've decided to go with no shader and no filter because i've seen scrolling stuttering in Genesis games with the CRT filter, so MAME games will run even worse. I'm starting to quite like the pixelated look !

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                                        • caver01C
                                          caver01
                                          last edited by

                                          @dankcushions Are these changes merely adding integer scaling or are there tweaks to brightness or something too? Your second closeup looks like it has more color saturation. Is that true?

                                          My 4-player cocktail style cabinet built as a custom "roadcase"

                                          dankcushionsD 1 Reply Last reply Reply Quote 0
                                          • dankcushionsD
                                            dankcushions Global Moderator @caver01
                                            last edited by

                                            @caver01 said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                                            @dankcushions Are these changes merely adding integer scaling or are there tweaks to brightness or something too? Your second closeup looks like it has more color saturation. Is that true?

                                            neither :) it's using smarter scaling without adding borders (like integer can).

                                            1 Reply Last reply Reply Quote 0
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