Categories

  • Get help and support from other RetroPie users

    27k Topics
    183k Posts
    O

    @JimmyFromTheBay Yes that is how i placed the files. It is probably the old version of retropie im using, which i really enjoyed this past years, no need for an update. Maybe it's time now to build a new one

  • General discussion relating to using RetroPie and gaming. Please do not use for help/support requests.

    3k Topics
    41k Posts
    roslofR

    @mitu said in FYI: Retroachievements will improve more:

    I expected 0.0 to make the game viewable area to be hugging the top size. I'm expecting the X/Y positions for the Custom AR to be anchored top left, so 0 vertical bias should fuse the image to the screen top.

    That's exactly the issue I reported. Switch to Vulkan and it will appear as you'd expect. The Y position is only wrong when using gl or glcore.

    Play with Bias Y and watch the viewable area in the background. You should see that one single frame where it appears where you'd expect before it pops into the incorrect position.

    ADDING: I searched online for others having the problem. They are. Most are using GL and are advising others to set Bias Y to 1. This "looks" correct, but is a terrible workaround for a fairly obvious bug, especially for those who mix render modes.

  • Show off your custom builds, themes, and splashscreens

    2k Topics
    36k Posts
    roslofR

    @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

    I don't have evidence but it's likely the cause.
    Not sure if removing the installed dependancies will cure it, so be careful, you have been warned !

    Thank you for the warning, @Folly
    Good news is that I did work with the script and upgraded dependencies, but was able to successfully compile lr-mame 0.278. I suspect that you also did a lot more experimentation than some of us, but I also suspect the general state of things for lr-mame is actually good to go.

  • Share your ideas and suggestions for RetroPie. You can also use this area for development discussion.

    2k Topics
    36k Posts
    FollyF

    @retropieuser555 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

    @Folly No sorry I meant the OSX Mame nightly built of 0.278. so standalone Mame works and boots up on my Raspberry pi 5. Games like Daytona USA, Dynamite Cop I tried and they booted. Only problem is I'm not getting audio, I imagine I need to add some dependancies or change some settings to get it to look for alsa

    Anyway, I'm building lr-mame first and if that works as well or if the fps is a significantly lower

    No problem running it directly on OSX.
    But if you like and can then try to run debian12 or above with mate desktop on your M1 and you can just install RetroPie on top. You can even use the raspberry pi binaries and you can also make the binaries for the rpi on your M1 (only 64bit though). mame compiles within an hour on the M1. If you have enough ram (16Mb+) then half an hour can be possible (vs 4-5 hours on an rpi).
    That is how I do it and these binaries are placed on the gdrives to share within the script. So if you want you could help me with that building lr-mame versions for example.

    I added code for creating model2/model3 ini files containing the systems that are model2 or model3 systems. that way the systems can be added to the next databases to be able to categorize model2 and model3 into separate roms folders.
    The commit of model2.ini can be found here.

    I also added the model2 data to the old 277 database here, so it's possible now to install model2 as a category and easily link the roms using the 277 database.
    Remember to update the script, then it will get the updated database too.

    With linking the roms remember to remove (&& /@good@/) in the search input option to link all model2 roms as most of them are marked "preliminary".

  • Get help and support for PetRockBlock's hardware

    390 Topics
    2k Posts
    H

    Hi! I use the Picade and really like it so far, is the ControlBlock about the same thing but with greater access to the GPIO and without the DAC/amp?

  • Announcements regarding our community
    34 Topics
    48 Posts
    BuZzB

    There has been a fair amount of forum spam in recent months.

    I will look to strengthen our anti spam measures, but I just wanted to thank everyone that flags it for us as it does help with deletion. Cheers!

Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.