MAME ROW #8: Pac & Pal
-
@pjft The world ends now ;)
About the Pac&Pal...That was my opinion only! Long time ago I was gifted with a Atari 2600 VCS with PacMan included. I think I played it much to long ... and this ended in eternal personal hate to the whole series.
See here why:
@obsidianspider
The game consits of two files.- pacnpal.zip
- pacnpal2.zip
Ending in two entries of ES (Pac&Pal and Pac&Pal (older)) but the older version runs pacnpal2.zip (Is that serious?)
Galivan is cool, reminds me a bit of Kid Chameleon on the Sega Genesis... but as @dankcushions said... We never got a beat'n'up in the ROW, up to now.
-
@cyperghost Yeah, I got pacnpal2.zip and it's still not working. Oh well. It's only Pac-Man.
-
@cyperghost said in MAME ROW #8:
See here why:
I feel your pain. 'Ms. Pac-Man' and 'Jr. Pac-Man' for the 2600 mended a lot of fences, but for many, the damage was done.
-
In Fatal Fury, the "Game Over" guy's voice is hilarious. :)
-
@mediamogul said in MAME ROW #8:
mended a lot of fences
I like your avatar :) We speak about mending fences ;)
-
@obsidianspider said in MAME ROW #8:
Oh well. It's only Pac-Man.
-
@GtBFilms I gave it a good try, but I'm not going to go crazy over trying to get it to work.
-
I like your avatar
Hah! Thanks. I love that little guy. Although, I'm not sure why Atari felt the need to make him anatomically correct.
-
An interesting selection this week - I thought Real Bout Fatal Fury would be my clear choice, but persevered with Pac & Pal and actually quite liked it once I worked out the rules.
This is what I worked out so far:
Every time Pacman turns over a card he get a certain time to pick up the revealed fruit. He can have three overturned cards at once. If he gets the fruit in time he gets a bonus score, if not, it disappears. There are things that look like space invaders, their cards have an 'S' on them. after picking up those Pacman can fire a gun/beam/smoke to freeze ghosts for extra points. After the last item has gone, its the end of the level - so there is a tactic in getting the 'S' cards first. (if you leave them until last, you don't get the time to freeze the ghosts for extra points)Meanwhile that little green guy (who doesn't harm pacman) steals fruits and takes them to the centre. If you catch him you get the points, if he gets the fruit to the centre, you don't.
In each level the same cards seem to always have the same fruit on them, so you can learn the correct order to do each level.
Every 2 levels there is a bonus level, with cards either revealing points, that green guy (extra points?) or the red ghost - end of bonus level. In contrast, the placement of the cards in the bonus level appears to be totally random.
I also gave Galivan a try, which seemed to be a strange hybrid between ghosts and goblins/strider and games like that. It is really difficult as soon as you lose your power-ups though.
But as mentioned, we've not had a beat em up yet, so I'll need to put some more thought into my vote!
-
I ended up trying two of them last night - didn't have Galivan around in my manually curated list on the Pi. I did watch the video and it looked "interesting", though haven't had the chance to play it.
Pac&Pal feels like there may be some potential, but too "complicated" for its own good, and not in a good way I feel. It might end up being fun, so I may persevere. I'd probably stand by my vote for it, as I think it may be a good game for high-scores.
I also tried Fatal Fury as I was more of a SF2/MK kind of person. I liked the fact that you can move between foreground and background - that was an interesting touch. I did suck terribly at it, though. Need to look up a moves list for it, otherwise going in blind does not help at all - at least in my case. Played with Mai and lost the two rounds against Terry.
Spent the rest of the night finishing playing Midnight Resistance from start to end :P
-
For now:
3 votes for Fatal Fry
2 votes for Pac&Pal
1 vote for Galivan -
The contest is hotting up!
So I finally went for Pac & Pal - i) to keep the vote interesting, but mainly because ii) it has a clear score, whereas as far as I can see, Fatal Fury just has stages, and so a draw is less likely with Pac & Pal.
-
I voted for 'Pac & Pal', as I've been meaning to learn the ins and outs of both this game and 'Pac-Man Plus' for a while now. All three choices here would be fun though.
-
Update:
4 votes for Fatal Fury :)
3 votes for Pac & Pal
only 1 for the last one :)Hot hot!
I hope everyone is fair and votes only once!@GtBFilms
FF gots a score counter =) -
I take it back. Pac & Pal is actually quite fun after you wrap your head around its gameplay.
-
@cyperghost said in MAME ROW #8:
I hope everyone is fair and votes only once!
I reserve the right to protest the results... violently!
#notmygame
-
If you're having trouble with Pan n Pal roms, can you get Pac-Man and Chomp-Chomp to work? Same game but "Pal" looks like a Pac-dog.
-
There's something strange happening with Pac & Pal, I tested it on my PC and it worked fine. On RetroPie, I'm only having any luck with advmame-1.4, despite trying 3 different versions of the ROM.
Even on advmame-1.4, while it plays fine, the sound is about 10 seconds behind the action all the time, which is a bit odd.
-
Just tested 'Pac & Pal' in lr-mame2003 with 'pacnpal.zip' from the 0.78/2003 reference set, and after quite a bit of playing, it appears to be fully functional. If the game ends up being chosen, that might be the best way to go.
-
And the winner is ... Seems to be ... Ought to be ...
@meleu are you ready? For confirment we need your next posting...With up to now 1 vote more ... trumpet jingle
PacMan and bis party .... PAC&PAL
Congrats little yellow fruit eating walking spot
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.