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    FBA development: lr-fbalpha (formerly lr-fba-next) updates

    Scheduled Pinned Locked Moved Ideas and Development
    final burn alphfbalr-fba-nextlr-fbalphafba-next
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    • RionR
      Rion @dankcushions
      last edited by

      @dankcushions I think this is a great initiative! Good call! 😆

      FBNeo rom filtering
      Mame2003 Arcade Bezels
      Fba Arcade Bezels
      Fba NeoGeo Bezels

      1 Reply Last reply Reply Quote 0
      • dankcushionsD
        dankcushions Global Moderator
        last edited by

        i updated the compatibility list with all the new 0.2.97.39 changes. this took ages, but it's done now :) https://docs.google.com/spreadsheets/d/1GaqIIoiWbzKHwZ52S2xCSDQXILo81Ls1mHK6czKGAtM/edit#gid=1671511927

        also, maintainer @barbudreadmon is currently working through some control fixes so check it out! https://github.com/libretro/fbalpha/issues/102

        RionR 1 Reply Last reply Reply Quote 2
        • RionR
          Rion @dankcushions
          last edited by Rion

          @dankcushions Nice!

          Would be god to have a Working dat file based on the compatibility list.?

          Edit: opps sorry was a lot of games untested so that would be a bad idea.

          FBNeo rom filtering
          Mame2003 Arcade Bezels
          Fba Arcade Bezels
          Fba NeoGeo Bezels

          dankcushionsD 1 Reply Last reply Reply Quote 0
          • dankcushionsD
            dankcushions Global Moderator @Rion
            last edited by

            @Rion said in FBA development: lr-fbalpha (formerly lr-fba-next) updates:

            @dankcushions Nice!

            Would be god to have a Working dat file based on the compatibility list.?

            Edit: opps sorry was a lot of games untested so that would be a bad idea.

            :) yeah, also unlike mame the FBA dat files don't include a bunch of games already that are known to not work (preliminary emulation etc), so pretty much everything should be working beyond what is logged here: https://github.com/libretro/fbalpha/issues

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            • dankcushionsD
              dankcushions Global Moderator
              last edited by dankcushions

              donpachi and speedspn crash fixed
              apparently this was broken in latest version.
              https://github.com/libretro/fbalpha/commit/9804e86612fddc246383ebe0b3f93a90723efc2d

              B 1 Reply Last reply Reply Quote 2
              • RionR
                Rion
                last edited by

                @barbudreadmon Do you have any news on the implementation of NeoGeo CD at this time?

                I have been looking at the official forums for Fba over at neosource.1emulation.com and your thread "Need some help with my libretro port" where "dink" helps out from time to time.

                FBNeo rom filtering
                Mame2003 Arcade Bezels
                Fba Arcade Bezels
                Fba NeoGeo Bezels

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                • B
                  barbudreadmon @dankcushions
                  last edited by

                  @dankcushions said in FBA development: lr-fbalpha (formerly lr-fba-next) updates:

                  ddonpachi crash fixed
                  apprently this was broken in latest version.
                  https://github.com/libretro/fbalpha/commit/9804e86612fddc246383ebe0b3f93a90723efc2d

                  It was donpachi, ddonpachi is the sequel. speedspn got fixed too.

                  @Ryon Yes, dink is a big help since he knows the codebase very well, and it allows upstream to fix a few bugs on their side too. But i can't really go and ask them to write a neogeo cd libretro implementation for me. I started to analyze how they do this on standalone, but i don't have that much time to implement it right now (that's a lot of work for samurai showdown rpg, which is pretty much the only real exclusivity on neogeo cd), and i prefer using my free time to fix current issues.

                  FBNeo developer - github - forum

                  dankcushionsD 1 Reply Last reply Reply Quote 1
                  • dankcushionsD
                    dankcushions Global Moderator @barbudreadmon
                    last edited by

                    @barbudreadmon thanks, updated!

                    please feel free to add any updates here if you want also. i'll try and do that but some i may miss!

                    1 Reply Last reply Reply Quote 0
                    • dankcushionsD
                      dankcushions Global Moderator
                      last edited by

                      some belated updates!

                      14th April 2017

                      hiscore.dat automatically installed.
                      No need to download/move files anymore!

                      18th April 2017

                      0.2.97.40 released!
                      100s of new games/clones added, and lots of fixes/improvements! see https://www.fbalpha.com/view/236/
                      (i've also updated the wiki and compatibility lists to suit)

                      1 Reply Last reply Reply Quote 2
                      • dankcushionsD
                        dankcushions Global Moderator
                        last edited by

                        one of the things that is apparently fixed is the ugly sound emulation in sega 16 games (goldenaxe, altered beast, etc). very cool if true! please can someone check, and update the compatibility list if fixed :)

                        ExarKunIvE 1 Reply Last reply Reply Quote 0
                        • ExarKunIvE
                          ExarKunIv @dankcushions
                          last edited by ExarKunIv

                          @dankcushions
                          i hope that the sound thing is true, i always thought it was just me when the sound was bad.

