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    Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons

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    • future.childF
      future.child @darknior
      last edited by

      @darknior said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

      You're not understand me. I don't have any problem with Atari800 emu.
      From the beginning i speak about the LIB RETRO ATARI 800 v3.1.0 emu, available from yesterday.
      https://github.com/r-type/libretro-atari800

      I think i do understand, this lib retro atari 800 v3.1.0 is a repackaged (port) version of the original Atari800 emulator.
      It still functions in the same way as the original does, using a config file, cmd options, gui or keyboard shortcuts.
      Try pressing F1 on your keyboard, it should show you the menu where you also can change gamma.

      1 Reply Last reply Reply Quote 1
      • darkniorD
        darknior
        last edited by

        @future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

        Try pressing F1 on your keyboard, it should show you the menu where you also can change gamma.

        Really really strange ... it is not in the RA philosophy ... maybe because the port is not done ...
        All the F1 options must move to the RA CORE options.

        I have try and my Keyboard and Joystick move to fast in the menu :(
        And i don't found the GAMMA option in th menu.
        And i don't found the CFG file on the PI, i don't know where is it saved to modify it manually.
        I think you know this emulator better than me.

        Life is game, just play it !

        future.childF 1 Reply Last reply Reply Quote 0
        • future.childF
          future.child @darknior
          last edited by

          @darknior

          Really really strange ... it is not in the RA philosophy ... maybe because the port is not done ...
          All the F1 options must move to the RA CORE options.

          That's one thing i don't get about it, as far as i can tell it's just the regulator emulator packaged as a core.
          There is still much work to be done, like having configuration done by RA, hotkey support, A5200 analog, various bugs etc.
          I chose to switch over to kat5200 because i saw no way to do these things without a huge rewrite.

          I have try and my Keyboard and Joystick move to fast in the menu :(
          And i don't found the GAMMA option in th menu.
          And i don't found the CFG file on the PI, i don't know where is it saved to modify it manually.
          I think you know this emulator better than me.

          Normaly the .atari800.cfg file is located in /home/pi, you could do sudo find / -name *atari800.cfgto find it.
          In the menu you should be able to find it under 'display settings' you could also try the following keyboard shortcuts :

          LAlt+LShift+1     Decrease tint (also called hue)
          LAlt+1            Increase tint
          LAlt+LShift+2     Decrease saturation (like TV Colour control)
          LAlt+2            Increase saturation
          LAlt+LShift+3     Decrease contrast (also called white level)
          LAlt+3            Increase contrast
          LAlt+LShift+4     Decrease brightness (also called black level)
          LAlt+4            Increase brightness
          LAlt+LShift+5     Decrease gamma adjustment
          LAlt+5            Increase gamma adjustment
          LAlt+LShift+6     Decrease color delay (Atari color adjustment potentiometer)
          LAlt+6            Increase color delay
          
          1 Reply Last reply Reply Quote 0
          • darkniorD
            darknior
            last edited by

            @future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

            Normaly the .atari800.cfg file is located in /home/pi,

            Ok you are right, and i understand, it's because it use the same CFG file than the real A800 emulator :(
            It were better to use an other one.

            Really this emulator works really fine. For me i think it is the best solution to update it.

            I fix the problem with COLOURS_NTSC_GAMMA=1.5

            For me there are two first problem with this emu :

            • It don't detect fine A5200 games and we must force the engine, and make a CFG file for each game :(
            • Mapping the joystick is not easy, we must know fine the original computer.

            But really if this emulator can evolve it will be the best to use all the RA options. All our global settings.
            It can be port on any other systems ... RA is always the best choice when available.
            The Border and Shaders already working fine.

            That's one thing i don't get about it, as far as i can tell it's just the regulator emulator packaged as a core.

            It's a first and hard step already done, i think it's a chance :)

            There is still much work to be done, like having configuration done by RA, hotkey support, A5200 analog, various bugs etc.
            I chose to switch over to kat5200 because i saw no way to do these things without a huge rewrite.

            I know it is more work, maybe because i'm not a real dev, but RA is the only real emulation future
            You are the only one to choose what you want to do.
            But is you work on RA i can help, test, and it will become an official RA engine with time :)

            Life is game, just play it !

