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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • H
      honorio96 @fluffypillow
      last edited by

      @honorio96 on Windows you have to install video codecs (yes, I know, it's horrible). If you can play the file with Windows Media Player, it should work in Pegasus too. To see what codec a file uses, you can use eg. VLC, like this. I guess you could also just use some codec packs to play everything.

      Also in case someone has troubles with Steam videos, installing this and this made it work for me (the first one for video playback, the second for audio).

      I installed some codec and it worked perfectly.

      Thank's!

      1 Reply Last reply Reply Quote 1
      • fluffypillowF
        fluffypillow @cosmo0
        last edited by

        @cosmo0 it's just that I personally don't like XML for user-editable files, so I added an alternative. But that's completely optional, and ES files are still supported. The two implementations are separate though, so game_dirs.txt defines only in which directories Pegasus should look for collections/metadata.txt, similarly to how es_systems.cfg contains the path to the ROM dirs and possibly gamelist.xmls.

        1 Reply Last reply Reply Quote 0
        • fluffypillowF
          fluffypillow
          last edited by

          This week's progress:

          • French translation by @cosmo0
          • Minor fixes and optimizations

          (not too much due to other issues). I've also started working on the favorites support.

          AndersHPA 1 Reply Last reply Reply Quote 2
          • AndersHPA
            AndersHP @fluffypillow
            last edited by

            @fluffypillow said in Announcing Pegasus Frontend:

            I've also started working on the favorites support.

            Neat!

            My "Bubble Bobble" Themed Bartop Arcade
            My Gameboy

            1 Reply Last reply Reply Quote 0
            • fluffypillowF
              fluffypillow
              last edited by

              No changes this week due to being sick :/

              ClydeC 1 Reply Last reply Reply Quote 1
              • E
                EctoOne
                last edited by EctoOne

                So after 5 hours I finally managed to build a windows version that runs. Looking forward to try it out tomorrow. BUt I also have some questions, is it possible to hide my steam games or to deactivate the search for it? And is it possible to change the config path to the path of the exe? So that I can have a portable version running? I like to have all files in it's own folder, that makes editing files so much easier.

                Edit: Welp, i guess i should've read the thread a little more. I just found the pre build binaries and how to make a portable version.

                fluffypillowF 1 Reply Last reply Reply Quote 0
                • ClydeC
                  Clyde @fluffypillow
                  last edited by

                  @fluffypillow Get well soon!

                  1 Reply Last reply Reply Quote 2
                  • fluffypillowF
                    fluffypillow @EctoOne
                    last edited by

                    @ectoone Steam and ES2 can't be turned off right now, but it will be in the future.

                    DarksaviorD 1 Reply Last reply Reply Quote 1
                    • DarksaviorD
                      Darksavior @fluffypillow
                      last edited by Darksavior

                      @fluffypillow New bug. The names of games without art tend to disappear after playing a few games throughout the day today. Not all disappear. Not an issue with games with art. Loading a game after this happens doesn't bring the text back. A reboot fixes it. Not sure how to reproduce this other than loading games and exiting them throughout the day.

                      0_1526396424889_IMG_0061.JPG

                      fluffypillowF 1 Reply Last reply Reply Quote 0
                      • DeadStretchD
                        DeadStretch
                        last edited by

                        Reading through this whole thread I don't think the question I have was asked.

                        I am running a vertical CRT build and as far as it looking nice there are no real options.

                        I guess my question is would this frontend work with a vertical crt setup? Thanks

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                        • fluffypillowF
                          fluffypillow @Darksavior
                          last edited by

                          @darksavior hm that's interesting... might be some kind of memory usage issue? I wonder if it can be reproduced by continuously starting/stopping games, or reloading the theme with F5.

                          @DeadStretch sure, it should look something like this: pic

                          Might need to customize or create a theme if things are too small, but otherwise the program itself should work fine.

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                          • DeadStretchD
                            DeadStretch
                            last edited by DeadStretch

                            Awesome! Will mess with it tomorrow when I get some free time. Thanks.

