Games you haven't completed to this very day? (No Cheats Allowed)
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@dd-indeed I'm usually really good at platformers. The driving and animal levels are what trip me up. I'm watching my brother play Super Mario World for the first time, he is not good at platformers, he keeps dying on Lemmy's Castle
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Well SMW is child's play for me, I played it as a kid and still play, so maybe it's also about, that what have you used to play from early years. But yea, I dunno, it's strange, that you concider Crash 1 easy and for me, it's just too much of a challenge. I'm very sensitive to bad response and stiff controls, those put me out from the game very quickly. And Crash 1 is stiff game, but some people like you, can play it with ease.
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GTA 3...boi does that game want to throw my PS2 out the window... Super hard levels, clunky controls, terrible aiming system, no map etc. I like it but it really needs a "remaster".
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on my list of games to finish I have :
flashback (not sure I care to play this anymore)
Jungle strike
Speedball 2
Tomb raider 1Games that ive completed since Jan:
sonic 1 (SMS)
streets of rage (MD)
R-type(SMS)
Baku baku (SMS)when I eventually move home, and make the second version of my cabinet, I may include a CRT so that I can play virtua cop and crypt killer. It has been a while since I played those, I could do virtua cop without even being hit once back in the day.
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I may include a CRT so that I can play virtua cop and crypt killer.
I have a 27" CRT arcade monitor in my cabinet and I love the authentic look. Unfortunately though, using a CRT with an emulation setup will still not allow you to play light gun games. For that, you'll need a mouse device to act as a light gun. There are actually USB arcade guns specifically made for this purpose, but currently the AdvanceMAME options are the only arcade emulators that support them. I believe @markwkidd is currently working on writing up an issue for the RetroArch project that, when fully resolved, will allow USB arcade guns to work with NES, SNES, Master System, Megadrive/Genesis, SegaCD and all of the MAME cores.
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@mediamogul I was looking into the solution that was publicised recently for hacking a light gun with an arduino to make it work on an lcd screen, that way any original light gun can work. It looks very promising, and when its further along the road I may have a go, I think that with the 3d printer I could easily hide all the electronics inside the gun itself rather than strap them to the side as they are currently doing.
But for my saturn games it looks more and more likely that I am going to end up hacking a real saturn into a cabinet.
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I was looking into the solution that was publicised recently for hacking a light gun with an arduino to make it work on an lcd screen
Very cool. There's also a way to hack the lcd screen itself, but it's not advised as it shortens it's lifespan considerably.
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@spruce_m00se Instead of screwing with a light gun and possibly ruining it. Try this instead: https://www.ultimarc.com/aimtrak.html
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I use an set of Aimtrak guns for my cabinet and they work very well.
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does it work in retropie for gun games?
it would definately be easier than using an arduino, wiimote and a white led to emulate the white screen flash of an old crt -
does it work in retropie for gun games?
It's a USB arcade gun like I mentioned above. Currently, I know it'll work with any of the AdvanceMAME options and it will also work with DOSBox, but unfortunately RetroArch doesn't support these devices yet, which of course means no joy in Muddville for RetroPie's console systems.
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@mediamogul said in Games you haven't completed to this very day? (No Cheats Allowed):
here are actually USB arcade guns specifically made for this purpose, but currently the AdvanceMAME options are the only arcade emulators that support them. I believe @markwkidd is currently working on writing up an issue for the RetroArch project that, when fully resolved, will allow USB arcade guns to work with NES, SNES, Master System, Megadrive/Genesis, SegaCD and all of the MAME cores.
I have been setting up build environments for Lakka, RetroArch, and MAME 2003. As soon as I can get home I'm going to pick up my Wiimote and Dolphinbar. With that and luck I'll be able to get things moving again on absolute vs relative input devices.
I confess I have taken a brief detour over the last week trying to get Killer Instinct running for RetroArch compiled for intel x86 architectures. That's also very close now.
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@lilbud screwing with things is what makes it fun, and I wouldnt ruin it. You can always fix things again. :)
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