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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Dispmanx video driver stutter on SNES

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    dispmanxsnes
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    • S
      silentq
      last edited by

      Seems kind of better its a very subtle thing and its late at night as saw "some" stutter. I am unsure how to verify the version of the driver though. The menus don't seem to give me any indication of which build this is of the driver. Any way to find out through command line?

      pjftP 1 Reply Last reply Reply Quote 0
      • pjftP
        pjft @silentq
        last edited by pjft

        @silentq unsure.

        Try

        https://github.com/libretro/RetroArch/wiki/Using-the-command-line

        Or running

        /opt/retropie/emulators/retroarch/bin/retroarch --help
        

        And see if it runs. It should be version 1.4.1.

        Also, unclear whether you'd need to recompile the emulator. I doubt it's the case, but could be worth a shot if it's the right version, though I doubt it's necessary.

        1 Reply Last reply Reply Quote 0
        • S
          silentq
          last edited by

          So yeah it shows as :

          RetroArch: Frontend for libretro -- v1.5.0 -- 51581e1 --
          Compiler: GCC (4.9.2) 32-bitBuilt: Mar 19 2017

          so I guess just straight updating it didn't revert it back. Although shouldn't it have only changed the driver back?

          Either way I have a feeling its not reverted.

          pjftP 1 Reply Last reply Reply Quote 0
          • pjftP
            pjft @silentq
            last edited by

            @silentq yeah, so that did not revert it.

            So, just re-checking:

            • can you confirm that the RetroArch script indeed states 1.4.1 as discussed? Meaning that it hasn't been overwritten by RetroPie Setup for whatever reason?
            • do you confirm that you selected install the RetroArch module from source? And only that module?

            When you install it, you should see on the terminal the execution of the git command. Do confirm that it's indeed checking out the v1.4.1 release as discussed.

            Best of luck.

            1 Reply Last reply Reply Quote 0
            • BuZzB
              BuZz administrators
              last edited by

              I have reverted the triple buffer removal in retropie-setup - please update retropie-setup script and update retroarch from source (binaries are not yet updated).

              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

              1 Reply Last reply Reply Quote 2
              • BuZzB
                BuZz administrators
                last edited by

                Please let me know if this resolves the stuttering.

                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                1 Reply Last reply Reply Quote 0
                • S
                  silentq
                  last edited by

                  @BuZz this does seem to help the situation a bit, although I see some stuttering but I compared to using gl driver and it seems to be a match now in the amount of stuttering from both drivers. I am starting to wonder if this has always been there just it wasn't as noticable until the dispmanx driver started doing it more. I would say this I tested it with both drivers on Super Mario All Stars and Super Mario World and both now seem to be equally albeit very slight when it comes to stuttering. Maybe I am just being nitpicky now haha. What I would say is I would suggest more testing from the community and see if anybody really notices when using either driver anymore.

                  1 Reply Last reply Reply Quote 0
                  • S
                    silentq
                    last edited by

                    On a somewhat related question I notice the gl driver has no input lag and fantastic performance on windows machines which makes me think if or when the next Pi comes out what specs would need to be achieved to run SNES with ease without any bit of stutter or input lag? Essentially as my initial question was alluding to the perfect balance?

                    herb_fargusH 1 Reply Last reply Reply Quote 0
                    • herb_fargusH
                      herb_fargus administrators @silentq
                      last edited by

                      @silentq oh I'd say about.... 3GHz

                      If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                      Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                      S 1 Reply Last reply Reply Quote 2
                      • S
                        silentq @herb_fargus
                        last edited by silentq

                        @herb_fargus Interesting I was anticipating an answer like 2.4ghz but 3 makes sense for full accuracy. I would anticipate from looking around that at the very least less accurate snes9x would be fine at full speed somewhere around 1.6ghz maybe I am a little to naive there lol

                        1 Reply Last reply Reply Quote 0
                        • M
                          mrgibby
                          last edited by

                          Hi.. first time poster so please be kind. I wonder on which builds this is now fixed? I just updated everything from binary (retropie setup script and rest) and then updated retroarch from source. I still get terrible slowdown on SNES (super mario world) that is not there when using gl. Emulator lr-snes9x2010 and retroarch version v1.6.0 (f14473f). Other configs:

                          video_threaded = "false"
                          video_driver ="dispmanx"
                          video_max_swapchain_images = "2"

                          I quickly tested that setting video_threaded to true might improve it slightly but still noticeable.

                          dankcushionsD 1 Reply Last reply Reply Quote 0
                          • dankcushionsD
                            dankcushions Global Moderator @mrgibby
                            last edited by

                            @mrgibby what model of pi?

                            video_max_swapchain_images = "2"

                            i think this may cause problems. i would probably leave it at the default (3)

                            1 Reply Last reply Reply Quote 0
                            • M
                              mrgibby
                              last edited by

                              Oh, sorry.. maybe the most important info was missing. I am on Pi3. I will test the above. Thanks.

                              1 Reply Last reply Reply Quote 0
                              • M
                                mrgibby
                                last edited by

                                Hey thanks. It removed the stutter. Actually now I found this: https://forums.launchbox-app.com/topic/33911-retroarch-input-lag-settings/. It claims it has no effect but for sure it caused stutter for me. Also it says input lag increases by one frame moving from 3 to 2. With the settings I had NES games felt really good at least (punchout with gl felt quite horrid compared to dispmanx).

                                dankcushionsD 1 Reply Last reply Reply Quote 0
                                • dankcushionsD
                                  dankcushions Global Moderator @mrgibby
                                  last edited by

                                  @mrgibby yeah i think dispmanx was fixed to respect the swapchain setting, and now the following applies:

                                  Note on video_max_swapchain_images setting
                                  When using the OpenGL ("gl") video driver, this setting switches between using two or three buffers for rendering. Without going into details, a setting of 3 allows the emulator to run ahead and prepare the next frame before the current one has even been shown. This improves performance (i.e. makes framerate hiccups less likely), especially on slow hardware, but increases input lag by one whole frame in the general case.
                                  So, the general rule is to use a setting of 2 if the system can handle it. It will shave off one frame of input lag compared to the default setting of 3. Please also note that a setting of 2 forces vsync on.

                                  i guess in this case the system couldn't handle it :(

                                  1 Reply Last reply Reply Quote 0
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