            1 Reply Last reply Reply Quote 0
            • darkniorD
              darknior
              last edited by

              @future-child I have made a little set of games for A800 :)
              Only games i don't have on A2600 A5200 & A7200, and only best of games ... i found around the web because i don't know A800 and others, i discover for the first time lol

              I have take them with Trainer when possible because games are hard to play ... like i do on AMIGA, if you know some really cool games i miss, tell it to me like for games with trainers.

              I try them all on PI with your A800 and config file, and it's work really fine, it's bad but for the moment i don't know how to configure fine the RA emulator.
              Like i don't know this computer, i need your help if you have some free time.

              List of games not working for me, are there working for you ? Maybe there is a special setting ?

              • Encounter! (USA).xex
              • Karateka.atr
              • Koronis Rift (USA).atr
              • MULE (USA).atr
              • Space Harrier (Europe) [Final version].atr
              • Temple of Apshai Trilogy, The (USA).atr -> Ask me an other Disk ???
              • Robbo (Europe) (Pl) [T-En].xex -> It works it think but i can't do nothing in game
              • Zybex (Europe).xex -> It works it think but i can't do nothing in game

              List of games i don't know how to launch because there are multiple disc :

              • Alternate Reality - The City (USA) (Disk 1-1).atr
              • Alternate Reality - The Dungeon (USA) (Disk 1).atr
              • Eternal Dagger (USA) (Disk 1-1).atr
              • Guild of Thieves (Europe) (Disk 1).atr
              • Seven Cities of Gold, The (USA) (Disk 1).atr

              Complete List of games :

              Adventure Creator (USA).xex
              Air Support (USA).xex
              Alley Cat (USA).xex
              Alternate Reality - The City (USA) (Disk 1-1).atr
              Alternate Reality - The City (USA) (Disk 1-2).atr
              Alternate Reality - The City (USA) (Disk 2-1).atr
              Alternate Reality - The City (USA) (Disk 2-2).atr
              Alternate Reality - The Dungeon (USA) (Disk 0 Character).atr
              Alternate Reality - The Dungeon (USA) (Disk 1).atr
              Alternate Reality - The Dungeon (USA) (Disk 2-1).atr
              Alternate Reality - The Dungeon (USA) (Disk 2-2).atr
              Alternate Reality - The Dungeon (USA) (Disk 3-1).atr
              Alternate Reality - The Dungeon (USA) (Disk 3-2).atr
              Assault Force 3D (USA).atr
              BC's Quest For Tires (USA).xex
              Blue Max (USA).xex
              Bombjack (USA) [Hack CCA].xex
              Boulder Dash (USA).xex
              Boulder Dash 2 (USA).xex
              Bounty Bob Strikes Back! (USA).xex
              Bruce Lee (USA).xex
              Capture the Flag (USA).atr
              Cavelord (Europe) (De) [T-En by Jeff Kyle].xex
              Cavelord (Europe) (De) [T-Fr by The Cure].xex
              Cavernia (Europe) [T-En].xex
              Caverns of Mars (USA).xex
              Caverns of Mars 2 (USA).xex
              Deluxe Invaders (USA).xex
              Dimension X (USA).xex
              Drop Zone (Europe).xex
              Eidolon, The (USA).atr
              Encounter! (USA).xex
              Eternal Dagger (USA) (Disk 1-1).atr
              Eternal Dagger (USA) (Disk 1-2).atr
              Eternal Dagger (USA) (Disk 2-1 Dungeon).atr
              Eternal Dagger (USA) (Disk 2-2 Dungeon).atr
              Feud - The Graphic Adventure (Europe) [Hack noATR by Chaotic].xex
              Fort Apocalypse (USA) [Hack noATR].xex
              Goonies, The (USA).atr
              Great American Cross Country Road Race, The (USA) [Hack by Paul & IC].xex
              Guild of Thieves (Europe) (Disk 1).atr
              Guild of Thieves (Europe) (Disk 2).atr
              Henry's House (Europe).xex
              His Dark Majesty (Europe) (Pl) [T-En v1.01 by ShawnJefferson].atr
              International Karate (Europe).atr
              Jet Boot Jack (Europe).xex
              Joe Blade (Europe) [Hack by LPS].xex
              Journey to the Planets (USA).xex
              Jumpman (USA).atr
              Kaboom! (USA).xex
              Karateka (1985)(Broderbund).atr
              Karateka (USA) [Hack by Mian].xex
              Karateka.atr
              Keystone Kapers (USA) [Hack by PDoctor].xex
              Koronis Rift (USA).atr
              Lode Runner (USA).xex
              Mercenary - Escape From Targ (Europe) [Hack by Wzab].xex
              Mr. Do! (USA) [Trainer +8 lives].xex
              MULE (USA).atr
              Orc Attack (Europe).xex
              Picnic Paranoia (USA).xex
              Polar Pierre (Europe).xex
              Rainbow Walker (USA).xex
              Realm of Impossibility (USA).atr
              Robbo (Europe) (Pl) [T-En].xex
              Schreckenstein (Europe) (De).atr
              Seven Cities of Gold, The (USA) (Disk 1).atr
              Seven Cities of Gold, The (USA) (Disk 2).atr
              Shadow World (USA).xex
              Solo Flight (Europe).xex
              Space Harrier (Europe) [Final version].atr
              Spare Change (USA).atr
              Special Delivery (Europe).xex
              Star Raiders 2 (USA) [Hack by Flinx].xex
              Starquake (USA).xex
              Tagalon (Europe).xex
              Temple of Apshai Trilogy, The (USA).atr
              Trailblazer (USA) [Hack noATR].xex
              Vicky (Europe) (Pl) [Crack by Gumi-Krawco] [Trainer +2].xex
              Warhawk (Europe).xex
              Zeppelin (USA).xex
              Zybex (Europe).xex
              

