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    Pixel Theme

    Scheduled Pinned Locked Moved Projects and Themes
    themepixel
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    • dankcushionsD
      dankcushions Global Moderator
      last edited by

      found a strange problem - i noticed the various retropie icons (wifi, etc) are nice and pixelly in the pixel repo: https://github.com/RetroPie/es-theme-pixel/tree/master/retropie/icons

      eg: alt text

      i updated my retropie-setup script, and updated pixel via the theme manager, but they're still the 'cleaner' 3d style (from carbon?). it seems that they've correctly updated because if i look in the theme folder it has all the new images (i've checked them via ftp to check):

      pi@retropie:/etc/emulationstation/themes/pixel/retropie/icons $ ls -l
      total 56
      -rw-r--r-- 1 root root 488 Jun 16 22:26 audiosettings.png
      -rw-r--r-- 1 root root 553 Jun 16 22:26 bluetooth.png
      -rw-r--r-- 1 root root 537 Jun 16 22:26 configedit.png
      -rw-r--r-- 1 root root 402 Jun 16 22:26 dispmanx.png
      -rw-r--r-- 1 root root 473 Jun 16 22:26 esthemes.png
      -rw-r--r-- 1 root root 356 Jun 16 22:26 filemanager.png
      -rw-r--r-- 1 root root 742 Jun 16 22:26 raspiconfig.png
      -rw-r--r-- 1 root root 385 Jun 16 22:26 retroarch.png
      -rw-r--r-- 1 root root 518 Jun 16 22:26 retronetplay.png
      -rw-r--r-- 1 root root 594 Jun 16 22:26 rpsetup.png
      -rw-r--r-- 1 root root 383 Jun 16 22:26 runcommand.png
      -rw-r--r-- 1 root root 390 Jun 16 22:26 showip.png
      -rw-r--r-- 1 root root 697 Jun 16 22:26 splashscreen.png
      -rw-r--r-- 1 root root 579 Jun 16 22:26 wifi.png
      

      so i guess somehow whatever is pointing es to the various images has not been updated correctly by the script? does anyone know the specific file that points ES to the elements of the current theme?

      herb_fargusH 1 Reply Last reply Reply Quote 0
      • herb_fargusH
        herb_fargus administrators @dankcushions
        last edited by

        @dankcushions they pull from the main RetroPie menu supplied by the script. That way it's universal. If you want ones specific to the pixel theme you have to point to those manually

        If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

        Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

        dankcushionsD 1 Reply Last reply Reply Quote 0
        • dankcushionsD
          dankcushions Global Moderator @herb_fargus
          last edited by

          @herb_fargus oh! hmm, so /RetroPie/retropiemenu/icons
          that works!

          i wonder if the theme manager should copy icons over (if they exist)? or perhaps the above folder gets overwritten by every retropie-setup update so not much point?

          herb_fargusH 1 Reply Last reply Reply Quote 0
          • herb_fargusH
            herb_fargus administrators @dankcushions
            last edited by herb_fargus

            @dankcushions yeah the pixel theme was really the only one with custom icons (and I guess kinda nbba) but the rest will just utilise the default ones so we figured we'd just code for the majority and then the more custom builds can be done manually.

            Might be possible to add additional logic specific to pixel perhaps

            If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

            Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

            1 Reply Last reply Reply Quote 0
            • RookervikR
              Rookervik Global Moderator
              last edited by

              Yeah I remember going over things with Herb on the icons. Was a neat idea, but really tedious to get custom icon packs to copy over. I made the icons for Pixel, but I don't think they typically show, since it's not a "theme" aspect, it's actually "box art" for the "games" in the RetroPie menu. Maybe in the future we can make icon packs or something. But still, users can use whatever they want. :D Just edit the gamelist.xmls, or overwrite the icons with what ever you want.

              1 Reply Last reply Reply Quote 0
              • R
                Redstoner
                last edited by

                Awesome theme, will definitely use this on my arcade build!
                can you also please upload the ESThemeHelper ?

                "See, if I start running slightly earlier than someone else, I seem faster." -Johan Cruyff

                1 Reply Last reply Reply Quote 0
                • RookervikR
                  Rookervik Global Moderator
                  last edited by

                  I haven't re-uploaded anything since the site change. You can get the Theme Helper in my dropbox: https://dl.dropboxusercontent.com/u/60872572/EmulationStation/ES Theme Helper3.rar

                  It's windows-only. If more than 2 or 3 people used it, I might use Construct 2 and make an HTML5 version of it that would work in a web browser on any system. But I think there are.... exactly 3 people that use it. LOL.

                  R hiulitH 2 Replies Last reply Reply Quote 0
                  • N
                    Necro
                    last edited by

                    So, I'm just adding a new system to my setup (Turbografx CD). It's not supported by default - it just falls under TG16 - but I'd still like to seperate it. While I've gotten the logo made, I'm wondering if you're hand doing each console, finding them somewhere, or using some process to get the nice defined pixel art. I'm guessing tracing and hand done, but just curious before I start digging in on making the TGCD one.

                    RookervikR 1 Reply Last reply Reply Quote 0
                    • RookervikR
                      Rookervik Global Moderator @Necro
                      last edited by

                      @Necro

                      To make the pixel art I try to find a photo of the system at a particular angle, then take it into Graphics Gale and do the outline. Then transfer it into Photoshop to color it. But you brought up a great point...

                      TG16 CD really should have it's own section. It's no different than the Sega CD. So if you'd like, I will make a section for it.