                          now i have to figure how to update my roms... lol

                          RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                          RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                          Maintainer of RetroPie-Extra .

                          dankcushionsD 1 Reply Last reply Reply Quote 0
                          • dankcushionsD
                            dankcushions Global Moderator @ExarKunIv
                            last edited by

                            @ExarKunIv i can confirm that the sega 16 games have fixed sound :D

                            DarksaviorD 1 Reply Last reply Reply Quote 0
                            • DarksaviorD
                              Darksavior @dankcushions
                              last edited by Darksavior

                              @dankcushions yep, I mentioned that in an older thread https://retropie.org.uk/forum/topic/9664/new-final-burn-alpha-release-0-2-97-40 as soon as .40 hit github. Unfortunately, most are still slower for me on my oc'd pi2 but pi3 users probably won't notice.

                              1 Reply Last reply Reply Quote 0
                              • dankcushionsD
                                dankcushions Global Moderator
                                last edited by

                                17th July 2017

                                0.2.97.42 released!
                                100s of new games/clones added, and lots of fixes/improvements! see https://www.fbalpha.com/view/238/

                                I have updated the wiki (paging @herb_fargus to sync the docs) and compatibility list as appropriate. should all be up to date, now!

                                1 Reply Last reply Reply Quote 2
                                • G
                                  gaavoid
                                  last edited by gaavoid

                                  Has anyone encountered any issues using the v0.2.97.40 ROM set with FBA v0.2.97.42?
                                  I've been trying to rebuild what I have into a v0.2.97.42 set using clrmamepro. I have a lot of missing arcade ROMs according to the DAT file in clrmamepro and the Windows version of FBA; and I'm struggling to find what I need.
                                  What is the general method of rebuilding into current sets? Are the new additional ROM files sourced from a specific MAME set which I can add to my current FBA set and rebuild from using clrmamepro?

                                  DarksaviorD dankcushionsD 2 Replies Last reply Reply Quote 0
                                  • DarksaviorD
                                    Darksavior @gaavoid
                                    last edited by

                                    @gaavoid As always, there will certain roms that will work and some that don't. My google-fu skills are good enough to quickly find the new romsets so I've never bothered with rebuilding romsets.

                                    G 1 Reply Last reply Reply Quote 0
                                    • dankcushionsD
                                      dankcushions Global Moderator @gaavoid
                                      last edited by

                                      @gaavoid said in FBA development: lr-fbalpha (formerly lr-fba-next) updates:

                                      Has anyone encountered any issues using the v0.2.97.40 ROM set with FBA v0.2.97.42?
                                      I've been trying to rebuild what I have into a v0.2.97.42 set using clrmamepro. I have a lot of missing arcade ROMs according to the DAT file in clrmamepro and the Windows version of FBA; and I'm struggling to find what I need.
                                      What is the general method of rebuilding into current sets? Are the new additional ROM files sourced from a specific MAME set which I can add to my current FBA set and rebuild from using clrmamepro?

                                      just download the .42 set. you can't rebuild totally from one set to another. there will always be stuff missing. for example, new games introduced in .42 will not be in your .40 set at all.

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                                      • G
                                        gaavoid @Darksavior
                                        last edited by

                                        @darksavior I'm also trained in the ancient art of google-fu, however my skills (or ISP) have failed me. It's made me feel a bit sad.

                                        1 Reply Last reply Reply Quote 0
                                        • arcadez2003A
                                          arcadez2003
                                          last edited by

                                          How does World Rally perform on the PI..?? only reason i ask is i have modified driver with special tilemap handling via iq_132 which
                                          gives this game a significant speedboost on lesser hardware, im not sure if he pushed that driver to mainline or not i have another
                                          one for TH Strikes Back i'd be willing to share these with the community should they be required.

                                          Regards!!

                                          Arcade Addict

                                          B 1 Reply Last reply Reply Quote 2
                                          • B
                                            barbudreadmon @arcadez2003
                                            last edited by

                                            @gamez-fan I'm not sure how those games perform on the pi (i haven't booted mine for some time), but you can still send me your speedhacks through pm on fbalpha's forum, i'll take a look :)

                                            FBNeo developer - github - forum

                                            arcadez2003A 1 Reply Last reply Reply Quote 1
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