              Life is game, just play it !

              future.childF 1 Reply Last reply Reply Quote 0
              • future.childF
                future.child @darknior
                last edited by

                @darknior
                I have tried Encounter! (1983)(Synapse Software)[Req OSb][k-file].atr (MD5 14B487B9A3D14F3F4E4B85692F8F8C4B) and Karateka (1985)(Broderbund).atr (MD5 CBA7371BB94D665F5EE1C455868CFEB9).
                Both are working well, so i guess the other roms will works as well.

                I do however specify a config file in emulators.cfg in which i setup emulation type etc. :

                atari800="/opt/retropie/emulators/atari800/bin/atari800 -config /opt/retropie/configs/atari800/atari800.cfg %ROM%" 
                

                I used the following config file for both roms:

                Atari 800 Emulator, Version 3.1.0
                ROM_OS_A_NTSC=
                ROM_OS_A_PAL=/home/pi/RetroPie/BIOS/ATARIOSA.ROM
                ROM_OS_B_NTSC=
                ROM_OS_AA00R10=
                ROM_OS_AA00R11=
                ROM_OS_BB00R1=
                ROM_OS_BB01R2=/home/pi/RetroPie/BIOS/ATARIXL.ROM
                ROM_OS_BB02R3=
                ROM_OS_BB02R3V4=
                ROM_OS_CC01R4=
                ROM_OS_BB01R3=
                ROM_OS_BB01R4=
                ROM_OS_BB01R59=
                ROM_OS_BB01R59A=
                ROM_5200=/home/pi/RetroPie/BIOS/5200.ROM
                ROM_5200_A=
                ROM_BASIC_A=
                ROM_BASIC_B=
                ROM_BASIC_C=/home/pi/RetroPie/BIOS/ATARIBAS.ROM
                ROM_XEGAME=
                ROM_400/800_CUSTOM=/home/pi/RetroPie/BIOS/ATARIOSB.ROM
                ROM_XL/XE_CUSTOM=
                ROM_5200_CUSTOM=
                ROM_BASIC_CUSTOM=
                ROM_XEGAME_CUSTOM=
                OS_400/800_VERSION=AUTO
                OS_XL/XE_VERSION=AUTO
                OS_5200_VERSION=AUTO
                BASIC_VERSION=AUTO
                XEGS_GAME_VERSION=AUTO
                ATARI_FILES_DIR=/home/pi/RetroPie/BIOS
                H1_DIR=
                H2_DIR=
                H3_DIR=
                H4_DIR=
                HD_READ_ONLY=1
                PRINT_COMMAND=lpr %s
                SCREEN_REFRESH_RATIO=1
                MACHINE_TYPE=Atari XL/XE
                RAM_SIZE=64
                DEFAULT_TV_MODE=PAL
                MOSAIC_RAM_NUM_BANKS=0
                AXLON_RAM_NUM_BANKS=0
                ENABLE_MAPRAM=1
                DISABLE_BASIC=1
                ENABLE_SIO_PATCH=1
                ENABLE_H_PATCH=1
                ENABLE_P_PATCH=1
                ENABLE_NEW_POKEY=1
                STEREO_POKEY=0
                SPEAKER_SOUND=1
                BUILTIN_BASIC=1
                KEYBOARD_LEDS=0
                F_KEYS=0
                BUILTIN_GAME=0
                KEYBOARD_DETACHED=0
