Super Gameboy emulation?
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@mediamogul Especially Space Invaders GB, which was a whole different game on the Super Game Boy
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Exactly. The Super GameBoy is the only way to access that title. It's an nearly arcade perfect version of the arcade, right down to the back glass, which admittedly is mitigated by the fact that we can recreate the same thing in one of the MAMEs, but it's still an neat trick to pull off.
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@mediamogul i know i cant recreate animations or special games backgrounds, but i think i can make all of the borders. (Not animated of course). So i think i am still going to create all of them so people can use them. Starting with the one i already posted here.
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So i think i am still create all of them so people can use them.
I think it's a very good idea and the default border is a great start.
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I know it's old but I wanted to comment, I find this incredible that we have every other kind of Nintendo emulation except this. I mean, we even have some of Nintendo's Game and Watch, some weird rom patch like Top Gear 3000 on SNES and yet not emulator for a Super Gameboy.
Come on guys, makes our kids dream come true!!! >_<
I'm pretty sure I'm not alone. Take my money and keep the glory!
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It would require adding the Bsnes libretro core and normally the Raspberry Pi isn't powerful enough to run it. However, I wonder if this particular use case wouldn't be a little less demanding? If it did work, the launch option could be added just to GameBoy.
retroarch -L {path to bsnes core} {path to snes rom} --subsystem sgb {path to gb rom}
If anyone can point me in the right direction for information on compiling just a single libretro core, I'll be happy to try and test this out.
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I found this...
https://github.com/libretro/RetroArch/wiki/Compilation-guide-(Linux)#building-libretro-cores
I'll start looking into it sometime soon.
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I would LOVE to see this, since so many of the games I have would look so much better.
For one, in the GB version of Mighty Morphin Power Rangers (and MMPR: The Movie), only through Super Game Boy does the game give a character-specific palette, making the playable characters more distinctive. For example, when you play the Red Ranger, your sprite is red and as the Blue Ranger, your sprite is blue.
Also, many games play much better, if not just sound and/or look better, in SGB mode.
And iirc, many PC-based emulators (VisualBoy Advance) feature this.
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Anyone happen to know if I can just use the pre-compiled nightly binaries below?
https://buildbot.libretro.com/nightly/linux/armhf/latest/
I'm turning in for the night, but I got all the Bsnes cores listed there and tomorrow, unless I hear otherwise, I'll try the performance cores first. If they work out, I'll move on to accuracy.
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Well, I've been working on this off and on all day and it seems close to working, but I've hit a brick wall.
My launch command is:
/opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/custom-binaries/lr-bsnes/bsnes_performance_libretro.so --verbose --config /opt/retropie/configs/gb/retroarch.cfg /home/pi/custom-binaries/lr-bsnes/Super\ Game\ Boy\ \(World\)\ \(Rev\ 2\).sfc --subsystem sgb "/home/pi/RetroPie/roms/gb/Donkey Kong (JUE) (v1.1).zip"
It begins to launch and it gets pretty far:
Parameters: Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/custom-binaries/lr-bsnes/bsnes_performance_libretro.so --verbose --config /opt/retropie/configs/gb/retroarch.cfg /home/pi/custom-binaries/lr-bsnes/Super\ Game\ Boy\ \(World\)\ \(Rev\ 2\).sfc --subsystem sgb "/home/pi/RetroPie/roms/gb/Donkey Kong (JUE) (v1.1).zip" --appendconfig /dev/shm/retroarch.cfg RetroArch [INFO] :: This is RetroArch version 1.4.1 (Git d8855ca) RetroArch [INFO] :: === Build ======================================= Capabilities: NEON VFPv3 VFPv4 Built: Feb 4 2017 RetroArch [INFO] :: Version: 1.4.1 RetroArch [INFO] :: Git: d8855ca RetroArch [INFO] :: ================================================= RetroArch [INFO] :: Config: loading config from: /opt/retropie/configs/gb/retroarch.cfg. RetroArch [INFO] :: Config: appending config "/dev/shm/retroarch.cfg" RetroArch [INFO] :: Loading dynamic libretro core from: "/home/pi/custom-binaries/lr-bsnes/bsnes_performance_libretro.so" RetroArch [INFO] :: [overrides] no core-specific overrides found at /home/pi/.config/retroarch/config/bsnes/bsnes.cfg. RetroArch [INFO] :: [overrides] no game-specific overrides found at /home/pi/.config/retroarch/config/bsnes/Super Game Boy (World) (Rev 2).cfg. RetroArch [INFO] :: Shaders: preset directory: /opt/retropie/emulators/retroarch/shader/presets RetroArch [INFO] :: Shaders: no game-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/bsnes/Super Game Boy (World) (Rev 2).cgp. RetroArch [INFO] :: Shaders: no game-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/bsnes/Super Game Boy (World) (Rev 2).glslp. RetroArch [INFO] :: Shaders: no core-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/bsnes/bsnes.cgp. RetroArch [INFO] :: Shaders: no core-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/bsnes/bsnes.glslp. RetroArch [INFO] :: Environ SET_SUBSYSTEM_INFO. RetroArch [INFO] :: Special game type: Super GameBoy RetroArch [INFO] :: Ident: sgb RetroArch [INFO] :: ID: 4356 RetroArch [INFO] :: Content: RetroArch [INFO] :: GameBoy (required) RetroArch [INFO] :: Super GameBoy BIOS (required) RetroArch [INFO] :: Special game type: Sufami Turbo RetroArch [INFO] :: Ident: sufami RetroArch [INFO] :: ID: 4355 RetroArch [INFO] :: Content: RetroArch [INFO] :: Sufami A (optional) RetroArch [INFO] :: Sufami B (optional) RetroArch [INFO] :: Sufami BIOS (required) RetroArch [INFO] :: Special game type: BSX RetroArch [INFO] :: Ident: bsx RetroArch [INFO] :: ID: 4353 RetroArch [INFO] :: Content: RetroArch [INFO] :: BSX ROM (required) RetroArch [INFO] :: BSX BIOS (required) RetroArch [INFO] :: Special game type: BSX slotted RetroArch [INFO] :: Ident: bsxslot RetroArch [INFO] :: ID: 4354 RetroArch [INFO] :: Content: RetroArch [INFO] :: BSX ROM (required) RetroArch [INFO] :: BSX BIOS (required) RetroArch [INFO] :: Environ SET_CONTROLLER_INFO. RetroArch [INFO] :: Controller port: 1 RetroArch [INFO] :: SNES Joypad (ID: 1) RetroArch [INFO] :: SNES Mouse (ID: 2) RetroArch [INFO] :: Controller port: 2 RetroArch [INFO] :: SNES Joypad (ID: 1) RetroArch [INFO] :: SNES Mouse (ID: 2) RetroArch [INFO] :: Multitap (ID: 257) RetroArch [INFO] :: SuperScope (ID: 260) RetroArch [INFO] :: Justifier (ID: 516) RetroArch [INFO] :: Justifiers (ID: 772) RetroArch [INFO] :: Remaps: remap directory: /opt/retropie/configs/gb/ RetroArch [INFO] :: Remaps: no game-specific remap found at /opt/retropie/configs/gb/bsnes/Super Game Boy (World) (Rev 2).rmp. RetroArch [INFO] :: Remaps: no core-specific remap found at /opt/retropie/configs/gb/bsnes/bsnes.rmp. RetroArch [INFO] :: Redirecting save file to "/home/pi/custom-binaries/lr-bsnes/Super Game Boy (World) (Rev 2).srm". RetroArch [INFO] :: Loading content file: /home/pi/custom-binaries/lr-bsnes/Super Game Boy (World) (Rev 2).sfc. RetroArch [INFO] :: Did not find a valid content patch. RetroArch [INFO] :: CRC32: 0x8a4a174f . RetroArch [INFO] :: Loading content file: /home/pi/RetroPie/roms/gb/Donkey Kong (JUE) (v1.1).zip. RetroArch [INFO] :: Environ SET_INPUT_DESCRIPTORS: RetroArch [INFO] :: RetroPad, User 1, Button "B (bottom)" => "B" RetroArch [INFO] :: RetroPad, User 1, Button "Y (left)" => "Y" RetroArch [INFO] :: RetroPad, User 1, Button "Select" => "Select" RetroArch [INFO] :: RetroPad, User 1, Button "Start" => "Start" RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up" RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down" RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left" RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right" RetroArch [INFO] :: RetroPad, User 1, Button "A (right)" => "A" RetroArch [INFO] :: RetroPad, User 1, Button "X (up)" => "X" RetroArch [INFO] :: RetroPad, User 1, Button "L" => "L" RetroArch [INFO] :: RetroPad, User 1, Button "R" => "R" RetroArch [INFO] :: RetroPad, User 2, Button "B (bottom)" => "B" RetroArch [INFO] :: RetroPad, User 2, Button "Y (left)" => "Y" RetroArch [INFO] :: RetroPad, User 2, Button "Select" => "Select" RetroArch [INFO] :: RetroPad, User 2, Button "Start" => "Start" RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up" RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down" RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left" RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right" RetroArch [INFO] :: RetroPad, User 2, Button "A (right)" => "A" RetroArch [INFO] :: RetroPad, User 