Announcing Pegasus Frontend
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Hey Fluffypillow! I'm glad to see you're still working on Pegasus. I've recently got a Retroid Pocket 2 and Pegasus is the smoothest Launcher I can find. Freaking nice work!
My questions is, and I hope it hasn't been asked already, are there any repos for themes, yet? I've only found a couple themes online and on the forum here. I did find a couple in your Github that I could not find anywhere else on the internet. The micro grid works close to perfect. It takes a long time to browse a big game list tho.
I'd like to be able to create themes for Pegasus, but QML is far beyond me as an artist.
But yeah, is there a collection of themes for Pegasus yet?
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Someone over on the pegasus discord made this, which I believe is all the themes currently available
https://www.notion.so/77b72e58380a4b8ca585a7242e40fbff?v=1a56030251664c4797ca68d49fa84f60 -
@lilbud NICE! Thanks lilbud :D
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hello, it is possible to switch sorting by year, last played, favorites and maybe star rating?
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@Rookervik Good to see you here too! :D Took some time but finally I've also just finished a theme gallery site here: https://pegasus-frontend.org/tools/themes/
@simlu Not in the built-in theme, but there are some with such features
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@fluffypillow Hi, it might be a good idea to link the tools to the main page of your website so beginners can find them without scrolling down this thread from 2017 onwards...(i mean the converters, the theme db etc...)
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@Patientgamerfr Indeed! And for that, I've also just finished the common tools page here: https://pegasus-frontend.org/tools/
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Anyone happen to know what changed in android 11 that my metadata.txt file is no longer launching retroarch?
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@fluffypillow Really neat page thank you Fluffy.
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"Weekly" update! This month I was working mostly on internal stuff, related to how Pegasus and the supported sources find games, and finally these changes are available now in the latest version. In general, loading should be slightly faster, especially for Steam, GOG and Android, and the loading progress is now displayed more accurately. There have been also lots of minor improvements and optimizations; everything should continue to work fine, but please report if you notice any surprising behavior!
Maintenance changes: Running the tests now requires C++17; also expect Pegasus to follow too in the future
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@fluffypillow Did something change with regards to how Pegasus runs in portable mode?
I've been keeping up with the latest builds but the most recent build has broken something on my setup when I try it. It doesn't seem to be recognizing the --portable flag anymore; I also tried the new portable.txt method in the same directory but neither method seems to work.
This is on Windows 10 x64; I am happy to send along any relevant info you need if it helps.
My folder structure is configured for portable and uses a centralized folder with the pegasus metadata files stored here:
C:\Emulation\pegasus\config\metafilesNormally the lastrun.log would update in C:\Emulation\pegasus\config\lastrun.log, but with the latest update it is using my windows user AppData directory instead.
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@msheehan79 Indeed there was a leftover bug, but it should be fixed now in the latest release. Thanks!
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@fluffypillow Thanks! I can confirm the newest build is once again respecting the portable flag and reading the metadata files. However this build is crashing where the older builds did not. I don't see any obvious errors in the log file that would help. Will do some troubleshooting and see if I can provide more details soon on how to reproduce.
After doing some troubleshooting, it seems there is something specific to some metadata entries that trigger the crash. I was able to do some testing and found a specific game metadata entry that consistently triggers the crash, so I'll upload that to the github repo for you.
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@fluffypillow I just updated and it segfaults. I see the pegasus loading screen and I see it scan the "emulationstation" folder and then it segfaults. I am using an experimental kernel (
5.10.0-rc2-v71
) with the kms driver but pegasus was working just before I updated. ES is still works.What was the command to get a log?
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@fluffypillow Best looking and performing frontend I've found for the shield, thank you for your efforts. Curious, is there any plan in the near-future to have the ability to remove games from the displayed library? For example, I have a big library and want to remove or flag undesirable games over time.
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@Darksavior I've just pushed an update, could you check if it fixes the issue? In case it doesn't, you can find the log file at
~/.config/pegasus-frontend/lastrun.log
.@bmonomad Thanks! At the moment the game list is read only: because metadata can come from various files and multiple sources, write support would work only with some limitations. There's no game list/data editor in the works right now, but might come in the future!
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@fluffypillow No change with the update. That log is empty. Tried a fresh install of retropie and it works with that. Here's more info about the crash:
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@darksavior Haven't managed to reproduce the bug yet, but will try again tomorrow on a larger set of games. Likely Pegasus has problems with one of the gamelist XMLs, maybe the neogeo one, or something that comes after that but haven't had the time to print its name before the crash. Localizing the error could be done by temporarily renaming the gamelist XML or its directory to make Pegasus skip reading it, and see which one succeeds/fails. But I'll also try reproducing it tomorrow.
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@fluffypillow I re-tested by removing systems until pegasus loaded. While pegasus did load, it did not use the xml's since the games are just white text on a black background.
I also reproduced the problem on a clean install of retropie 4.7.1 by transferring my xml's to it. There is definitely a problem with pegasus reading the gamelist xml's from ES.
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@darksavior Could you try the latest version? I think I might've fixed it.
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