                1200XL_JUMPER=0
                CFG_SAVE_ON_EXIT=0
                MIO_ROM=
                BLACK_BOX_ROM=
                XLD_D_ROM=
                XLD_V_ROM=
                CARTRIDGE_FILENAME=
                CARTRIDGE_TYPE=0
                CARTRIDGE_PIGGYBACK_FILENAME=
                CARTRIDGE_PIGGYBACK_TYPE=0
                CARTRIDGE_AUTOREBOOT=1
                CASSETTE_FILENAME=
                CASSETTE_LOADED=0
                CASSETTE_WRITE_PROTECT=0
                RTIME=1
                COLOURS_NTSC_SATURATION=0
                COLOURS_NTSC_CONTRAST=0
                COLOURS_NTSC_BRIGHTNESS=0
                COLOURS_NTSC_GAMMA=0.3
                COLOURS_NTSC_HUE=0
                COLOURS_NTSC_GTIA_DELAY=26.8
                COLOURS_NTSC_EXTERNAL_PALETTE=
                COLOURS_NTSC_EXTERNAL_PALETTE_LOADED=0
                COLOURS_NTSC_ADJUST_EXTERNAL_PALETTE=0
                COLOURS_PAL_SATURATION=0
                COLOURS_PAL_CONTRAST=0
                COLOURS_PAL_BRIGHTNESS=0
                COLOURS_PAL_GAMMA=0.3
                COLOURS_PAL_HUE=0
                COLOURS_PAL_GTIA_DELAY=23.2
                COLOURS_PAL_EXTERNAL_PALETTE=
                COLOURS_PAL_EXTERNAL_PALETTE_LOADED=0
                COLOURS_PAL_ADJUST_EXTERNAL_PALETTE=0
                ARTIFACT_NTSC=NONE
                ARTIFACT_PAL=NONE
                ARTIFACT_NTSC_MODE=0
                SCREEN_SHOW_SPEED=0
                SCREEN_SHOW_IO_ACTIVITY=1
                SCREEN_SHOW_IO_COUNTER=0
                SCREEN_SHOW_1200XL_LEDS=1
                SOUND_ENABLED=1
                SOUND_RATE=44100
                SOUND_BITS=16
                SOUND_FRAG_FRAMES=0
                SOUND_LATENCY=20
                VIDEO_FILTERING=1
                VIDEO_ZOOM=1.00
                SDL_JOY_0_ENABLED=1
                SDL_JOY_0_LEFT=260
                SDL_JOY_0_RIGHT=262
                SDL_JOY_0_UP=264
                SDL_JOY_0_DOWN=261
                SDL_JOY_0_TRIGGER=305
                SDL_JOY_USE_HAT=1
                SDL_JOY_0_SELECT=8
                SDL_JOY_0_START=9
                SDL_JOY_0_TRIGGER1=1
                SDL_JOY_0_TRIGGER2=2
                SDL_JOY_0_ASTERISK=0
                SDL_JOY_0_HASH=3
                SDL_JOY_0_OPTION=5
                SDL_JOY_1_ENABLED=0
                SDL_JOY_1_LEFT=97
                SDL_JOY_1_RIGHT=100
                SDL_JOY_1_UP=119
                SDL_JOY_1_DOWN=115
                SDL_JOY_1_TRIGGER=306
                

                I haven't gotten around to installing the retroarch-port but i doubt it has changed in functionality and still uses the same configuration parameters and methods (minus the custom settings i have in my version).

                As for the multi-disc roms, i load the first disc from retropie and in the emulator menu (F1) load the other disc(s) manually.

