RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons

    Scheduled Pinned Locked Moved Ideas and Development
    409 Posts 26 Posters 178.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • future.childF
      future.child @darknior
      last edited by future.child

      @darknior said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

      @future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

      START + SELECT are already hardcoded (controller ID-0, button id's 8 & 9) for emulator exit, this only works if the joystick device is actually being opened (at least one button assigned a function to it).

      Do you speak about the A800 emu ? I'm ok for it and it's cool :)
      On the A5200 emu it don't work. Or it don't because i change the pad mapping ?

      It's hardcoded in both Atari800 and Kat5200, altough kat5200 only works for controller id-0 and when this controller has been assigned a function to it (unless it's assigned as input in the configuration it all keypresses are ignored).

      The KEY-ID is indeed an issue, only way i see around this is to create a update to the database prior to starting the emulator based off retroarch config. This is for the time being beyond me as i still have to delve deeper into the database layout and learn to interact with it, the emulator does seem to allow for sql updates via commandline.

      Yes it is a problem because you hard code for x360 pad but now i have more 8bitDo controllers, there are really better and perfect for old games. And each of them use different ID :(
      The only solution is to update the two emulators source code.
      Have you the source code ?

      The source code for Atari800 is located here.
      The source code for Kat5200 is located here.
      The source code for Kat5200 does get adjusted by my script as follows:

      sed -i -e '230d' /tmp/src/interface/ui.c
      sed -i '1221 a\
              if ((SDL_JoystickGetButton(g_pc_joy[0].joy_ptr,8) == SDL_PRESSED) && (SDL_JoystickGetButton(g_pc_joy[0].joy_ptr,9) == SDL_PRESSED))
      

      https://github.com/gabomdq/SDL_GameControllerDB

      This library permit to an emulator to works fine with all the controllers we want. like Retroarch do <3
      And the Joystick database is easier to update. PPSSPP use this library i think because i have add it my x360 Apator Receiver ID
      If we add this options to these two emulators there are already perfect. Working fine 100%.
      Maybe they they also miss Borders like on Retroarch :p

      Both Atari800 and Kat5200 use SDL for joystick support, i'm not sure if changing libraries is feasable, but you're welcome to try.
      Edit: I see it's not a replacement for SDL but a sort of lookup table, i'll look in to it.

      it works but I'd suggest instead of removing /etc/kat5200/atari5200.db3 to move the file over to $home/pi/.kat5200/ and change ownership to user pi. This because not all tables get recreated and result in strange errors.

      It's what i do, and i think it's the best solution.

      Also, as a sidenote, would it not be an idea to create a update section in the menu so the scriptmodules can be updated from within retropie ?

      For sure, for some emulators or games in retropie Setup it can be really cool to alone update settings and not install again all the emulator :(
      Here it can help, when we already install it, to update alone the BDD and other settings file.

      1 Reply Last reply Reply Quote 0
      • future.childF
        future.child @zerojay
        last edited by

        @zerojay said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

        @future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

        @zerojay it works but I'd suggest instead of removing /etc/kat5200/atari5200.db3 to move the file over to $home/pi/.kat5200/ and change ownership to user pi. This because not all tables get recreated and result in strange errors.
        Also, as a sidenote, would it not be an idea to create a update section in the menu so the scriptmodules can be updated from within retropie ?

        I'll do that, but that also sounds like an upstream bug that should be reported.
        Done: https://github.com/zerojay/RetroPie-Extra/commit/7328c1d00514cdeb33678f8e233f8d662d8f2bb0

        Thanks, for so far i have tested i found no other problems.
        I do believe the author intended for the database to be moved as it comes pre configured with a lot of data (settings based on rom-crc, input keycodes etc), so i think a bug report is not needed but will add it to the list of questions i am preparing.

        1 Reply Last reply Reply Quote 1
        • darkniorD
          darknior
          last edited by

          WOAW lr-a800 is out :D
          I have try some A800 games and A5200 and they works fine :)
          With all the cool Retroach feature ;)
          But for the moment i have a strange bug, the image has like a white filter. Not really beautiful :(

          Life is game, just play it !

          future.childF 1 Reply Last reply Reply Quote 0
          • future.childF
            future.child @darknior
            last edited by future.child

            @darknior Where is it ?

