Announcing Pegasus Frontend
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@pompitousofseth just tested on my Pi 3, but everything seems to work fine for me. I'm using both PNG and JPG files too. Are you 100% sure the images are at the correct location with the correct name? On RetroPie, it should be
~/RetroPie/roms/[platform name]/media/
, and the image names (without any suffix) should match the rom file name (also see here). Thedownloaded_images
directory is no longer scanned directly, but ES2 gamelist files are supported (ie. if an image shows up in ES2, it should also appear in Pegasus). If it still doesn't work, feel free to open an issue so we can discuss what could be the problem. -
Ok, I just installed Pegasus package from the RetroPie Setup... And so... Err... How do I install it, so it replaces ES?
Sorry, I know this is a noob question, since no-one asked before me.. I guess it has to do with the "Build Guide".. I just hoped it would install by itself. I'm no coder...
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@AndersHP you can launch Pegasus manually by calling
/opt/retropie/supplementary/pegasus-fe/pegasus-fe
, and to make it start on boot instead of ES2, you'll need to edit the file/opt/retropie/configs/all/autostart.sh
(replace its content with the path above). There's no menu option for this at the moment, unfortunately (I wonder if there's one for eg. AttractMode?). The build guide describes the building/development setup, as an end-user you won't have to deal with that :) (unless you're interested in it, of course). -
@fluffypillow Makes sense - thank you. I searched again, but couldn't find this mentioned anywhere.
I had it up and running. Looks really good!
But since I'm not using a controller but keyboard inputs through iPac, I couldn't really do much. Directionals work fine, and the buttons that's working like Return and Escape all work, but since all other buttons, including shoulder buttons are mapped to work as letters and numbers, these won't work.. The Controller Setup doesn't accept my inputs, so I cannot change anything. Is keyboard inputs not supported yet?Another peculiar thing: it seems that even though everything is scraped with UXMLS, only those games marked as favorites show up with boxart..?
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@AndersHP Sorry, no, keyboard remapping is not yet supported. Until then you could try using some key remapping programs (Joy2Key maybe?), eg. create a custom keymap that is loaded before launching Pegasus. You can find the current default keys here.
Another peculiar thing: it seems that even though everything is scraped with UXMLS, only those games marked as favorites show up with boxart..?
Is there anything common in the image files of the games that have this problem? If you rename the image so that it belongs to a different game, does the image appear? Can you check if the format of the images match their extension? Ie. PNG files are actual PNG files, and not JPG files with
.png
extension (happened to me with UXMLS!). You can do that withfile <filename>
. Having box art and being a favorite aren't related inside Pegasus, so I'd guess something happened with the files before. -
@fluffypillow can you make a new updated video showing all the new cool stuff that's been added?
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Well, my theme is not progressing a lot, sadly. I'm trying to get my head around QML programming but Im afraid its something to spend a lot of time. Im not being capable to understand the inner workings of the netflix theme(Im using that as a base for learning), probably because I overestimated my programming skills, and its a bit depressing.
Its a pity because I got to make blend modes work(separatedly) and finally got to load a 3d model textured, but damn, I wish I had more time to dive in this.
So, if someone with better programming skills wants to lend a hand, or team up with me on making a theme for this would be awesome.
The possibilities are ENDLESS, and I think this frontend deserves a lot more attention and love than its given right now. -
@tronkyfran said in Announcing Pegasus Frontend:
So, if someone with better programming skills wants to lend a hand, or team up with me on making a theme for this would be awesome.
If only I had better programming skills ;) perhaps one day... Might be helpful to have a mock-up/proof of concept so people have an idea of what you're going for with your theme idea
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I suppose that would be nice!!!!, I can even make an animated mockup if thats useful. I cannot program but I do can design :P jejeje. Ok, Ill go that router, lets see if I can inspire some computer wizard :D
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@omnija Sure, that's a good idea. I'm working on improving the look and feel at the moment though, so if there'd be a new video, I'd like to show that too in it when it's done :)
@tronkyfran I should really write that theming guide one of these days... Something that might help with the Flixnet theme is to follow the commits from the beginning in chronological order. The theme is not the most beginner-friendly (like, there's vertical axis that modifies horizontal axes and such), but I've tried to create commits that are more or less clean and implement only one thing. There's indeed some learning curve, but yeah after that you can do pretty much anything with it :)
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Got my entire keyboard mapping arranged to work both with ES and Pegasus now, so I can begin some proper testing. 3 questions:
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I tested FBA games, but had to move the images to the rom/media folder, since I guess Pegasus doesn't read the subfolders in the downloaded_images folder? (that's where UXMLS places them, in this example home/.emulationstation/downloaded_images/fba)
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What about the other metadata, i.e. the games description? These doesn't show up for me.