                1 Reply Last reply Reply Quote 0
                • darkniorD
                  darknior
                  last edited by darknior

                  With this config file, you are right. Encounter! and Karateka are starting fine now :D

                  • Karateka impossible to move or fight ... i can only run ... i think we must found the guide of these games to configure the game-pad. A long and hard work :(
                  • Konoris always block at the LUCASART logo, i try all my keyboard keys, and nothing append, it is not a Key config problem i think.
                  • MULE always write me REMOVE CARTRIDGE before the game start.
                  • Robbo has an analogical controler problem i think, because the character go top at start and after no more move.
                  • Space Harrier always crash at start on a pink screen.
                  • Zybex Start like before, but same, i can't do more than seing the title screen :(

                  As for the multi-disc roms, i load the first disc from retropie and in the emulator menu (F1) load the other disc(s) manually.

                  Is it possible to help user and make the loading AUTO ?
                  If not nobody will play these games :(

                  Life is game, just play it !

                  future.childF 1 Reply Last reply Reply Quote 0
                  • future.childF
                    future.child @darknior
                    last edited by

                    @darknior
                    Karateka needs a keyboard (for me only basic function works via controller), Konoris you could try F4 (= start), MULE works correct for me (MD5: C06EF1C6223A5A32600C3FAB3EE5C02F), Robbo you could try with -mouse st appended to runcommand, space harrier crashes for me as well (i'll see why), and zybex you could also try F4.

                    Nobody will make these games auto loading as the 400/800(XL)'s were no game consoles but home computers like the C64 and it would take away from accuracy, but anyone is welcome to try and hack it in as the code for this emulator is publicly available.

                    darkniorD 1 Reply Last reply Reply Quote 0
                    • darkniorD
                      darknior @future.child
                      last edited by

                      @future-child Karateka needs a keyboard (for me only basic function works via controller)

                      Yes it is, i finally play it with the keyx documentation : http://www.atarimania.com/8bit/boxes/hi_res/karateka_i_2.jpg
                      But it is so hard to use for players, and so bad because they miss some cool games.
                      On AMIGA it's cool because we can make .UAE to launch games with a complete setting to play the game.
                      That's missing on Atari, a setting file with the game name, auto load at start. To configure system and joypad.

                      Konoris you could try F4 (= start) / Zybex

                      It show the title screen, but no more. same for Zybex

                      MULE works correct too

                      But it ask for a joystick and it is impossible to play

                      space harrier crashes for me as well (i'll see why)

                      Why ?

                      Nobody will make these games auto loading as the 400/800(XL)'s were no game consoles but home computers like the C64 and it would take away from accuracy, but anyone is welcome to try and hack it in as the code for this emulator is publicly available.

                      Accuracy is not important, the users only want to use it and play A800 like a console. Like we do on AMIGA, if it is so hard to configure no one will use them. And really A800 is a part of video games history, the guys that like it must help other to discover it.
                      I don't know any ATARI computers, i only try to help.

                      Life is game, just play it !

                      1 Reply Last reply Reply Quote 0
                      • darkniorD
                        darknior
                        last edited by

                        I don't understand if it's possible to map Keyboard keys to joypad for games like Karateka for exemple.

                        Life is game, just play it !

                        1 Reply Last reply Reply Quote 0
                        • future.childF
                          future.child
                          last edited by

                          @darknior

                          Accuracy is not important, the users only want to use it and play A800 like a console. Like we do on AMIGA, if it is so hard to configure no one will use them. And really A800 is a part of video games history, the guys that like it must help other to discover it.
                          I don't know any ATARI computers, i only try to help.

                          I remember as a kid some floppy's would not load and needed translator, basic or some other special setting.
                          Afaik the amiga is of a later generation (Atari ST era ?) and has a larger user base than the older 400/800(XL) machines so community support would also be greater.
                          Someone could do a .UAE like port and create a database with load settings but i do not see this happening anytime soon.
                          As for accuracy not being important.... i think accuracy is a huge part of the experience (i.e. a graphically sophisticated version of pong just wouldn't be the same as the low-res monochrome original).

                          I don't understand if it's possible to map Keyboard keys to joypad for games like Karateka for exemple.

                          There are a few key's you can map to controller buttons, in my version i have added even more, but not all. You could create a python-uinput script to map joystick buttons to keyboard keys or something simmilar.
                          But personaly i think Atari800 emulator is far from being finished and in no condition to be added to retropie for the masses (of new users) to comfortably use.