                            [Edit] Did a quick install (and boy do I mean quick) and mine kinda looks like that screen, except if it was zoomed wayyyyy out. lol Looks like the real fun will start after work tomorrow. :D

                            Also wow at the load times! *refer back to posted jaw drops pics

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                            • fluffypillowF
                              fluffypillow
                              last edited by

                              While working on the favorites, I did some redesign on the game details page: https://webmshare.com/NRomm. What do you think?

                              T DeadStretchD 2 Replies Last reply Reply Quote 2
                              • T
                                tronkyfran @fluffypillow
                                last edited by

                                @fluffypillow thats awesome!!!!!

                                1 Reply Last reply Reply Quote 0
                                • DeadStretchD
                                  DeadStretch @fluffypillow
                                  last edited by DeadStretch

                                  @fluffypillow Hey just a few inquires.

                                  To start since I am running a CRT I have a run command script when launching a game is switched to 240p though while "outside" of a game it sets it to 480p (makes reading text much easier). I can launch games fine from the Pegasus FE it's when I exit the games is when I get this error: EGL Error: Could not create the egl surface: error = 0x300b What's even more weird after that error the command line says "Aborted" in which none of my controls work. I have to SSH in to reboot the system. Image

                                  My Google searches return stuff I don't know about though it's all for a Linux PC.

                                  Second I am having trouble following the links to find the information I am looking for. I am just trying to learn how to resize things. As you guessed everything is too small to read with my setup in Vertical. I followed all the links but I still can't find the documentation on how to customize everything.

                                  Thanks

                                  fluffypillowF 1 Reply Last reply Reply Quote 0
                                  • fluffypillowF
                                    fluffypillow @DeadStretch
                                    last edited by

                                    @deadstretch Hm that's an error in the low-level graphics code, happens when the driver couldn't create the program's window for some reason. Is this on a Pi right? How exactly do you change the resolution?

                                    For the vertical setup, I think you'll likely need to create a new theme (or modify the default one), as it's been designed mostly for larger resolutions. You can find the theme development documentation here, with two examples. If you want to hack the default theme (this will get ugly), it's code is here (look for pixelSize values).

                                    DeadStretchD 1 Reply Last reply Reply Quote 0
                                    • fluffypillowF
                                      fluffypillow
                                      last edited by

                                      I've just merged this week's progress, there's what changed:

                                      • Added favorite support
                                        • you can set them on the game info panel (see below)
                                        • technically, they are stored in a config file (~/.config/pegasus-frontend/favorites.txt); the intention with the standalone file is to separate the static game data (gamelists) from the user preferences
                                        • ES2 files are not changed, so if a game is marked as favorite there, it'll also keep staying favorite in Pegasus too. ES2 support will be disableable in the future.
                                        • The setting is saved in the background when you press the button
                                        • Theme API changes: the game.favorite field is now writable
                                        • Translators: the button labels are not translateable yet, but will be in the future (there'll likely be a set of common strings, like "Developer" and such)
                                      • Changed the game info panel (https://webmshare.com/NRomm)
                                        • it can be opened with Ctrl/Square/XBox-X/Nintendo-Y
                                        • the filter menu can now be opened with Shift/Triangle/Y/X
                                      • Fixed formatting not working in error messages
                                      1 Reply Last reply Reply Quote 1
                                      • DeadStretchD
                                        DeadStretch @fluffypillow
                                        last edited by

                                        @fluffypillow On a Pi 3b. The resolution switch happens from a run command on start/on end script.

                                        tvservice -c "NTSC 4:3 P" ; fbset -depth 8 ; fbset -depth 32; tvservice -s
                                        and
                                        tvservice -c "NTSC 4:3" ; fbset -depth 8 ; fbset -depth 32; tvservice -s

                                        I followed this guide to set it all up.

                                        I will look into the rest. Thanks.

                                        1 Reply Last reply Reply Quote 0
                                        • fluffypillowF
                                          fluffypillow
                                          last edited by

                                          No updates last week due to all kinds of unrelated issues, hopefully this one will be more productive. Maybe I could finally add that letter jump feature.

                                          halfmanhalfcakeH 1 Reply Last reply Reply Quote 0
                                          • halfmanhalfcakeH
                                            halfmanhalfcake @fluffypillow
                                            last edited by

                                            @fluffypillow Look forward to it.

                                            1 Reply Last reply Reply Quote 0
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