Announcing Pegasus Frontend
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@fluffypillow said in Announcing Pegasus Frontend:
- Favorite add/remove by buttonclick: will come after the metadata files are implemented (shouldn't be that far off now!).
- Page up/down function: this doesn't depend on anything else, so it'll probably just appear in one of the next releases. I wonder though, which gamepad buttons should be used here?
Sounds good. With regards to page up/down, I'm using keyboard inputs, maybe you could map these as page up/down and maybe the L2 and R2 could be used for gamepads, so the previous/next platform gets mapped to only L1 and R1 instead of both shoulder and trigger buttons?
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@fluffypillow thanks, I’ll give that a go.
What’s the best play to ask questions on theme making? Happy for us to do it here or another place preferred?
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Can I add videos on qml on pegasus right know? Im testing but it looks like Im not having any luck with this ...
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@andershp Yeah that sounds good, then I'll start working on it as soon as these few remaining topics are done.
@halfmanhalfcake I think a smaller thread would be useful to collect theme-related discussions in one place, so I've just opened a new topic [here]. Feel free to ask questions!
@tronkyfran Yes, video playback is supported using the Video component (with
import QtMultimedia 5.8
). To actually play videos, call the object'splay()
function, or setautoPlay: true
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Hi @fluffypillow I was away from this thread for a while, but IIRC in the beginning I saw something about an Android port. Is it/will it be possible?
We don't have a decent free frontend for Android currently (at least I don't know any), and Pegasus would be a game changer...
By the way, thanks for sharing your awesome work with us!
Cheers!
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@meleu Yup, it should be possible, just haven't tried it yet. Shouldn't take too much changes in the code, so I'll see if I can create an experimental build next week.
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@fluffypillow another question: what mkdocs theme are you using to generate the documentation pages? It looks very elegant.
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Is there a way to hide the RetroPie "System Folder" for Pegasus when browsing games?
AFAIK, the install scripts etc. doesn't work from Pegasus anyways, as stated here.
Could be a "RetroPie menu" on/off toggle from the Pegasus Settings menu?
It surely would make it even nicer. -
@andershp You can use a pad instead of a keyboard to maneuver in retropie-setup .
Which reminds me..
@fluffypillow The USB keyboard not working in retropie-setup also happens with raspi-config and I think the audio mixer too. Pegasus will also exit to the command line if I shutdown Pegasus while having an fxp client connected to it. ES doesn't care who's connected and shuts down. I've been installing Pegasus from retropie-setup. -
So I've just spent the last few days trying to make 3D work on the Pi, and this afternoon debugging the keyboard issue in the terminal menus, with no success yet. Both seem to be a bug in the Qt framework, so I'll report the issue to it's devs.
@AndersHP Not yet; I plan to add an enable/disable button for the compatibility modules (ES2, Steam), and an add/remove search path for directories containing Pegasus' own metadata files.
@Darksavior You mean when you select shutdown, Pegasus crashes/quits to the console, if there's an open FTP connection to the Pi?
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@fluffypillow Yes. I don't believe there's any crash messages in the command line when it happens.
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Hi @fluffypillow, I just signed up to the forum to say that this looks great! It feels great in fact, however (ugh, there's always a however), I'm having issues with it recognising me using my controller - it works perfectly fine with emulationstation, but for some reason does not recognise any of my key presses except for directional keys! Do you (or anyone) have any suggestions surrounding this?
I'm also looking to rebuild my game library from scratch - to get the best results am I right in saying that for each system I should have a folder named media with (for example) name-boxFront.png, name-logo.png, name-background.png and name-screenshot.png? Would that fill the whole screen with all the details?
Thanks again :)
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@beneseph said in Announcing Pegasus Frontend:
I'm having issues with it recognising me using my controller
I have had similar issues with my handheld.
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@beneseph Thanks! So what kind of gamepad do you have troubles with?
I'm also looking to rebuild my game library from scratch - to get the best results am I right in saying that for each system I should have a folder named media with (for example) name-boxFront.png, name-logo.png, name-background.png and name-screenshot.png? Would that fill the whole screen with all the details?
Yup, that's right. You'll probably want some metadata too, like game title or description. These can be collected using scrapers.
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@fluffypillow I'm using ps3 wireless controller. Actually it's a gioteck version rather than official (I was being risky) but it works fine.
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I've just landed some old pending patches:
- updated Pegasus to work on the latest Raspberry firmware and Raspbian Stretch
- experimental 3D support in themes is now available via QtCanvas3D (not yet tested in Pegasus, but the module itself works and can display complex objects)
- fixed some QML modules occasionally not being included
- theme makers: the currently available QML modules are QtQuick, QtQuick.Layouts, QtQuick.Particles, QtQuick.Window, QtGamepad, QtGraphicalEffects, QtMultimedia and QtCanvas3D
- @shantigilbert this might help with static linking issues
- cleanup in the ES2 compatibility code, possible minor speed improvements
- needs testing, please report if you miss any games/assets
- fixed Daphne game detection (in theory) (cc @Darksavior)
- made the log a bit more verbose about game system detection
@herb_fargus @BenESeph So the controller works fine in ES? Does it also work in other SDL2-based games/programs, eg. OpenBlok? I think I can use a similar input handling too.
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@fluffypillow there are similar issues on openblok at least as it pertains to the xbox360 controllers (haven't tested with my 8bitdo controller or handheld yet) as we've discussed in the past. I can open a ticket/ provide logs as needed. Just let me know which diagnostics you need
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QtCanvas3D looks pretty complex for me, I'm going to need some programmer partner for that part.
Wink wink to anyone interested...
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