Asus Tinker Board
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Just wanted to thank everyone for their time and hard work in trying to port retropie over to tinkerboard. you guys are the best.
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Are the tinker boards any good?
For my retro/gaming needs??? -
I am just curious but could i use the same heat sinks as used for the Pi because when i bought my case it came with heat sinks which i already had on my board and i am thinking of getting the tinker board when there is support for RetroPie on it because for certain games i am hoping it has better support.
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@ecks The tinker board's chip is much bigger than the PI's. Also, it's not ported yet... I think Buzz is the only one who can do this. I hope he's close.
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@ecks hey bro no need to buy different heatsinks.... they come with the board... or at least mine did.
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@hannibal I am not aware what it comes with because i have not bought it yet.
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Hey @phoenixjedi did you document your progress on this? I would be interested to also try it out. A guide for this would be much appreciated
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@secret_tango said in Asus Tinker Board:
Hey @phoenixjedi did you document your progress on this? I would be interested to also try it out. A guide for this would be much appreciated
I've gotten nowhere with tinkeros or lubuntu... It's not gonna work unless we have a copy of the graphics driver.
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Looks like the other similar OS - Lakke, supports Tinker Board, but can't find related image to download.
Can anyone create a beta-build and have a try?
https://github.com/libretro/Lakka-LibreELEC/blob/Lakka-V2.1-dev/build_all.sh#L71 -
Greetings retropie community.
I have now released a fully working Lakka image for you to test.
https://forums.libretro.com/t/asus-tinker-board-support/9116
Enjoy and feedback is greatly appreciated ;) -
That's very exciting! Thanks for all the hard work.
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Any update on the tinkerboard build? Thank you for your great work.
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Basic tinker board support has been merged in now. I do not have time to write a tutorial on how to use it, but would appreciate any testing from people with Linux knowledge.
It's a manual install on top of the Debian image provided on the Asus website for the Tinker Board. Uses kms/drm backend for retroarch and sdl2. Some modules are excluded.
More work will be done on it when I have more time. Pull Requests welcome.
Since the kms/drm backend seems to work from both console and X, it's possible to get some of the sdl1 modules working (but would only work from X or if setting DISPLAY env and switching to X).
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Which modules are disabled? Does Kodi run on it?
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@phoenixjedi try it. No Kodi from retroPie - but im sure someone has got working kodi for it.
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Looks good so far. I noticed there is audio stuttering on almost all systems.
So far I've tested it with NES, SNES, N64 and PS1
There is a slight delay in the audio coming in as well as soon as you launch emulationstation. I tested with the Rpi3 and it does not have the same delay.Thanks for the hard work so far @BuZz!! I'll do some more testing on it and will report again if I find anything
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I won't have a chance to actually test it until tomorrow (it's compiling now, won't be done before I go to sleep), but there is one odd thing. For some reason, I had to manually install libsdl2-dev before it would work. I noticed an error with libpulse-dev so I installed that, then looking closer it seemed like it was having trouble with libsdl2-dev in general.
So far, so good - after I installed them, I was able to compile Retroarch (which failed the first time). I just went back to do the whole basic install so I'll check out the other modules after it finishes.
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This might not be the correct forum for this, but I am trying to use a generic N64 controller which comes up as a DragonRise usb controller. I need to enable the hid_dr module in the kernel to use it but don't have it available. Is there a way to add it?
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Ok, having an issue compiling retroarch. The key point in the log seems to be:
Error: Cannot find libgbm, libdrm and EGL libraries required for KMS. Compile without --enable-kms.
At which point it fails saying it can't find config.mk.
I'm using the Armbian image instead of the Asus one, because the Asus build was having issues with my HDMI connection.
Here's the full log showing the packages and functions that fail. Everything else that's part of the basic install seemed to compile Ok, but obviously RetroArch is a big one.
[edit] Switched to Asus' 2.0.3 image. Compiles ok, but the sound is super scratchy and seems to be a little delayed in Emulationstation. The desktop flashes up when selecting a ROM or exiting, and picking one of the Retropie setting menus drops to the desktop with an invisible cursor and doesn't bring up the setup script. 2.0.3 seems to be based on Stretch, so I assume that's at least part of the issue.
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Really looking forward to an update on this! I would much prefer the power of the Tinker board over the Pi3.
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