            Edit: the white filter over your image sounds like the gamma is set too high.
            Edit2: found it... but what makes this one (asside it being built as a single binary libretro core) differ from the one already available in scriptmodules/emulators ?

            darkniorD 1 Reply Last reply Reply Quote 0
            • darkniorD
              darknior @future.child
              last edited by

              @future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

              Edit: the white filter over your image sounds like the gamma is set too high.

              But where do you change it ? i don't found the option :(

              Edit2: found it... but what makes this one (asside it being built as a single binary libretro core) differ from the one already available in scriptmodules/emulators ?

              I don't know or understand what about you speak ?
              I don't have any A800/5200 emulator in retroarch before.
              But is it work fine with good gamma it let us use Boder, Joypad RA Mapping, Savestate, and maybe Fast and rewind ... i don't take time to try it many more ...

              Life is game, just play it !

              future.childF 1 Reply Last reply Reply Quote 0
              • future.childF
                future.child @darknior
                last edited by

                @darknior said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

                @future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

                Edit: the white filter over your image sounds like the gamma is set too high.

                But where do you change it ? i don't found the option :(

                In the config file is a entry to adjust gamma COLOURS_PAL_GAMMA=0.3 and COLOURS_NTSC_GAMMA=0.3.
                See this link.

                Edit2: found it... but what makes this one (asside it being built as a single binary libretro core) differ from the one already available in scriptmodules/emulators ?

                I don't know or understand what about you speak ?
                I don't have any A800/5200 emulator in retroarch before.

                It was available as a retropie optional install (see above link).

                But is it work fine with good gamma it let us use Boder, Joypad RA Mapping, Savestate, and maybe Fast and rewind ... i don't take time to try it many more ...

                This is new then, the normal Atari800 did not have (all of) this.
                I'll do an install just for the fun of it and see what's what.

                darkniorD 1 Reply Last reply Reply Quote 0
                • darkniorD
                  darknior @future.child
                  last edited by

                  @future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

                  In the config file is a entry to adjust gamma COLOURS_PAL_GAMMA=0.3 and COLOURS_NTSC_GAMMA=0.3.
                  See this link.

                  You're not understand me. I don't have any problem with Atari800 emu.
                  From the beginning i speak about the LIB RETRO ATARI 800 v3.1.0 emu, available from yesterday.

                  https://github.com/r-type/libretro-atari800
                  from
                  https://atari800.github.io/index.html
                  https://github.com/atari800/atari800

                  Like i don't found any think to fix GAMMA problem i try to use shader, it's only a proof of concept, because i never work on shader, but i can change GAMMA with it ... maybe it is the solution for us. You can try it as exemple ...

                  Create and use crt-gamma-pi.glclp

                  shaders = "1"
                  shader0 = "shaders/crt-pi.glsl"
                  filter_linear0 = "true"
                  wrap_mode0 = "clamp_to_border"
                  mipmap_input0 = "false"
                  alias0 = ""
                  float_framebuffer0 = "false"
                  srgb_framebuffer0 = "false"
                  parameters = "MASK_BRIGHTNESS;BLOOM_FACTOR;INPUT_GAMMA;OUTPUT_GAMMA"
                  MASK_BRIGHTNESS = "0.700000"
                  BLOOM_FACTOR = "0.300000"
                  INPUT_GAMMA = "2.400000"
                  OUTPUT_GAMMA = "1.200000"
                  

                  Life is game, just play it !

                  future.childF 1 Reply Last reply Reply Quote 0
                  • future.childF
                    future.child @darknior
                    last edited by

                    @darknior said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

                    You're not understand me. I don't have any problem with Atari800 emu.
                    From the beginning i speak about the LIB RETRO ATARI 800 v3.1.0 emu, available from yesterday.
                    https://github.com/r-type/libretro-atari800

                    I think i do understand, this lib retro atari 800 v3.1.0 is a repackaged (port) version of the original Atari800 emulator.
                    It still functions in the same way as the original does, using a config file, cmd options, gui or keyboard shortcuts.
                    Try pressing F1 on your keyboard, it should show you the menu where you also can change gamma.

                    1 Reply Last reply Reply Quote 1
                    • darkniorD
                      darknior
                      last edited by

                      @future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

                      Try pressing F1 on your keyboard, it should show you the menu where you also can change gamma.

                      Really really strange ... it is not in the RA philosophy ... maybe because the port is not done ...
                      All the F1 options must move to the RA CORE options.

                      I have try and my Keyboard and Joystick move to fast in the menu :(
                      And i don't found the GAMMA option in th menu.
                      And i don't found the CFG file on the PI, i don't know where is it saved to modify it manually.
                      I think you know this emulator better than me.

