Announcing Pegasus Frontend
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@andershp You can use a pad instead of a keyboard to maneuver in retropie-setup .
Which reminds me..
@fluffypillow The USB keyboard not working in retropie-setup also happens with raspi-config and I think the audio mixer too. Pegasus will also exit to the command line if I shutdown Pegasus while having an fxp client connected to it. ES doesn't care who's connected and shuts down. I've been installing Pegasus from retropie-setup. -
So I've just spent the last few days trying to make 3D work on the Pi, and this afternoon debugging the keyboard issue in the terminal menus, with no success yet. Both seem to be a bug in the Qt framework, so I'll report the issue to it's devs.
@AndersHP Not yet; I plan to add an enable/disable button for the compatibility modules (ES2, Steam), and an add/remove search path for directories containing Pegasus' own metadata files.
@Darksavior You mean when you select shutdown, Pegasus crashes/quits to the console, if there's an open FTP connection to the Pi?
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@fluffypillow Yes. I don't believe there's any crash messages in the command line when it happens.
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Hi @fluffypillow, I just signed up to the forum to say that this looks great! It feels great in fact, however (ugh, there's always a however), I'm having issues with it recognising me using my controller - it works perfectly fine with emulationstation, but for some reason does not recognise any of my key presses except for directional keys! Do you (or anyone) have any suggestions surrounding this?
I'm also looking to rebuild my game library from scratch - to get the best results am I right in saying that for each system I should have a folder named media with (for example) name-boxFront.png, name-logo.png, name-background.png and name-screenshot.png? Would that fill the whole screen with all the details?
Thanks again :)
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@beneseph said in Announcing Pegasus Frontend:
I'm having issues with it recognising me using my controller
I have had similar issues with my handheld.
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@beneseph Thanks! So what kind of gamepad do you have troubles with?
I'm also looking to rebuild my game library from scratch - to get the best results am I right in saying that for each system I should have a folder named media with (for example) name-boxFront.png, name-logo.png, name-background.png and name-screenshot.png? Would that fill the whole screen with all the details?
Yup, that's right. You'll probably want some metadata too, like game title or description. These can be collected using scrapers.
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@fluffypillow I'm using ps3 wireless controller. Actually it's a gioteck version rather than official (I was being risky) but it works fine.
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I've just landed some old pending patches:
- updated Pegasus to work on the latest Raspberry firmware and Raspbian Stretch
- experimental 3D support in themes is now available via QtCanvas3D (not yet tested in Pegasus, but the module itself works and can display complex objects)
- fixed some QML modules occasionally not being included
- theme makers: the currently available QML modules are QtQuick, QtQuick.Layouts, QtQuick.Particles, QtQuick.Window, QtGamepad, QtGraphicalEffects, QtMultimedia and QtCanvas3D
- @shantigilbert this might help with static linking issues
- cleanup in the ES2 compatibility code, possible minor speed improvements
- needs testing, please report if you miss any games/assets
- fixed Daphne game detection (in theory) (cc @Darksavior)
- made the log a bit more verbose about game system detection
@herb_fargus @BenESeph So the controller works fine in ES? Does it also work in other SDL2-based games/programs, eg. OpenBlok? I think I can use a similar input handling too.
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@fluffypillow there are similar issues on openblok at least as it pertains to the xbox360 controllers (haven't tested with my 8bitdo controller or handheld yet) as we've discussed in the past. I can open a ticket/ provide logs as needed. Just let me know which diagnostics you need
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QtCanvas3D looks pretty complex for me, I'm going to need some programmer partner for that part.
Wink wink to anyone interested... -
@herb_fargus remind me again, did it work well with http://generalarcade.com/gamepadtool/?
@tronkyfran yeah, that will need programming, but in theory, you can implement things like the examples here.
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@fluffypillow said in Announcing Pegasus Frontend:
remind me again, did it work well with http://generalarcade.com/gamepadtool/?
I haven't tested using that. Since it's a gui it may not work on retropie as retropie doesn't use x. I remember you set up a diff sdl mapping tool I tried but I don't think we ever came up with anything conclusive
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@fluffypillow Daphne problem fixed. Thanks!
Also, I did notice how much faster it is. ~4sec for ~1800 roms. I did notice my screenshots for the background and marquees are now gone..
They're in/opt/retropie/configs/all/emulationstation/downloaded_images/
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@Darksavior is that directory symlinked to
~/emulationstation/downloaded_images
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@fluffypillow said in Announcing Pegasus Frontend:
s that directory symlinked to ~/emulationstation/downloaded_images
By default it is:
pi@retropie:~ $ pwd /home/pi pi@retropie:~ $ file .emulationstation .emulationstation: symbolic link to /opt/retropie/configs/all/emulationstation pi@retropie:~ $
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@mitu thanks!
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@Darksavior I've made an experimental build that should fix the problem, could you check it? It's here.
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@fluffypillow That fixed the problem, thanks. Marquees and screenshot backgrounds are back.
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How's the progress on the custom config files?
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@halfmanhalfcake I've just finished the implementation - all that's left is to write some documentation and create a site for converting between the different file formats (eg. ES2 gamelist).
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