                          Input mapping is where the kat5200 emulator is more flexible, you can assign your input via gui to whatever you want, and i find rom loading is easier.
                          You may want to fiddle with it on you desktop pc or install it from the experimental section of zerojay's addon.

                          darkniorD 1 Reply Last reply Reply Quote 0
                          • darkniorD
                            darknior @future.child
                            last edited by

                            Someone could do a .UAE like port and create a database with load settings but i do not see this happening anytime soon.

                            Yes it's a problem :(

                            As for accuracy not being important.... i think accuracy is a huge part of the experience (i.e. a graphically sophisticated version of pong just wouldn't be the same as the low-res monochrome original).

                            Yes for sure, game must be 100 % same as original, i speak about to make easy to launch them :)

                            There are a few key's you can map to controller buttons, in my version i have added even more, but not all. You could create a python-uinput script to map joystick buttons to keyboard keys or something simmilar.

                            I don't know how to do it, if one day you have time to do it for Karate as exemple, maybe it can help for some games ...

                            Input mapping is where the kat5200 emulator is more flexible, you can assign your input via gui to whatever you want, and i find rom loading is easier.
                            You may want to fiddle with it on you desktop pc or install it from the experimental section of zerojay's addon.

                            Yes for sure, i don't have try it on A800, only A5200.
                            It works very fine. I love it and his config menu.
                            But we have the same problem, we can't make a config file by game, to map gamepad like we want for each games ;)

                            Life is game, just play it !

                            future.childF 1 Reply Last reply Reply Quote 0
                            • future.childF
                              future.child @darknior
                              last edited by

                              @darknior

                              But we have the same problem, we can't make a config file by game, to map gamepad like we want for each games ;)

                              Well, there is a workaround for those that are intent on having per rom config’s

                              After configuring kat5200 for a specific rom you could backup the config database with this command:
                              cp /home/pi/.kat5200/kat5200.db3 /opt/retropie/configs/atari5200/config1.db3

                              You could then add the following to emulators.cfg:
                              kat5200_cfg1= "cp -f /opt/retropie/configs/atari5200/config1.db3 /home/pi/.kat5200/kat5200.db3 ;/usr/local/bin/kat5200 %ROM%"

                              And selecting the default emulator for the specific rom will launch it with these settings.
                              Keep in mind that a default config will also have to be backed up once and restored each time prior to loading other roms, automated by adjusting the runcommand.

                              I am working on a way to interact with the database based on retroarch configuration and rom crc but it’s more of an experiment in python programming than something intended to ever be released.

                              darkniorD 1 Reply Last reply Reply Quote 0
                              • darkniorD
                                darknior @future.child
                                last edited by

                                After configuring kat5200 for a specific rom you could backup the config database with this command:

                                Yes it's an idea. But each DB3 file take 10 Mo !!!!
                                It is really an excessive solution :( ... config will take more place than games + videos !
                                It can be the trick for the moment ... maybe ...
                                But it will also add many .cfg files ton launch the db3 files, and add many lines on the emulator.cfg ...

                                I am working on a way to interact with the database based on retroarch configuration and rom crc but it’s more of an experiment in python programming than something intended to ever be released.

                                If you can do it, i really prefer. It will be cleaner.
                                But using the 10 Mo DB file is really bad. So bad we can't include a CFG file by game, smaller and faster to load.

                                Life is game, just play it !

                                1 Reply Last reply Reply Quote 0
                                • darkniorD
                                  darknior
                                  last edited by

                                  Thanks @future-child :)
                                  I see your last update : https://github.com/zerojay/RetroPie-Extra/pull/268

                                  Kat5200 has been updated to v 0.8.0
                                  Combo key's are now natively supported so hardcoded exit buttons are no longer needed
                                  config.db3 can now be chosen with -config parameter in runcommand.

                                  Il will help a lot to configure it like a real RetroArch emulator :)

                                  It's cool too, if now it's easy to use multiple DB file.
                                  It will save many line in our emulator.cfg :)
                                  Maybe 4, or 5 DB files can be enough for all the games ?

                                  I don't remember, is this emulator can also launch Atari 800 games ?
                                  Because i can't choose it in ES for Atari 800 games.

                                  I have finish my MEDIA pack for Atari 800 games, may Photoshop ours to make them ... i will share it here with you ;)

                                  Life is game, just play it !

