Pixel Art Themed Bartop Arcade
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Love the design, this is what I am looking to do as well. Does anyone have a location where I can download the pixel art/sprites that I can make my own.
Thanks,
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@capeman Hi Capeman, inspired by your creation I'm trying to create my own
is it possible to contact you via email?I need to know if the final print will result ok or too much pixelated, if you mind to help me I can send you my wip psd file to compare to yours.
Let me know, thank you!
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@Capeman Any help? A reply would be much appreciated :)
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@orsoh the way I designed mine was to collage the pics at actual pixel size, literally my whole design was only like 800 pixels high since pixel characters are that small when grabbed from sprite sheets. That way none of the pixels overlapped and all of the pixels were a consistent size. When it came time to print, I upscaled the image to a solid percentage (somewhere around 1000% or so) using the nearest neighbor resampling in photoshop (not bubic or bilinear), that way the chunky pixels were maintained at high resolution without the usual blurriness of upscaling. It made for perfect pixel upscaling.
Love the artwork btw! loving all the scummvm games on there!
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@capeman So you worked on small file and you've upscaled only the final results?
I'm asking this because I've upscaled every single sprites to 5/600% working on a large template.
I think the final results will be the same but just to be sure let me know if I'm right or no :) -
@orsoh If you upscale the sprites before you setup your character collage, you end up not being able to line up the sprite pixels corner to corner (it may be possible, but it's way harder). You end up with funny overlaps like shown below.
When you work at native resolution, where every pixels is exactly one pixel on the image, then there is no way to get odd overlaps. Every time you nudge the sprites, the pixels will line up perfectly.
If you look up at my originals, you'll notice every pixel on every character is exactly the same size and in a perfect grid with no pixel overlap. This is a zoom of my original working file, showing the photoshop pixel grid.
So to answer your question, yes, I design at 1 to 1 pixel scale, then upscale the final result using nearest neighbor rendering to keep the sharp edges and even upscale factors (usually 1000%).
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@capeman It's a little bit hard to understand.
Let me do an example:-
I've downloaded this sprite: https://www.spriters-resource.com/fullview/38894/
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Importing the full sprites png on Ps.
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I've cropped the full sprites to the character pose that I want to use:
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At the moment the single sprite is 72x32pixel and my template is 5862x7087
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I increase my sprite to 1600%, and it became 1152x512:
I'm not seeing any error on pixel, but maybe I cannot understand what are you telling to me.
However the final results isn't bad at all, when I move my increased sprite to my template:
Am I wrong?
I'm sorry if I didn't understand what you want to tell me, but it's a little bit complicated :D -
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@orsoh Seeing your art close up, it looks like you're not going for the consistently sized pixel look anyway, so what you're doing looks fine for the type of design your making. If you look at mine, every pixel is exactly the same size (because I'm neurotic about that), yours has pixels that vary in size. As long a you scale everything with nearest neighbor, you should be fine.
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I've finished it!
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@Orsoh Gorgeous! That side art came out very well. Have you considered orange balltops to match your marquee? IMO, that would really make them pop.
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@Capeman so after several years of working at it, I'm so much closer to getting the cabinet and artwork finalised. Here are the progress photos
Once I put all the components in the cabinet an I finalise the vinyl artwork print I'll provide another update. I did redo the artwork based on your pixel - nearest neighbour resizing which worked perfectly.
Thank again for all your advice/support with this. It has helped a lot!
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