2, Button "X (up)" => "X" RetroArch [INFO] :: RetroPad, User 2, Button "L" => "L" RetroArch [INFO] :: RetroPad, User 2, Button "R" => "R" RetroArch [INFO] :: RetroPad, User 3, Button "B (bottom)" => "B" RetroArch [INFO] :: RetroPad, User 3, Button "Y (left)" => "Y" RetroArch [INFO] :: RetroPad, User 3, Button "Select" => "Select" RetroArch [INFO] :: RetroPad, User 3, Button "Start" => "Start" RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up" RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down" RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left" RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right" RetroArch [INFO] :: RetroPad, User 3, Button "A (right)" => "A" RetroArch [INFO] :: RetroPad, User 3, Button "X (up)" => "X" RetroArch [INFO] :: RetroPad, User 3, Button "L" => "L" RetroArch [INFO] :: RetroPad, User 3, Button "R" => "R" RetroArch [INFO] :: RetroPad, User 4, Button "B (bottom)" => "B" RetroArch [INFO] :: RetroPad, User 4, Button "Y (left)" => "Y" RetroArch [INFO] :: RetroPad, User 4, Button "Select" => "Select" RetroArch [INFO] :: RetroPad, User 4, Button "Start" => "Start" RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up" RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down" RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left" RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right" RetroArch [INFO] :: RetroPad, User 4, Button "A (right)" => "A" RetroArch [INFO] :: RetroPad, User 4, Button "X (up)" => "X" RetroArch [INFO] :: RetroPad, User 4, Button "L" => "L" RetroArch [INFO] :: RetroPad, User 4, Button "R" => "R" RetroArch [INFO] :: RetroPad, User 5, Button "B (bottom)" => "B" RetroArch [INFO] :: RetroPad, User 5, Button "Y (left)" => "Y" RetroArch [INFO] :: RetroPad, User 5, Button "Select" => "Select" RetroArch [INFO] :: RetroPad, User 5, Button "Start" => "Start" RetroArch [INFO] :: RetroPad, User 5, Button "D-Pad Up" => "D-Pad Up" RetroArch [INFO] :: RetroPad, User 5, Button "D-Pad Down" => "D-Pad Down" RetroArch [INFO] :: RetroPad, User 5, Button "D-Pad Left" => "D-Pad Left" RetroArch [INFO] :: RetroPad, User 5, Button "D-Pad Right" => "D-Pad Right" RetroArch [INFO] :: RetroPad, User 5, Button "A (right)" => "A" RetroArch [INFO] :: RetroPad, User 5, Button "X (up)" => "X" RetroArch [INFO] :: RetroPad, User 5, Button "L" => "L" RetroArch [INFO] :: RetroPad, User 5, Button "R" => "R" [bsnes]: Markup SGB: cartridge region=NTSC rom name=program.rom size=0x41b78 ram name=save.ram size=0x10000 map id=rom address=00-7f,80-ff:8000-ffff mask=0x8000 map id=ram address=70-7f,f0-ff:0000-7fff [bsnes]: Markup GB: cartridge board type=unknown rom name=program.rom size=0x40000 [bsnes]: [Memory]: ID 7, Request "manifest.bml". [bsnes]: Complete load request. [bsnes]: [Memory]: ID 8, Request "program.rom". [bsnes]: Load ROM. [bsnes]: Complete load request. [bsnes]: [Memory]: ID 9, Request "save.ram". [bsnes]: Complete load request. [bsnes]: [Memory]: ID 6, Request "". [bsnes]: Complete load request. [bsnes]: [Memory]: ID 45, Request "manifest.bml". [bsnes]: Complete load request. [bsnes]: [Memory]: ID 46, Request "program.rom". [bsnes]: Complete load request. RetroArch [INFO] :: Skipping SRAM load.. RetroArch [INFO] :: Version of libretro API: 1 RetroArch [INFO] :: Compiled against API: 1 RetroArch [INFO] :: Environ GET_OVERSCAN: 0 RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: XRGB8888. RetroArch [INFO] :: Set audio input rate to: 31987.82 Hz. RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/2xsal.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/2xScaleHQ.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/barrel-distortion.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/barrel-distortion_lanczos4.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/barrel-distortion_phosphor.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/barrel-distortion_snes.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/Brighter-with_Contrast.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/bsnes_gamma_ramp.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/crt-pi-curvature-vertical.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/crt-pi-curvature.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/crt-pi-vertical.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/crt-pi.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/gameboy-screen-grid.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/gameboy.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/gameboy2.