New Overlay: R-Type
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Just tried, but it's a no-show:
Copied dkong.zip.cfg into arcade ROMS folder,
it contains:input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/dkong.cfg input_overlay_enable = true input_overlay_opacity = 0.900000 input_overlay_scale = 1.000000
The overlays/arcade-bezels/dkong.cfg contains:
overlays = 1 overlay0_overlay = "dkong1280_udb.png" overlay0_rect = "0.0,0.0,1.0,1.0" overlay0_full_screen = true overlay0_descs = 0
And along it, the dkong1280_udb.png file is located also.... Hmmm... ?
Is it because my games run off USB? Or do I have to activate something, somewhere in the menus? It wouldn't work via the RGUI, said something regarding problems with the arcade folder, and that art wasn't added... -
@andershp I never had this case... ROM on USB could be the cause but not sure. I have no experience with game running from USB; may then drive ID is required to point to the right path ?!!
Just as a test: put both cfgs and the png in your rom folder. Remove any path from the cfg's, keeping only file name.
In this way ES should find all required files in your ROM folder. -
Didn't work. Even tried putting " " around the dkong.cfg .
Tried both in Pegasus and Emulationstation... Could it be something in my emulators/all/retroarch.cfg file? -
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@andershp said in New Overlay: R-Type:
Could it be something in my emulators/all/retroarch.cfg file?
NO, as rom cfg should "override" retroarch's general settings.
Can you also try with a different overlay ? It would not fit but just to see if you get it on screen (e.g. wizard of wor)
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Just tried renaming the Wizard of Wor png to dkong.png and changing the dkong.zip.cfg file to refer to this file also. Still nothing happens...
Also tried with gyruss, renaming files and references to correspond to this game, nothing happens here either... * scratching my head * ?
Here's some photos showing file names in the roms folder, and the contents of the CFG files. Maybe I missed something?
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Does runcommand.log show any error ?
("/dev/shm/runcommand.log") -
@udb23 What core are you using ? What is the error you get when trying to load overlay from RGUI?
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@AndersHP
As far as I understand when ROMS are placed on USB drive, that drive is mounted so that any "call" to /home/pi/RetroPie/ and subfolders is redirected to the USB folders instead of looking for them on SD as usual.
One more test you could try is edit the dkong.zip.cfg so that the reference to the other cfg includes full path: /home/pi/RetroPie/roms/arcade/dkong.cfg.
Similarly edit dkong.cfg to include full path to the png file.Unfortunately I don't have ROMS on USB so I cannot test.
Maybe @Buzz can help: any reason why overlays should not work the usual way when ROMS are on USB ?
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YAAAAAY, BRO!!
That totally did the trick.Overlay looks sooo good, so .... ahem... well... If you don't know what else to do... Keep 'em coming in 5:4 format :D :D :D
Also tested the Donkey Kong overlay in Gyruss, and it looks perfect there also.
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@andershp said in New Overlay: R-Type:
That totally did the trick.
Really happy that it finally works !
So we learned something new: when ROMs are on USB full path reference is needed.
Will add this to the readme.
@meleu: your script should be "upgraded" to consider this case too. -
@andershp said in New Overlay: R-Type:
Also tested the Donkey Kong overlay in Gyruss, and it looks perfect there also.
So the Gyruss overlay should be next....
maybe coming soon... ;-) -
@udb23 said in New Overlay: R-Type:
@meleu: your script should be "upgraded" to consider this case too.
Reading the last few posts above I wasn't able to confirm if @AndersHP tried to install using my script.
@AndersHP did you tried to install the overlays with rpie-art and it didn't work?
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@meleu yes, the GUI gave me an error regarding using the arcade folder, and then it stated that no art was installed. Should I try again, to get the exact error messages?
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@andershp said in New Overlay: R-Type:
Should I try again, to get the exact error messages?
Yes, please. But this time invoke the script like this:
bash -x ./rpie-art.sh 2> debug.txt
And use the script normally. Follow the steps you took to get those errors. When you are done with the script, the file
debug.txt
will be filled with valuable info for me to see what's going wrong. Then please post this file at ghostbin.com or something. -
Ghost bin gives me an internal server error. Never used the site before, but I will keep trying.
I updated the script but still got these three messages when choosing the 1280 donkey kong art:
"Unable to show the image.
(Note: there's no way to show an image using SSH.)""Warning!
We've had some problem with overlay art for "Donkey Kong (arcade)!
Update files from remote repository and try again. If the problem persists, report it at https://github.com/udb23/rpie-ovl/issues"."No art have been installed".
I used the debug function and got a TXT for my first attempt, then I reinstalled and deleted the debug.txt, and got a fresh one second time.
So I have both files for you to see... Whenever ghostbin will let me. Got another suggestion?
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Just tried the 1944 overlay. It installs the launching image fine. Cannot see any overlay, but that's probably because I'm on a 5:4 screen and the game area fills the entire screen.
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@andershp said in New Overlay: R-Type:
Also tested the Donkey Kong
Launching Image available too.
How does these 1080p launching images appear on you 1280x1024 display ? Rescaled or centered ?
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@andershp said in New Overlay: R-Type:
So I have both files for you to see... Whenever ghostbin will let me. Got another suggestion?
the best suggestion I have currently is http://codepad.org/ (not blocked by the proxy where I'm jailed when at work :) )
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Allright, here's the two debug.txt file contents:
First: http://codepad.org/fcEKpQJb
Second: http://codepad.org/Z8sLyqCyHope you can use it..
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