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    PSXtoPSP eboots or bin/cue files?

    Scheduled Pinned Locked Moved General Discussion and Gaming
    psx romsraspberry pi 3
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    • akafoxA
      akafox
      last edited by akafox

      Been a long time since i made a bpb from a psx rip..but yes I think you do..that way it can "mark" all the audio tracks. After you make it though you do not need the cue file.

      I am excited about chd support though...chds are even smaller (about 50mb less) great for a small micro sd card...

      People want things easy...but then complain that life is boring...

      1 Reply Last reply Reply Quote 0
      • BobHarrisB
        BobHarris
        last edited by BobHarris

        It's a bit of an old topic, but I would like to add that it seems eboots might not always work properly. To save on space I almost always use eboots instead of bin/cue files, but Metal Gear Solid: VR missions gave me problems. The game kept freezing during the first socom level. I replaced the eboot with the bin/cue file format and the freeze issue was gone. I downloaded the eboot from a reputable source, but I can't say for sure the problem did not lie in a bad conversion.

        Update: I just did the conversion myself using PSX2PSPv1.4.2 and that eboot worked fine, so I guess the eboot I had downloaded wasn't converted properly. But the point still stands: These things do happen and if size wasn't an issue I would choose the bin/cue format over eboot.

        Here is another example of someone running into freezing issues with a downloaded eboot:
        https://retropie.org.uk/forum/topic/14472/final-fantasy-vii-stuck
        The game seems to work fine untill you reach a certain point.

        Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

        EcksE 1 Reply Last reply Reply Quote 0
        • EcksE
          Ecks @BobHarris
          last edited by

          @bobharris said in PSXtoPSP eboots or bin/cue files?:

          It's a bit of an old topic, but I would like to add that it seems eboots might not always work properly. To save on space I almost always use eboots instead of bin/cue files, but Metal Gear Solid: VR missions gave me problems. The game kept freezing during the first socom level. I replaced the eboot with the bin/cue file format and the freeze issue was gone. I downloaded the eboot from a reputable source, but I can't say for sure the problem did not lie in a bad conversion.

          Update: I just did the conversion myself using PSX2PSPv1.4.2 and that eboot worked fine, so I guess the eboot I had downloaded wasn't converted properly. But the point still stands: These things do happen and if size wasn't an issue I would choose the bin/cue format over eboot.

          Here is another example of someone running into freezing issues with a downloaded eboot:
          https://retropie.org.uk/forum/topic/14472/final-fantasy-vii-stuck
          The game seems to work fine untill you reach a certain point.

          The thing is making the eboots are more stable than downloading it (not saying that you should download it) because for me all of my PS1 games back then i converted them all to bin/cue files just because i wanted to preserve my actual game disc's but still be able to play them on my PS1 (modded PS1) and now with the Pi i am happy i can be able to play them that way which i then used PSX2PSPv1.4.2 to make eboots instead so i could fit more games on the SD card and never had any problems unlike some people i know that downloaded their games instead and ended up having graphical issues or freezing issues and the games they're playing just like what i am playing is games such as Final Fantasy Tactics and Front Mission 3 which for Tactics i have seen they game was the characters weren't even on the ground they were floating up which when they saw my game everything was normal.

          But what i am getting at is most people that has done these eboot conversions was mainly for the PSP back then which eboots was always made to work on there perfectly but not on anything else and what i mean is i tried out his eboot on my PSP everything was working perfectly but when i would play it on PC i would get the same thing he gets (also my PSP does have a CFW but only use it to extract the ISO's from the UMD's).

          BobHarrisB 1 Reply Last reply Reply Quote 1
          • BobHarrisB
            BobHarris @Ecks
            last edited by

            @ecks Yes that might be what's happening. Sometimes ps1 games were a pain to get working on the psp. In PSX2PSP I would mess with the settings like Compression level, so games just might work using a certain pops (different psp firmware versions) on the psp.

            I will probably just buy a 128 gb flash drive which gives me enough space to store all my favorite ps1 games in the bin cue format.

            Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

            DarksaviorD 1 Reply Last reply Reply Quote 0
            • DarksaviorD
              Darksavior @BobHarris
              last edited by

              @bobharris I tend to stick with using the minimum compression level when converting to eboots. That seems to keep compatibility high. I also prefer it to keep a neater library. Hopefully in the future the mednafen psx emulator might be playable on the pi so we can convert to chd's instead.

              1 Reply Last reply Reply Quote 0
              • lilbudL
                lilbud
                last edited by

                Does anyone know if chd files are supported on the pi for ps1 games?

                Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                Backlog: http://backloggery.com/lilbud

                mediamogulM 1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator @lilbud
                  last edited by

                  @lilbud

                  It looks like support was added recently.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                  lilbudL 1 Reply Last reply Reply Quote 0
                  • lilbudL
                    lilbud @mediamogul
                    last edited by

                    @mediamogul from the looks of it, it only looks as though .chd support was added to beetle-psx. Which is only on PC.

                    Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                    Backlog: http://backloggery.com/lilbud

                    mediamogulM 1 Reply Last reply Reply Quote 0
                    • mediamogulM
                      mediamogul Global Moderator @lilbud
                      last edited by

                      @lilbud

                      Ah, seems you're right. That's a shame.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      1 Reply Last reply Reply Quote 0
                      • C
                        Cjax08
                        last edited by

                        Yea I can’t wait until someone awesome adds chd support for PCSX rearmed

                        lilbudL 1 Reply Last reply Reply Quote 1
                        • lilbudL
                          lilbud @Cjax08
                          last edited by

                          @cjax08 I'd also like the texture straightening ported to the pi. The thing that stops the jittering and moving of textures.

                          Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                          Backlog: http://backloggery.com/lilbud

                          1 Reply Last reply Reply Quote 0
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