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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Announcing Pegasus Frontend

    Ideas and Development
    c++ development frontend pegasus qml
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    • fluffypillow
      fluffypillow last edited by

      Also a few additional notes:

      • Gamepad support improvements will be added in Qt 5.9; it's going to be released at the end of this month, and I'll increase the required Qt version then
      • There's no main menu yet, that's what I'm going to work on this week
      • Please note that Pegasus is less than 2 months old, and is still in alpha
      • If you do manage to run it, bug reports and suggestions are welcome!
      1 Reply Last reply Reply Quote 4
      • fluffypillow
        fluffypillow last edited by fluffypillow

        Had some errands to do this week, so I worked mostly on the main menu only (demo: http://webmshare.com/play/Prq5q).
        Shutdown and reboot works too, and running custom scripts before them will be supported in the future.
        You can also navigate using the mouse.

        herb_fargus fabio78 2 Replies Last reply Reply Quote 4
        • herb_fargus
          herb_fargus administrators @fluffypillow last edited by

          @fluffypillow glorious :) well done

          1 Reply Last reply Reply Quote 2
          • fabio78
            fabio78 @fluffypillow last edited by

            @fluffypillow Beautiful, clean, fantastic usability, all made even more impressive by the fact of it being a one man project. Well done, mate, I'll be watching this closely now.

            1 Reply Last reply Reply Quote 1
            • Hex
              Hex last edited by Hex

              Built and Installed nicely. Question: artwork missing? Game lists are all scrapped properly in ES

              1 Reply Last reply Reply Quote 0
              • fluffypillow
                fluffypillow last edited by

                @Hex the documentation is still work in progress, sorry about that! Right now the XML is used for the metadata only; instead of reading the files from a gamelist, for a given asset type Pegasus tries to find an image file that matches certain name patterns. For example, if your rom file is Contra (U).nes, and you want a box front art, it will check (at the moment) the following directories:

                • [directory of the rom]/media/
                • $HOME/.emulationstation/downloaded_images/

                for the following files:

                • Contra (U)-boxFront.jpg
                • Contra (U)-boxFront.png
                • Contra (U)-box_front.jpg
                • Contra (U)-box_front.png
                • Contra (U)-boxart2D.jpg
                • Contra (U)-boxart2D.png
                • Contra (U).jpg
                • Contra (U).png

                and use the first one it finds as the box art. Similarly for the other assets too. If you can read the code, you can find the full list of the currently supported suffixes in src/backend/Assets.cpp, but of course this is something I intend to document properly.

                Alturis 1 Reply Last reply Reply Quote 2
                • Hex
                  Hex last edited by

                  @fluffypillow Need any help with Pegasus? I am currently working on some features for ES so I am in good shape to contribute here too.

                  Also I would recommend putting the GitHub repo url in the first post. This prevents users from having to go fishing in the comments

                  1 Reply Last reply Reply Quote 2
                  • fluffypillow
                    fluffypillow last edited by

                    @Hex, thanks; it's still quite early in the development, I can't guarantee that even the project structure won't change while you work on a feature :) I'd like to complete the basic features first and release a beta, then there'll probably be enough feature requests to work on. If you've found some bugs or had any issues though, feel free to ping me!

                    1 Reply Last reply Reply Quote 1
                    • fluffypillow
                      fluffypillow last edited by

                      As for the weekly changelog,

                      • Gamepad layout editor is in the works; I've also spent the some time learning Inkscape to make it fancy (screenshots next week)
                      • Added OSX build testing
                      • Deployment improvements (this means I can make release packages with one command, and such a package will contain all the DLLs/SOs needed by the program)
                      1 Reply Last reply Reply Quote 1
                      • fluffypillow
                        fluffypillow last edited by

                        Here's how the vector looks so far: https://snag.gy/53KQGi.jpg (sorry for the misalignments, this was a test/work file)

                        1 Reply Last reply Reply Quote 0
                        • Allanbuzzy
                          Allanbuzzy last edited by

                          Considering the work of Pegasus is going well, I wonder if it's possible for us to switch from either ES or Pegasus via a setting on RetroPie. That'd make users not be mad when they can just switch frontends.