                      Life is game, just play it !

                      future.childF 1 Reply Last reply Reply Quote 0
                      • future.childF
                        future.child @darknior
                        last edited by

                        @darknior

                        Really really strange ... it is not in the RA philosophy ... maybe because the port is not done ...
                        All the F1 options must move to the RA CORE options.

                        That's one thing i don't get about it, as far as i can tell it's just the regulator emulator packaged as a core.
                        There is still much work to be done, like having configuration done by RA, hotkey support, A5200 analog, various bugs etc.
                        I chose to switch over to kat5200 because i saw no way to do these things without a huge rewrite.

                        I have try and my Keyboard and Joystick move to fast in the menu :(
                        And i don't found the GAMMA option in th menu.
                        And i don't found the CFG file on the PI, i don't know where is it saved to modify it manually.
                        I think you know this emulator better than me.

                        Normaly the .atari800.cfg file is located in /home/pi, you could do sudo find / -name *atari800.cfgto find it.
                        In the menu you should be able to find it under 'display settings' you could also try the following keyboard shortcuts :

                        LAlt+LShift+1     Decrease tint (also called hue)
                        LAlt+1            Increase tint
                        LAlt+LShift+2     Decrease saturation (like TV Colour control)
                        LAlt+2            Increase saturation
                        LAlt+LShift+3     Decrease contrast (also called white level)
                        LAlt+3            Increase contrast
                        LAlt+LShift+4     Decrease brightness (also called black level)
                        LAlt+4            Increase brightness
                        LAlt+LShift+5     Decrease gamma adjustment
                        LAlt+5            Increase gamma adjustment
                        LAlt+LShift+6     Decrease color delay (Atari color adjustment potentiometer)
                        LAlt+6            Increase color delay
                        
                        1 Reply Last reply Reply Quote 0
                        • darkniorD
                          darknior
                          last edited by

                          @future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

                          Normaly the .atari800.cfg file is located in /home/pi,

                          Ok you are right, and i understand, it's because it use the same CFG file than the real A800 emulator :(
                          It were better to use an other one.

                          Really this emulator works really fine. For me i think it is the best solution to update it.

                          I fix the problem with COLOURS_NTSC_GAMMA=1.5

                          For me there are two first problem with this emu :

                          • It don't detect fine A5200 games and we must force the engine, and make a CFG file for each game :(
                          • Mapping the joystick is not easy, we must know fine the original computer.

                          But really if this emulator can evolve it will be the best to use all the RA options. All our global settings.
                          It can be port on any other systems ... RA is always the best choice when available.
                          The Border and Shaders already working fine.

                          That's one thing i don't get about it, as far as i can tell it's just the regulator emulator packaged as a core.

                          It's a first and hard step already done, i think it's a chance :)

                          There is still much work to be done, like having configuration done by RA, hotkey support, A5200 analog, various bugs etc.
                          I chose to switch over to kat5200 because i saw no way to do these things without a huge rewrite.

                          I know it is more work, maybe because i'm not a real dev, but RA is the only real emulation future
                          You are the only one to choose what you want to do.
                          But is you work on RA i can help, test, and it will become an official RA engine with time :)

                          Life is game, just play it !

                          1 Reply Last reply Reply Quote 0
                          • darkniorD
                            darknior
                            last edited by

                            @future-child I have made a little set of games for A800 :)
                            Only games i don't have on A2600 A5200 & A7200, and only best of games ... i found around the web because i don't know A800 and others, i discover for the first time lol

                            I have take them with Trainer when possible because games are hard to play ... like i do on AMIGA, if you know some really cool games i miss, tell it to me like for games with trainers.

                            I try them all on PI with your A800 and config file, and it's work really fine, it's bad but for the moment i don't know how to configure fine the RA emulator.
                            Like i don't know this computer, i need your help if you have some free time.

                            List of games not working for me, are there working for you ? Maybe there is a special setting ?