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2x&lcd3x.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2x.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2x2.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2x_lcd3x.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2x_phosphor.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2xwaterpaint.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2xwaterpaintscanline.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq4x.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq4x_lcd3x.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/nds.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/nedi.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/phosphor.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes2.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_hq2x.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_hq2xwaterpaint.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_hq2xwaterpainthicontrast.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_hq2xwaterpaintscanline.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_lcd3x.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_phosphor.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_scanline.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_waterpaint.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/stock.glsl" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/super-2xsai.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/super-eagle.glslp" RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/xbr-lv1-noblend.glslp" RetroArch [INFO] :: Video @ 897x672 RetroArch [INFO] :: Starting threaded video driver ... RetroArch [INFO] :: [EGL]: EGL version: 1.4 RetroArch [INFO] :: [EGL]: Current context: 0x1. RetroArch [INFO] :: Found GL context: videocore RetroArch [INFO] :: Detecting screen resolution 1920x1080. RetroArch [INFO] :: [EGL]: eglSwapInterval(1) RetroArch [INFO] :: [EGL]: eglSwapInterval(1) RetroArch [INFO] :: [GL]: Vendor: Broadcom, Renderer: VideoCore IV HW. RetroArch [INFO] :: [GL]: Version: OpenGL ES 2.0. RetroArch [INFO] :: GL: Using resolution 1920x1080 RetroArch [INFO] :: [GL]: Default shader backend found: glsl. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend. RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Shader log: Compiled RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Shader log: Compiled RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Shader log: Compiled RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Shader log: Compiled RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Shader log: Compiled RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Shader log: Compiled RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Shader log: Compiled RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Shader log: Compiled RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Shader log: Compiled RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Shader log: Compiled RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Shader log: Compiled RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Shader log: Compiled RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Shader log: Compiled RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Shader log: Compiled RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Shader log: Compiled RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Shader log: Compiled RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: [GL]: Using 4 textures. RetroArch [INFO] :: [GL]: Loaded 1 program(s). RetroArch [INFO] :: Querying EGL extension: KHR_image => exists RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver. RetroArch [INFO] :: [udev] Adding device /dev/input/event0 as type ID_INPUT_KEYBOARD. RetroArch [INFO] :: [udev] Adding device /dev/input/event1 as type ID_INPUT_MOUSE. RetroArch [INFO] :: [udev] Adding device /dev/input/mouse0 as type ID_INPUT_MOUSE. RetroArch [INFO] :: [udev]: Plugged pad: Logitech Logitech RumblePad 2 USB (1133:49688) on port #0. RetroArch [INFO] :: [udev]: Pad #0 (/dev/input/event2) supports force feedback. RetroArch [INFO] :: [udev]: Pad #0 (/dev/input/event2) supports 16 force feedback effects. RetroArch [INFO] :: Autodetect: 2 profiles found. RetroArch [INFO] :: Autodetect: selected configuration: /opt/retropie/configs/all/retroarch-joypads/LogitechLogitechRumblePad2USB.cfg RetroArch [INFO] :: Found joypad driver: "udev". RetroArch [INFO] :: ALSA: Using signed 16-bit format. RetroArch [INFO] :: ALSA: Period size: 384 frames RetroArch [INFO] :: ALSA: Buffer size: 1536 frames RetroArch [INFO] :: Loading history file: [/opt/retropie/configs/gb/content_history.lpl]. RetroArch [INFO] :: Loading history file: [/opt/retropie/configs/gb/content_image_history.lpl]. /opt/retropie/supplementary/runcommand/runcommand.sh: line 961: 2421 Segmentation fault /opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/custom-binaries/lr-bsnes/bsnes_performance_libretro.so --verbose --config /opt/retropie/configs/gb/retroarch.cfg /home/pi/custom-binaries/lr-bsnes/Super\ Game\ Boy\ \(World\)\ \(Rev\ 2\).sfc --subsystem sgb "/home/pi/RetroPie/roms/gb/Donkey Kong (JUE) (v1.1).zip" --appendconfig /dev/shm/retroarch.cfg
The problem seems to be at the bottom where it has a segmentation fault and then exits:
/opt/retropie/supplementary/runcommand/runcommand.sh: line 961: 2421 Segmentation fault /opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/custom-binaries/lr-bsnes/bsnes_performance_libretro.so --verbose --config /opt/retropie/configs/gb/retroarch.cfg /home/pi/custom-binaries/lr-bsnes/Super\ Game\ Boy\ \(World\)\ \(Rev\ 2\).sfc --subsystem sgb "/home/pi/RetroPie/roms/gb/Donkey Kong (JUE) (v1.1).zip" --appendconfig /dev/shm/retroarch.cfg
Without knowing more about what this really means, I'm at an impasse for now.
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Well, I'm satisfied now that this isn't going to work. I was finally able to get lr-bsnes-accuracy to reliably launch without crashing, only to be met with a black screen each time. After a little more research as to why this might be, I discovered that the Super GameBoy subsystem in RetroArch is simply broken on all Linux variants. What's more is that they've looked into it and have no idea why this is the case. So, unfortunately, Super GameBoy emulation is not happening on Raspberry RetroPie for the foreseeable future, but at least it won't be for a lack of trying.
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Super GameBoy is the new Sega Saturn......... noooooooooo! :P
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Ha! That may be more correct than you know. Even if it had run, there's no guarantee that lr-bsnes-accuracy would have operated at more than a few frames per second on the Pi.
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@felleg lol
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@mediamogul at least you tried something :D
I'm glad someone took a fresh look at it, it seems so complicated to create an inception of emulation :P
I mean there's a couple of gameboy games which are not emulated at their full potential since it's a really-hard-tu-pull-off project.
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My hacked Wii runs an older version of VBA-M and emulates the Super GameBoy features very well. Support could even be found in lr-vba-next sometime before 2012. It seems to be an ability that's just falling between the cracks for the Pi at the moment. However, I'm sure the pieces will all come together again sometime in the future.
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Any update on this? As @mediamogul mentioned, I tried several games on the latest VBA-M Windows build from Github (2e8bee1) and found most of them run well with SGB and SGB2 (unable to play arcade version of Space Invader though). Wonder if lr-vba-next will add back this feature.
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@MisterXen Not sure, but i gave bsnes a try as well and ended up with the same black screen issue. still unclear to why since i don't receive the segment fault. Id assume it's probably a windows only feature or something rather.
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still unclear to why since i don't receive the segment fault.
The black screen and the segmentation fault aren't mutually exclusive. I was originally using an improper binary which lead to the fault. The libretro devs are also stumped as to the black screen, but with everything else on their plate, I don't think a lot of investigation has gone into it either.
Wonder if lr-vba-next will add back this feature.
Based on the linked conversation, their decision seemed pretty resolute. A little full color 'Donkey Kong '94' would be really nice.
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I don't know if this is possible to add to retropie to try it out but I found a sgb emulator that possible could run on a rpi.
realboy emulator
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