Announcing Pegasus Frontend
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@Darksavior hm no idea whether it'd work, never worked with a PS Classic before. If I understand correctly, it can be made to run Linux distros, right? If it can run something like Debian, that'd increase the possibilities. The hardware specs seem to be closer to phone parts to me though, I wonder how well they are supported on Linux. If it can use hardware accelerated EGL, there might be a chance for a working port.
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@fluffypillow I have no idea myself. I followed some instructions to install bleemsync, modified boot loader with drivers that support more pads and file systems. After backing up the files it modified, I installed the retroboot distro to my usb stick which direct boots to retroarch.
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Greetings all!
I've been lurking for awhile, but I haven't posted anything yet. I don't have much experience with coding (or any really) - I took 2 java classes in college and an HTML class so it doesn't just look like matrix code (binary) to me.
I've been envisioning a theme and I've tried looking at the qml files for the themes that are available but I'm getting nowhere fast. I thought I might put a wishlist on here to see what advice/code you all could give me:
Here goes,
-Consoles are a vertical list to the left (similar to the simple theme where the gamelist is on the left).
-The highlighted console is the center of the list and stays centered whilest scrolling.
-The right 70% of the screen shows info of the highlighted console, with maybe a retail box of the console, video previews, release year, and description (also similar to the gamelist in the simple theme).
-The highlighted console font is colored in unlike the default pegasus theme - this can be done using system wheels from EmuMovies. The other consoles have a faded one color font (also similar to the pegasus default theme) that use the same logos that pegasus uses (from ES I believe).
-Once a console is selected (highlighted first then selected), a new page (or layer?) appears that is similar to the pegasus default theme only there is no menu at the top. Instead, the respective console wheel art is at the top left of the screen with a dark grey layer that that covers the entire top border (like pegasus - maybe the top 10% of the page). Grid view with a video snap on the left under the selected game description (again… like pegasus).
-Selecting a game brings up a new page that is the game page. This page can have a partly faded screen shot of the gameplay that covers the entire screen as a faded background layer. A 3D Box and a cartridge image can be on this game page somewhere as well as the amount of time played and a game rating. With the game description as well.
-I’d like to have background music playing. I figured on just getting a 1-2 hour mp3.
I'm on a Pi 3B+
Here is a rendering from the user lomax2k - this is pretty close to the game page that I'd like so big props to him/her cause this looks incredible.
Thank you guys for your amazing work on Pegasus and for any help you might could give me!!!
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Mostly the formatting on the left is a good example of how I’d like the consoles menu to look
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Hi,
Probably not the right place to post this, but I can find no other discussion for Pegasus online - so here goes. This is not a RetroPie based question about the FE.
On MacOS (Mojave) no video plays - I am guessing there is some config I am not doing, but have no idea where to start to resolve the dependency.
On Windows 10 initial startup crashes out after about a minute - gets to 82 games (my installed steam games amount) - then pops back to desktop, I can see no error in the log, but suspect I am not looking for the right thing...
If there is a better place for me to ask these questions please let me know.
sTeVE
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I have a launchbox importing program mostly working (metadata + assets). I will post the source code on github when it's in a state that's easily usable by other people. Also, for people that want to get 64-bit retroarch working in pegasus:
launch: am start --user 0 -n com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture -e ROM "{file.path}" -e LIBRETRO /data/data/com.retroarch.aarch64/cores/mesen_libretro_android.so -e CONFIGFILE /storage/emulated/0/Android/data/com.retroarch.aarch64/files/retroarch.cfg -e IME com.android.inputmethod.latin/.LatinIME -e DATADIR /data/data/com.retroarch.aarch64 -e APK /data/app/com.retroarch.aarch64-Lw-HOvybuHeHxQbE451e4g==/base.apk -e SDCARD /storage/emulated/0 -e DOWNLOADS /storage/emulated/0/Download -e SCREENSHOTS /storage/emulated/0/Pictures -e EXTERNAL /storage/emulated/0/Android/data/com.retroarch.aarch64/files --activity-clear-top
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@asahendrix Looks nice! Yeah, it's perfectly doable, and probably wouldn't be that difficult -- I know, I should really update the documentation :) I can't promise I'll be able to work on this (I keep making way too many promises); in case you're interested in the code, there's still the QML documentation collection, which unfortunately while not outdated, isn't particularly a fun read either. Hope I'll have some time soon...
@jetbootjack perhaps @PlayingKarrde could comment on the Mac issue? I'm afraid I can only do a limit amount of testing there :(
As for Windows, certain GOG games seem to cause a crash at the moment. This issue keeps popping up so I think I'll make GOG support off by default for now. Could you tell whether you have any of these games installed?
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Also as you've noticed there haven't been too many updates lately; I'm a bit low on development time at the moment, maybe for the next 1-2 weeks too, but after that I should have more time.
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@fluffypillow said in Announcing Pegasus Frontend:
@jetbootjack perhaps @PlayingKarrde could comment on the Mac issue? I'm afraid I can only do a limit amount of testing there :(
Hmmm video works fine for me on MacOS (also Mojave) but I can't remember if I did anything special to get it working (it was so long ago). It's possible that I used Perian but I can't say for sure. Maybe try installing that and see if you have any success.
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@fluffypillow thank you so much for the reply! I’m going to go through the documentation and this qml ebook. Say, the referenced ebook chapters in the documentation don’t have a working link. Is this the ebook I need to study? https://qmlbook.github.io/
Thank you again!!!
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I made a Plugin for Launchbox to help exporting to pegasus:
https://github.com/spektor56/PegasusExportPlugin/releases
This is a preview release. Right now it exports all games, no filters.
to see where to put the files check the readme:
https://github.com/spektor56/PegasusExportPlugin
for assets it only exports:
boxFront
logo
background
videoI will add the other types later
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@asahendrix ah yes that's the one. Seem like the page urls changed recently.
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@fluffypillow excellent thank you! I’ll start rolling my sleeves up - even though I should be studying for the A+ :/ lol
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@PlayingKarrde - unfortunately that does not work (I don't think Perian is Mojave compatible) ...
With or without Perian when I select a game in the grid view or open one and select preview I get a brief flash of a static image before the video window turns black.
sTeVE
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@fluffypillow - no I don't have any of those GOG games installed, but I do have Space Quest 1 installed via GOG :-)
No GOG Games and it works fine!
sTeVE
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I have been accompanying development for some time, and this seems the best fronted in the area of customization and optimization. But the only thing left for me to use once and for all is a library of community themes. When will we have this?
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@jetbootjack said in Announcing Pegasus Frontend:
With or without Perian when I select a game in the grid view or open one and select preview I get a brief flash of a static image before the video window turns black.
It is most likely related to the codec of the video files (which is likely why Perian was suggested).
I've personally experienced a variety of video playback issues on MacOS that do not manifest on Linux (x64/RPi) or Windows (w/ k-lite installed). I haven't bothered to dig any further in to the format issue as I'm time poor (like everyone else) and MacOS is not my target platform.
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@NeonNegro as soon as I can put more time into writing a proper set of tutorials :)
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I've just made a Pi 4 optimized experimental release, available here (under assets). Not tested yet of course :)
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@fluffypillow Is it beneficial to get the 2GB version for Pegasus to improve box art loading?
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