                                  future.childF 1 Reply Last reply Reply Quote 0
                                  • future.childF
                                    future.child @darknior
                                    last edited by

                                    @darknior yes, this will emulate A800 as well, zerojay has not made an entry for it in es_systems.cfg but it it can be manually added.

                                    As for how many db’s are needed, I wouldn’t know as I use a analog stick in combination with a numpad which should soon be replaced by the original a5200 controller connected to a custom controller (pic18f2550 programmed to send analog as joystick hid and numerical as keyboard hid).

                                    I have made a request to the author for a way to select the input profile from command line (since you can save different profiles In one db it could save a lot of space), hopefully it will be implemented.

                                    Z darkniorD 2 Replies Last reply Reply Quote 0
                                    • Z
                                      zerojay @future.child
                                      last edited by

                                      @future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

                                      @darknior yes, this will emulate A800 as well, zerojay has not made an entry for it in es_systems.cfg but it it can be manually added.

                                      As for how many db’s are needed, I wouldn’t know as I use a analog stick in combination with a numpad which should soon be replaced by the original a5200 controller connected to a custom controller (pic18f2550 programmed to send analog as joystick hid and numerical as keyboard hid).

                                      I have made a request to the author for a way to select the input profile from command line (since you can save different profiles In one db it could save a lot of space), hopefully it will be implemented.

                                      I haven't tested it for Atari 800. If someone wants to give it a shot and send a pull request, that would be good too.

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                                      • darkniorD
                                        darknior @future.child
                                        last edited by

                                        There are many other news :)
                                        Like the shader support, it's really cool !

                                        http://kat5200.jillybunch.com/index.html

                                         * Added : RetroArch GLSL shader support
                                         * Check for shaders here:
                                          - https://github.com/libretro/glsl-shaders
                                         * Added : Redesigned sound module 
                                         * -improves sound for many games
                                         * -added 48kHz Sound sample frequency
                                         * -Improves (fixes?) Linux sound using ALSA
                                         * Added : Combo Inputs
                                         * Added : User warned when input conficts occur
                                         * Added : User can make kat5200 portable
                                         * Added : -reset_config command line parameter
                                         * Added : Several conversions/homebrews to default database
                                         * Changed: -config loads alternate db3 config file
                                         * Fixed : Atari 800 Pitfall crash on start (Added LAX CPU op)
                                         * Fixed : CPU cycle counts for page crossing
                                         * Fixed : Input conflicts on 8-bit computer default profile 
                                         * Fixed : Atari 800 'A' key updates not loaded
                                         * Fixed : Recall state loads incorrect video/input profiles
                                         * Fixed : Simualte Analog needs to respect Sensitivity
                                         * Fixed : Couple of potential crashes
                                        
                                        Notes:
                                         * Only supporting modern OpenGL, no shaders on Raspberry Pi
                                           When obtaining shaders from the RetroArch site above, download
                                           the zip and extract somewhere reachable by kat5200
                                         * See Manual for portable use and importing shaders
                                        

                                        @future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

                                        I have made a request to the author for a way to select the input profile from command line (since you can save different profiles In one db it could save a lot of space), hopefully it will be implemented.

                                        Yes good idea, if we can select profile by command line it will fix near all our problems :)

                                        Life is game, just play it !

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                                        • darkniorD
                                          darknior
                                          last edited by

                                          Covers and Logo : https://retropie.org.uk/forum/topic/15354/my-remastered-atari-800-covers-and-logo

                                          Life is game, just play it !

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                                          • future.childF
                                            future.child
                                            last edited by future.child

                                            I have received an answer on the input profiles from the author:

                                            You can create different input profiles in the UI.  Then you can assign these to different ROMs in the Launcher.  It should match by CRC.
                                            It's not obvious you can do that and in the next version I am going to be changing the input system a bit, so I think the mechanism will change.  
                                            Let me know if it is not apparent how to do that or if it is not working for you.
                                            

                                            I have not tested this yet.
                                            Edit: I could not get this to work, and have contacted the author
                                            Edit 2: it works, it just missed an obvious step.
                                            I had to create a profile first and then go to File -> Launcher and there select the rom, deselect Use Defaults for input and assign a profile.

                                            As for Shader support, it's only for OpenGL, so no Pi yet.

                                            darkniorD 1 Reply Last reply Reply Quote 0
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