runcommand launching images for ANY theme
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@meleu Your suggestion worked!
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@FlyingTomahawk I've fixed the script and now it's able to generate images for the @ruckage 's Famicom-mini theme. You can update the script inside RetroPie-Setup, choosing "Update from binary" option.
Here's the megadrive launching.png as an example (I think your "hand-made" image looks better, anyway):
./generate-launching-images.sh -t famicom-mini --loading-text-color red --press-button-text-color white --system megadrive
Thanks again for reporting this issue. ;-)
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So how can we go about being able to figure out a way to generate for systems that are not in a theme that we choose? Example is I am going off the Tronky (sp?) theme. It doesn't generate for PCEngineCD, TG16, and TG16CD. Thanks!
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@fnkngrv said in runcommand launching images for ANY theme:
So how can we go about being able to figure out a way to generate for systems that are not in a theme that we choose?
With some knowledge of how to use GIMP, Photoshop, etc. :)
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@meleu Is the logo supposed to be blurry?
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@lilbud the script doesn't apply any blurry effect to the logo. Can you show me some example?
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@meleu The Megadrive logo itself It has a faint, but noticable blur to it.
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@lilbud oh yeah, I noticed it too. Not sure, but maybe the logo file isn't in svg format.
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As far I know it happens only with png format logos. SVG shows just fine.
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So how can we go about being able to figure out a way to generate for systems that are not in a theme that we choose? Example is I am going off the Tronky (sp?) theme. It doesn't generate for PCEngineCD, TG16, and TG16CD. Thanks!
I had a similar issues and meleu had me create a symbolic link to pcengine
https://retropie.org.uk/forum/topic/7193/runcommand-launching-images-for-any-theme/70Something like this:
cd /etc/emulationstation/themes/tronkyfran/ sudo ln -s pcengine tg16 sudo ln -s pcengine pce-cd sudo ln -s pcengine tg-cd
Even though this will create a pictures saying "PC Engine" when you launch a TG16 or TG-CD game.
Maybe @meleu should put something about this on the first post? ;-)
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Can anyone check if they can access the launch menu by pushing the A button while the launching.png screen is showing.
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@FlyingTomahawk no one can.
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@FlyingTomahawk It's not always the A button on the controller. It's whatever key is 0 in your config. For me it's the B button, so I changed the text to that. Also you need to press it after the image is gone, it's a very small time limit.
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I see... I'll just give it another try then. Thanks guys.
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@FlyingTomahawk mash buttons til it works
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lol, will try. Thanks. :-))
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@FlyingTomahawk
I just do what @herb_fargus mentioned "mash buttons til it works" but sometimes it will put me in where I am choosing which emulator to use and I have to back out one menu.I think I read somewhere on here that the Runcommand looks for the button pressing either the last millisecond that launching.png is on screen or just right after it goes away.
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@backstander I just press it once after the launching screen goes away and it works every time.
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@FlyingTomahawk After the image is gone you have 2 seconds of black screen where you can press the button 0 and access the runcommand menu. But if you press the button 0 while the image still on screen the image disappears and then you have those 2 seconds to press button 0 and access the runcommand menu.
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@meleu
I couldn't had said it any better! Maybe you should put something about this on the Runcommand Wiki page?
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