Top requested arcade games for overlays
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@AndersHP said in Top requested arcade games for overlays:
What do you guys do about the black areas when playing consoles? Just leave it black?
Yes.
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@AndersHP Atari 2600 and NES generic overlays (+ a few game specific) are available in the Repo. Main focus for overlays is Arcade but if there's request also Console can be done @Meleu: I know that there still are some Megaman games missing their ovl ;-)
Building my own two player custom control panel is absorbing most of my free time over the last weeks. -
@UDb23 no rush buddy! I'm still trying to save princess Zelda in Minish Cap (Gameboy Advance). And then I'll teach a lesson to Dr Willy.
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@JohnSmith75 Glad to hear you appreciate.
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Just in case somebody missed it:
"Super Space Invaders '91" and "Majestic 12" overlays are now ready & available. -
Another Classic ready: overlay for Rampage.
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One more classic just got an overlay: Bubble Bobble
Simple but effective ;-) -
@UDb23 Bubble Bobble looks cool. I've just been playing Pacland and is there any chance for an overlay when you get a minute? Also if you have a donate account or anything I'd be happy to donate a few £
Thanks :) -
@jozzy1 Let me look what I can find for Pacland...
Never seriously thought about having a paypal "donate" button; I do it for fun and for the community. Somebody should invent a "donate a beer" worldwide network :-)) -
@UDb23 nice one buddy... well, I make home brewed beer and have 40 pints bubbling away at the side of me now :D
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@UDb23 said in Top requested arcade games for overlays:
Somebody should invent a "donate a beer" worldwide network :-))
I've made this kind of button with paypal. 😌
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@jozzy1 said in Top requested arcade games for overlays:
I make home brewed beer and have 40 pints bubbling away at the side of me now
WOW !
Here's the overlay; just cooked for you ;-)
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Metal Slug 4 overlay done.
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@UDb23 These overlays rock so hard.
Could you do some 5:4 or 4:3 ones? -
@AndersHP said in Top requested arcade games for overlays:
Could you do some 5:4 or 4:3 ones?
I'm doing the 16:9 ones 'cause on 1080p displays you get those ugly big black bars on the sides.
I don't see any use in that sense for 4:3 (or even 5:4).If you mean reducing the actual game area and having the original bezel/overlay displayed on screen then there's lots of overlays available at Mr. Do's Artwork website. It would require that you make the corresponding cfg files but images are already made.
Note: my overlays main goal is to KEEP maximum game area.
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@UDb23 said in Top requested arcade games for overlays:
Note: my overlays main goal is to KEEP maximum game area.
Oh, I'm definitely for this, I was just thinking about the vertical shooters and some of the old arcade classics like Pacman, BurgerTime, DonkeyKong etc. that still leaves black bars with 4:3.
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@andershp OK. What is your display/monitor actual resolution ?
I can accordingly check if/how to do adaptation of overlays. -
@andershp @AndrewH already made some 4:3 overlays.
Edit: just saw you already found them. -
@udb23 So when I am looking at these I see some have borders all around like Cadillacs and Dinosaurs but others are just the 4:3 sidebars?
All my games have 4:3 sidebars or the 3:4 sidebars (I think?) default for vertical games (Donkey Kong). None use the integer scale, is that what creates 4 borders?
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@greenhawk84 Emulators usually scale the original game screen resolution to fit your actual display best, keeping the original game screen aspect ratio.
That causes the empty areas (black borders or bars) on the sides of the gaming area.
You can also tell the emulator to stretch the game area to fully use your display but that, of course, gives the game a (more or less) distorted look vs the original.
We could also discuss about pixel aspect ratio of different type of displays...
If you use libretro emulators you can config screen / scale setting thru the RGUI.
Edit: and with specific settings in the CFG files of course.One specific scaling option, as you mentioned, is integer scale: it simply forces the core to scale to use maximum display area by scaling ONLY integer multiples or the original game resolution (e.g. 3x, 4x). That should maintain original game look best.
Usually I keep the core (emulator)'s default scaling and make the overlay to fill the black side bars. In some cases, when original artwork is worth it, I uses integer scale: that reduces the game area slightly, provides more space to place artwork and keeps original game look.
That's of course a matter of personal taste.
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