                          cafarellidigital 1 Reply Last reply Reply Quote 0
                          • cafarellidigital
                            cafarellidigital @Allanbuzzy last edited by

                            @Allanbuzzy I'm very excited about Pegasus, but I think it's too early to add it to the RetroPie script. Right now the only people who should be installing it are developers and testers, not the general public.

                            1 Reply Last reply Reply Quote 1
                            • shantigilbert
                              shantigilbert last edited by

                              @fluffypillow Pegasus looks great! thanks for sharing.

                              I am trying to compile it for Libreelec, but I ran into a problem, I get this error:

                              Project ERROR: Unknown module(s) in QT: qml

                              I am not sure this forum is the best place to discuss this, as its not related to RetroPie, but I didn't want to open an issue on Github as I am sure it is not a bug, but do you think you could help me figure out the error?

                              Thanks!

                              1 Reply Last reply Reply Quote 0
                              • fluffypillow
                                fluffypillow last edited by

                                @shantigilbert I'm not familiar with LibreELEC, but I can try it this afternoon. It seems some Qt modules are missing; on many distros you have to install them as separate packages. You'll need these parts:

                                • Qt 5.8 core
                                • QML
                                • Qt Quick 2 (may be a QML package with different name scheme on some distros)
                                • Multimedia (might be called as MultimediaQuick)
                                • Svg module
                                • Gamepad module
                                • Multimedia libs depending on the platform (eg. gstreamer1.0-omx on the Pi)

                                If these are not available, you might need to build Qt manually (which I did for the Pis). I'm not sure about the name of the packages, as it seems every distro calls them differently, or uses some complicated naming scheme.

                                Of course, I'll add these details to the build guide (which I actually started writing last night).

                                lilbud shantigilbert 2 Replies Last reply Reply Quote 0
                                • lilbud
                                  lilbud @fluffypillow last edited by

                                  @fluffypillow said

                                  Of course, I'll add these details to the build guide (which I actually started writing last night).

                                  Is this what the build guide will look like?
                                  0_1495625451403_e225b986-03af-40a1-a1b2-b8c3ae7e17f3-image.png

                                  1 Reply Last reply Reply Quote 4
                                  • fluffypillow
                                    fluffypillow last edited by

                                    Yeah, and here's me writing it:

                                    alt text

                                    lilbud 1 Reply Last reply Reply Quote 2
                                    • shantigilbert
                                      shantigilbert @fluffypillow last edited by

                                      @fluffypillow Thank you.
                                      I am building QT 5.8.0 from source, but I guess those modules don't get build. I am a newbie on compiling stuff from scratch on Linux so I will have to do some research as to how to compile them.

                                      Thanks for the reply!

                                      1 Reply Last reply Reply Quote 0
                                      • lilbud
                                        lilbud @fluffypillow last edited by

                                        @fluffypillow And someone reading how to build Pegasus
                                        0_1495641018871_555f995e-9667-4075-b962-9313cf691f99-image.png

                                        1 Reply Last reply Reply Quote 3
                                        • fluffypillow
                                          fluffypillow last edited by

                                          Actually, if you're building from source, by default the build system will try to build all Qt modules if possible. The output of the configure step shows it in detail what will Qt try to build. Make sure everything under QML and Qt Quick is selected ("yes"), except DirectX 12. You'll also need EGLFS under QPA backends, and at least one of the EGLFS details, that matches your device (eg. EGLFS Rasberry Pi). You'll probably want the X11 options off too.

                                          Yeah, building Qt is not really trivial.

                                          1 Reply Last reply Reply Quote 0
                                          • shantigilbert
                                            shantigilbert last edited by shantigilbert

                                            @fluffypillow could it be that I am compiling qtbase? (in my defense, it was the only thing I could find instructions for)

                                            1 Reply Last reply Reply Quote 0
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