Famicom Mini (NES Classic Edition) Hacked!
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@PetroRie obviously I need to spell it out for you. Now its been hacked, the hacking group can extract the emulator on the new mini as its based on linux. You don't have to buy a nes mini, you just need to wait for the right people to work it all out. If you think a 3rd party emulator is better then one made by nintendo, you are clearly delusional.
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@trixta Copying the executable of the emulator is a far cry from having the source code. And this "hack" was merely overwriting the flash storage to run Linux instead.
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https://www.nintendo.co.jp/support/oss/
Check the very last entry at the bottom of the page. :)
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@hansolo77 said in Famicom Mini (NES Classic Edition) Hacked!:
https://www.nintendo.co.jp/support/oss/
Check the very last entry at the bottom of the page. :)
yeah it contains OSS licensed software (along with any linux-based device), but the emulator won't be one of them.
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@dankcushions said in Famicom Mini (NES Classic Edition) Hacked!:
@hansolo77 said in Famicom Mini (NES Classic Edition) Hacked!:
https://www.nintendo.co.jp/support/oss/
Check the very last entry at the bottom of the page. :)
yeah it contains OSS licensed software (along with any linux-based device), but the emulator won't be one of them.
Correct. I just double-checked. They use the following OSS:
- Linux kernel
- glibc
- sdl2_mixer
- sdl
- soloud
- busybox
- eudev
- cryptsetup
- libpng
- alsa-lib
- luajit
- kmod
- clovercon
Looks like the only really useful stuff in there would be in the kernel and clovercon in how they handle controllers.
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@trixta said in Famicom Mini (NES Classic Edition) Hacked!:
If you think a 3rd party emulator is better then one made by nintendo, you are clearly delusional.
Actually, Nintendo has a precedent of preferring the use of third party open source emulators in their official releases. The GameBoy Advance 'NES Classics' line was published using the source code for PocketNES. Most all of the emulator's features were stripped away, leaving only the single cartridge multiplayer link transfer ability for games under 190kB. They have also freely admitted to using open source emulators for several of their 'Virtual Console' titles, but I'm unaware of what projects were used in those cases.
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@mediamogul don't forget downloading pirated ROMs and selling them to you ;)
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Wow! That's too funny. I can't help but think of Tyler Durden selling people their own fat back to them in the form of soap.
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@mediamogul said in Famicom Mini (NES Classic Edition) Hacked!:
. They have also freely admitted to using open source emulators for several of their 'Virtual Console' titles, but I'm unaware of what projects were used in those cases.
do you have a source for that? if nintendo used any third party emulators they would need to show the appropriate license for them. i'm sure they have never done this and would create their own in-house.
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@dankcushions @mediamogul
I've never heard of this either and legally they would need to follow the license agreements and release the source code (where applicable) but I could also see the creators of these 3rd party emulators scared to go after Nintendo in fear that Nintendo would send them back a cease and desist. Plus it would cost a lot of money in legal fees going after a big corporation but I'm sure the Electronic Frontier Foundation would help them out.I could also see lazy developers that are on a short deadline looking at the open source code to help finish their project. It's happened before.
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if nintendo used any third party emulators they would need to show the appropriate license for them.
legally they would need to follow the license agreements and release the source code.
Both your reactions and assertions fueled page after page of discussion at the original PocketNES forums during the time the 'NES Classsic' line was introduced. However, concerning their admission of open source emulators for the Virtual Console, It's entirely possible that I'm mis-remembering their use of other OSS technologies, in various WiiWare titles. Any official admission of open source software used by Nintendo would be documented below.
https://translate.google.com/translate?hl=en&sl=ja&u=https://www.nintendo.co.jp/support/oss/
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@mediamogul i never heard all this but the first time i played super mario bros 3 i knew they were using a known emulator because it it had the same glitches as the emulator. I forget which one (possibly snes9x) but it had the same flickering of the ground and stuff like that.
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Nintendo's in-house emulators seem to be hit or miss. NES titles on the WiiU are notoriously murky; yet thankfully, the 'NES Classic Edition' doesn't suffer from that.
Edit: Although I can't find an official confirmation of this, it seems to be widely speculated that the murky colors found in the NES WiiU VC games was in fact an intentional aesthetic decision to help reduce the risk of epileptic seizures. It's further speculated that this was not necessary in the 'NES Classic Edition' due to rom hacking on the part of Nintendo to alter the way images flash on screen.
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