Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

DIY Spinner



  • @gStAv said in DIY Spinner:

    Can you please test Out-Run too, as I find the autocenter kills the control of the car?

    Finally did test Outrun (set 2) and also in this case I have no issues driving with the spinner with default lr-mame2003 settings.

    Using Spinner to steer and gamepad to accelerate/break.
    0_1489317009597_controllesr.jpg



  • @udb23 said in DIY Spinner:

    3D printed knob

    VERY VERY VERY COOL
    WHAT IS THE PART THAT THE FLANGED IS INSIDE IT?
    CAN YOU UPLOAD PICTURE WITH THE MOUSE WHEN ITS OPEN?
    SO I CAN SEE HOW YOU CONNECT THE FLANGED TO THE MOUSE



  • @lior007 no need to open the mouse. The mini flanged ball bearing is a single piece containing the rotating part. You just need to glue black cardboard on the "inner" side (side to be placed on top of mouse sensor) and then glue the bearing on the mouse. Note: ouside part of the bearing is higher vs the rotating part; means when glued on the mouse it still can rotate. You just need to check that the cardboard is not too thick.



  • Pardon the naive question. Having a surface rotate over the optical sensor, aren't you capturing a signal on both the X and Y axis? How do you translate to a one axis signal to emulate a spinner?



  • @artik said in DIY Spinner:

    aren't you capturing a signal on both the X and Y axis? How do you translate to a one axis signal to emulate a spinner?

    As mentioned in the docs: "Once configured, the Player 1 DIAL control (spinner, steering, etc.) receives input from the X-axis of the mouse device,"



Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.