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    Smoothing shaders for Snes/genesis games?

    Scheduled Pinned Locked Moved General Discussion and Gaming
    pixel smoothingretropiesnesgenesis
    8 Posts 4 Posters 7.1k Views
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    • D
      dirthurts
      last edited by

      This is probably sacrilege for many, but are there any pixel smoothing shaders for these emulators?
      The reason I'm asking, is I have some eye sensitivity issues and jagged edges tend to give me migraines. My brain just isn't good at auto correcting the pixel art and turning it into images, as much as I love it.

      I've been searching, but I'm having no luck. I would like something that produces an image something like this:
      alt text

      Is this possible?

      herb_fargusH 1 Reply Last reply Reply Quote 0
      • herb_fargusH
        herb_fargus administrators @dirthurts
        last edited by

        @dirthurts that example is closer to remastering than smoothing/shading.

        But anyways see here:

        https://retropie.org.uk/docs/Shaders-and-Smoothing/

        If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

        Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

        1 Reply Last reply Reply Quote 0
        • D
          dirthurts
          last edited by

          Thanks for the reply.

          I found the bi-linear filtering option, but it didn't do what I was hoping for.
          I've also not been able to identify/find definitions of what these various shaders do...
          Is there a list somewhere? The names are...less than descriptive.

          edmaul69E 1 Reply Last reply Reply Quote 0
          • edmaul69E
            edmaul69 @dirthurts
            last edited by

            @dirthurts did you try setting

            video_smooth = true
            

            In the retroarch.cfg for the system you are trying to play?

            D 1 Reply Last reply Reply Quote 0
            • D
              dirthurts @edmaul69
              last edited by

              @edmaul69 Indeed it is.

              edmaul69E 1 Reply Last reply Reply Quote 0
              • edmaul69E
                edmaul69 @dirthurts
                last edited by

                @dirthurts if you have video smooth on you wont see a single sharp pixel. So if you still have sharp pixels there is something wrong

                1 Reply Last reply Reply Quote 0
                • davejD
                  davej
                  last edited by

                  There is a shader preview repository with examples of how many shaders upscale a test image here. It doesn't include crt-pi but herb's link has examples of what that can do.

                  Note that many of those shaders will not run well or even at all on the Pi. In particular, the sort of algorithms used to upscale images in the way you want use techniques that are poorly suited to the Pi's GPU (i.e. they run very slowly).

                  1 Reply Last reply Reply Quote 0
                  • D
                    dirthurts
                    last edited by

                    Thanks davj. This is exactly what I needed. I'm checking it out now and it seems very helpful. Even if not all of them will run properly.

                    1 Reply Last reply Reply Quote 0
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