Top requested arcade games for overlays
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@UDb23 Sorry mate my bad. I read your post wrong. I thought you wanted screenshots of the overlays.
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@jozzy1 said in Top requested arcade games for overlays:
I thought you wanted screenshots of the overlays.
Ops, I had some slowdowns with the forum. I couldn't see the image... thats's why I posted "?'.
Yes I appreciate screenshots, thanks. @HurricaneFan makes those directly on the Pi. -
@UDb23 no worries mate. just wanted to show salamander off. thanks again. next request I think has got to be r-type. any chance when you next get a minute?
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@jozzy1 Next overlays already in the works are shmups btw :-))
Macross Plus & Last Resort.
Will add R-type too. -
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@sonicsheppard said in Top requested arcade games for overlays:
doing shmups
Meawhile I just finished overlay for Gunbird 2.
[Already have some DoDonPachi series artwork... will check if good enough for making overlays. -
@UDb23 Hi, first post here.
I'd love to see overlays for fighting games with move lists. That would be so useful. In particular, I'd love to something like this http://www.neogeoforlife.com/images/photoalbum/album_174/518600_2981x1176.jpg for The Last Blade 2.
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@UDb23 I just got back from my trip. I'll take a bunch of screenshots this weekend!
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@iantweed said in Top requested arcade games for overlays:
@UDb23 Hi, first post here.
I'd love to see overlays for fighting games with move lists. That would be so useful. In particular, I'd love to something like this http://www.neogeoforlife.com/images/photoalbum/album_174/518600_2981x1176.jpg for The Last Blade 2.That move list is really nice artwork. As The last Blade 2 is a horizontal game there is limited black bars space on the sides of the game area to be used for graphics.
See Marvel vs Capcom overlay.
All characters' moves would not fit keeping the moves readable.Options for making an overlay could be:
- use just selected characters
- reduce game area
or - wait for 4K Pi (just kidding!)
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@HurricaneFan THANKS !
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@UDb23 Thanks for the reply. I get that the screen would be crowded, but I wondered with 16 characters, whether it would be possible to put 8 on each side. It would leave little space for art and wouldn't be that pretty...
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@iantweed it's possible to place them. Just wondering if moves will still be readable.
Will give it a try and post a draft test overlay. -
@UDb23 That would be amazing. If the move text is not readable, then I guess that could be scrapped - leaving just the joystick move and the button name. I mean, no one actually cares what moves are called. And if you are familiar with 2D fighting games you can pretty much guess what a move will do from its notation (e.g. quarter circle forward is likely to be a projectile).
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@sonicsheppard said in Top requested arcade games for overlays:
Would love to see some of the Cave shooters if you're doing shmups. DoDonPachi
DoDonPachi Dai ou jou overlay now available; check here ;-)
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@UDb23 Super as always!
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@backstander I wasn't sure if I should post it here too. Can Pulstar be considered a classic ?
Of course posting it here too makes it easier for people to find the overlays :-)
thanks. -
@UDb23
I don't know if it's a classic either but it is a very well done overlay and hopefully more people will find it! -
How much latency does these overlays add to the gaming experience?
They look soooo awesome, but I'm generally switching shaders off to prevent lag, and won't these influence in the same way? -
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