                      RookervikR 1 Reply Last reply Reply Quote 0
                      • RookervikR
                        Rookervik Global Moderator @Rookervik
                        last edited by Rookervik

                        Here's the console.png that I will add to Pixel. You can use it right away :D Make sure to rename it "console.png" since I named it "tgcd_console.png" just to keep it sorted out from other files in my dropbox.

                        TGCD Console Image: https://db.tt/SSnoScao

                        Pixel Theme update 8 (Including TGCD theme): https://db.tt/5Eqmr1oF

                        1 Reply Last reply Reply Quote 0
                        • N
                          Necro
                          last edited by

                          You rock, thanks! Mine's close, but I'll use the official!

                          1 Reply Last reply Reply Quote 0
                          • R
                            Redstoner @Rookervik
                            last edited by

                            @Rookervik thx!
                            im gonna try and make my own theme now.

                            "See, if I start running slightly earlier than someone else, I seem faster." -Johan Cruyff

                            1 Reply Last reply Reply Quote 0
                            • mattrixkM
                              mattrixk
                              last edited by

                              @Rookervik

                              I love the look of the Pixel theme, but is there a way to get the game's metadata (game summary and number of players are the main ones I care about) in the space under the main image, instead of the console details?

                              My ES themes: MetaPixel | Spare | Io | Indent

                              RookervikR 1 Reply Last reply Reply Quote 0
                              • RookervikR
                                Rookervik Global Moderator @mattrixk
                                last edited by

                                @mattrixk Yep, code it! It's pretty easy!* I meant to do it months ago but... yeah.

                                *"easy" depends on your region and your background

                                RookervikR mattrixkM 2 Replies Last reply Reply Quote 0
                                • RookervikR
                                  Rookervik Global Moderator @Rookervik
                                  last edited by

                                  There's currently a massive debate on what is the most important meta data to include. One persons' most-important is much different from the next persons'. The only way to make everyone happy is to put all of the meta data in that bottom right area. But that doesn't give us enough room for description.

                                  I could use a different font and make it much smaller and fit everything, but that would look nasty against the pixel art. I really don't think there's a great way to add it and make people happy.

                                  I say if you really want those couple of metadatas, you can use my theme helper and work the code. It's really not too bad once you understand the percents.

                                  If I have 20 or 30 people ask me for the same meta data, and we all agree that's what needs to go there, then by all means, I will add it. It's just so blooming hard to make everyone happy without making someone else post irate ramblings against it. :-(

                                  1 Reply Last reply Reply Quote 0
                                  • mattrixkM
                                    mattrixk @Rookervik
                                    last edited by

                                    @Rookervik I've downloaded Pixel v8 and your Helper tool, and I found this url:

                                    https://github.com/Aloshi/EmulationStation/blob/master/THEMES.md

                                    So I have enough to get me started. I don't have any dirext xml experience, but I do have HTML/CSS/PHP/JS experience, so I might be able to muddle my way through. I think I'll also get the files for the Carbon theme and compare it to Pixel. I might have the time for it this weekend (but probably won't get to it for a few weeks knowing my time management skills).

                                    The next step for me after this would be integrating it with the Child Friendly version.

                                    My ES themes: MetaPixel | Spare | Io | Indent

                                    RookervikR 1 Reply Last reply Reply Quote 0
                                    • RookervikR
                                      Rookervik Global Moderator @mattrixk
                                      last edited by

                                      @mattrixk

                                      Knowing that ES goes by a "Percentage of Screen" measurement system should help you. "0.5" is 50% across the screen, or 50% the size of the screen. Depending on which tag you're editing.

                                      So the <image> tag will have a <size> or even <maxSize> ....

                                      <size>0.5 0.25</size>

                                      would make the image 50% of the screen wide, and 25% of the screen tall. First number is X (width) and second is Y (height)

                                      Let me know if I can help more. I really intended to add the meta data myself, but found there wasn't really enough room.

                                      mattrixkM 1 Reply Last reply Reply Quote 0
                                      • mattrixkM
                                        mattrixk @Rookervik
                                        last edited by

                                        Thanks @Rookervik

                                        The space issue was one I noticed too. I was actually considering doing some rejiggering to the space everything takes up. I was going to make the border squares about half the size, and make the main (box art/screenshot) image smaller so that there was more room for the metadata.

                                        I was even thinking I might just duplicate the Carbon theme and replace the graphics, colours and fonts, and add the border box graphics to make a theme that has a layout out like Carbon, but looks just like Pixel.

                                        My ES themes: MetaPixel | Spare | Io | Indent

                                        1 Reply Last reply Reply Quote 0
                                        • hiulitH
                                          hiulit
                                          last edited by

                                          Would it be possible to pixelate the images in RetroPie settings? They doesn't fit with the rest of the art, don't you think?

                                          My little contributions to the RetroPie project:

                                          • Shell-Script-Boilerplate
                                          • Fun-Facts-Splashscreens
                                          • Limit-Last-Played-Games
                                          RookervikR 1 Reply Last reply Reply Quote 0
                                          • RookervikR
                                            Rookervik Global Moderator @hiulit
                                            last edited by

                                            @hiulit

                                            The pixel theme actually has it's own set of icons for the RetroPie menu. They can be found in "/retropie/icons" inside the theme's folder. Note: Because of how ES uses gamelists to display art, we were not able to have per-theme RetroPie system icons. You can, however, edit the retropie gamelist.xml and point each menu entry to the art in this folder.
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