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Is it really true that every photo from UXMLS has to be renamed, in order to match the supported suffixes? That's a lot of work...
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@andershp Unfortunately, there is no scraper that's specially made for Pegasus. I just made it so:
For boxart/game description:
I scraped what I could to get box art. You can use whatever scraper, Pegasus will read it. I used UXS on my pc and made thegamelist.xml
point to my usb stick since I'm storing my games there. Doing that gets me boxart/descriptions in ES and Pegasus. Some games no scraper will see so I had to look them up manually. A propergamelist.xml
is required if you want boxart/descriptions. The-image.jpg
boxart it scrapes are inhome/.emulationstation/downloaded_images/yoursystem
For logo/screenshot:
I'm sure you can get thegamelist.xml
to show logo and screenshot and whatnot, but it's where I got tired of scraping, and would probably need to do the xml manually, which I'm not doing. I used UXS again, ignoring the xml it made, I just want the logo/screenshot art. I used a batch renamer on my pc and I renamed the-image.jpg
files to-logo.jpg
, scraping again to rename to-screenshot.jpg
and stuck those inhome/.emulationstation/downloaded_images/yoursystem
and called it a day.My results are:
ES shows boxart/descriptions
Pegasus shows boxart/descriptions/logo/screenshot (the one that covers half the screen).I think video previews are still broken so I'm not using them. You can also exit Pegasus to the terminal to see whatgamelist.xml's
it's loading. -
@fluffypillow Yeah, I can see the potencial to do almost anything and its a Big pro. Im sure that after you make(if you find time) that tutorial people is going to make pegasus shine even more. Meanwhile Ill do as you say and take a look at those commits. Thx a lot for your work again!!
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Aand here's the weekly changelog! Continuing with the UI changes from last week, the Settings menu got a complete redesign, and changing languages and themes should be faster. There's also a new fullscreen mode setting for desktop users. The redesign is not yet done, I'll likely do some fine tuning next week. I've also copied some of the "documentations" scattered around the tread into the wiki; will turn them into proper pages eventually.
In addition we've reachedalpha3+100
, so I've reset the counter and Pegasus is now in Alpha 4. -
@darksavior Thanks for the guide. I just cannot get it working. Everything looks nice in EmulationStation, but Pegasus doesn't show descriptions and only some (very few) artworks.
When exiting Pegasus, I can see the gamelists it reads, and when I compared the gamelist for games that work and doesn't and cannot find any difference. I can also see that there is descriptions in the gamelist, and I renamed the artwork to <gamename>.jpg and <gamename>-logo.jpg (both the files in downloaded-images, and in the gamelist). I can get images to work if I copy them to roms folders under media subfolder, but that still doesn't add the description.
And as mentioned, everything works in ES.
This is probably getting too specific and off topic, so if anyone are willing to take a look at my game lists, maybe I can mail them to you?
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@andershp Try the latest version. Alpha 4.
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@fluffypillow said in Announcing Pegasus Frontend:
If it still doesn't work, feel free to open an issue so we can discuss what could be the problem.
Alpha 4 didn't work, so I opened an issue on GitHub, with photodocumentation of filenames, gamelist references, etc.
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@andershp Just by taking a glance at your gamelist.xml, your boxart doesn't have
-image
at its end. UXS and sselph's scrapers do-image
by default. Looking at your ES pic, it looks like you used that combo box art of boxart/screenshot/logo and not the "default" of just box art. Maybe that's the problem. Not sure what else you might've altered so descriptions and the rest of the art aren't showing.Try what I said in my previous post: Scrape JUST the boxart and not a combo of pics of what you've done.
It might also be a pegasus problem on reading the xml too.
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@darksavior Thanks for the screenshots. I renamed the files and gamelist manually to get rid of the -image part. That's all I did. I will try again, following your example more closely, but I don't see what difference it will make, although maybe Pegasus fails because of the code in marquee and video areas in my Gamelist.
BTW: is this the right place to discuss or should I open a new thread if I still cannot get it working?
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@AndersHP thanks for the screenshots! Turns out there was a bug in handling the
<path>
tag in Pegasus, and so the absolute and $HOME-relative paths didn't match the actual games. Just pushed up the fix, should work fine now in the latest version (alpha4-2
).
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