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    Games recommended to be used with lr-mame 2010.

    Scheduled Pinned Locked Moved General Discussion and Gaming
    libretroretroarchmameromscompatibility
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    • W
      windale @edmaul69
      last edited by

      @edmaul69 said in Games recommended to be used with lr-mame 2010.:

      @windale Escape from the planet of the robot monsters and super sprint arent actually an issue. They are analog controls. If you setup your system to use analog controls it works perfect and better than if you were using digital controls.

      Have you tried changing the controls on those games in lr-mame2003 ? I couldn't get them to work properly. It's a lot of hassle that isn't needed on lr-mame2010.

      edmaul69E 2 Replies Last reply Reply Quote 0
      • edmaul69E
        edmaul69 @windale
        last edited by edmaul69

        @windale by default the right analog works in games like super sprint. super sprints steering wheel is a spinner. so by default it steers with a mouse. games like outrun automatically work on the left analog. i put this in all my retroarch.cfg files except for psp and psx as they have seperate controls for dpad and analog. this makes the dpad and left analog both work in everything. add this above the #include.... line in the retroarch files

        input_player1_up_axis = "-1"
        input_player1_down_axis = "+1"
        input_player1_left_axis = "-0"
        input_player1_right_axis = "+0"
        
        input_player2_up_axis = "-1"
        input_player2_down_axis = "+1"
        input_player2_left_axis = "-0"
        input_player2_right_axis = "+0"
        
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        • edmaul69E
          edmaul69 @windale
          last edited by

          @windale i forgot to tell you this part to make stuff on the right analog like super sprints gas, brake to work on buttons, you want to add this to the retroarch files they can co exist with the existing settings. you need to add the button numbers you want to switch them to.

          input_player1_r_x_plus_btn = " "
          input_player1_r_x_minus_btn = " "
          input_player1_r_y_plus_btn = " "
          input_player1_r_y_minus_btn = " "
          
          input_player2_r_x_plus_btn = " "
          input_player2_r_x_minus_btn = " "
          input_player2_r_y_plus_btn = " "
          input_player2_r_y_minus_btn = " "
          
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