                            • Encounter! (USA).xex
                            • Karateka.atr
                            • Koronis Rift (USA).atr
                            • MULE (USA).atr
                            • Space Harrier (Europe) [Final version].atr
                            • Temple of Apshai Trilogy, The (USA).atr -> Ask me an other Disk ???
                            • Robbo (Europe) (Pl) [T-En].xex -> It works it think but i can't do nothing in game
                            • Zybex (Europe).xex -> It works it think but i can't do nothing in game

                            List of games i don't know how to launch because there are multiple disc :

                            • Alternate Reality - The City (USA) (Disk 1-1).atr
                            • Alternate Reality - The Dungeon (USA) (Disk 1).atr
                            • Eternal Dagger (USA) (Disk 1-1).atr
                            • Guild of Thieves (Europe) (Disk 1).atr
                            • Seven Cities of Gold, The (USA) (Disk 1).atr

                            Complete List of games :

                            Adventure Creator (USA).xex
                            Air Support (USA).xex
                            Alley Cat (USA).xex
                            Alternate Reality - The City (USA) (Disk 1-1).atr
                            Alternate Reality - The City (USA) (Disk 1-2).atr
                            Alternate Reality - The City (USA) (Disk 2-1).atr
                            Alternate Reality - The City (USA) (Disk 2-2).atr
                            Alternate Reality - The Dungeon (USA) (Disk 0 Character).atr
                            Alternate Reality - The Dungeon (USA) (Disk 1).atr
                            Alternate Reality - The Dungeon (USA) (Disk 2-1).atr
                            Alternate Reality - The Dungeon (USA) (Disk 2-2).atr
                            Alternate Reality - The Dungeon (USA) (Disk 3-1).atr
                            Alternate Reality - The Dungeon (USA) (Disk 3-2).atr
                            Assault Force 3D (USA).atr
                            BC's Quest For Tires (USA).xex
                            Blue Max (USA).xex
                            Bombjack (USA) [Hack CCA].xex
                            Boulder Dash (USA).xex
                            Boulder Dash 2 (USA).xex
                            Bounty Bob Strikes Back! (USA).xex
                            Bruce Lee (USA).xex
                            Capture the Flag (USA).atr
                            Cavelord (Europe) (De) [T-En by Jeff Kyle].xex
                            Cavelord (Europe) (De) [T-Fr by The Cure].xex
                            Cavernia (Europe) [T-En].xex
                            Caverns of Mars (USA).xex
                            Caverns of Mars 2 (USA).xex
                            Deluxe Invaders (USA).xex
                            Dimension X (USA).xex
                            Drop Zone (Europe).xex
                            Eidolon, The (USA).atr
                            Encounter! (USA).xex
                            Eternal Dagger (USA) (Disk 1-1).atr
                            Eternal Dagger (USA) (Disk 1-2).atr
                            Eternal Dagger (USA) (Disk 2-1 Dungeon).atr
                            Eternal Dagger (USA) (Disk 2-2 Dungeon).atr
                            Feud - The Graphic Adventure (Europe) [Hack noATR by Chaotic].xex
                            Fort Apocalypse (USA) [Hack noATR].xex
                            Goonies, The (USA).atr
                            Great American Cross Country Road Race, The (USA) [Hack by Paul & IC].xex
                            Guild of Thieves (Europe) (Disk 1).atr
                            Guild of Thieves (Europe) (Disk 2).atr
                            Henry's House (Europe).xex
                            His Dark Majesty (Europe) (Pl) [T-En v1.01 by ShawnJefferson].atr
                            International Karate (Europe).atr
                            Jet Boot Jack (Europe).xex
                            Joe Blade (Europe) [Hack by LPS].xex
                            Journey to the Planets (USA).xex
                            Jumpman (USA).atr
                            Kaboom! (USA).xex
                            Karateka (1985)(Broderbund).atr
                            Karateka (USA) [Hack by Mian].xex
                            Karateka.atr
                            Keystone Kapers (USA) [Hack by PDoctor].xex
                            Koronis Rift (USA).atr
                            Lode Runner (USA).xex
                            Mercenary - Escape From Targ (Europe) [Hack by Wzab].xex
                            Mr. Do! (USA) [Trainer +8 lives].xex
                            MULE (USA).atr
                            Orc Attack (Europe).xex
                            Picnic Paranoia (USA).xex
                            Polar Pierre (Europe).xex
                            Rainbow Walker (USA).xex
                            Realm of Impossibility (USA).atr
                            Robbo (Europe) (Pl) [T-En].xex
                            Schreckenstein (Europe) (De).atr
                            Seven Cities of Gold, The (USA) (Disk 1).atr
                            Seven Cities of Gold, The (USA) (Disk 2).atr
                            Shadow World (USA).xex
                            Solo Flight (Europe).xex
                            Space Harrier (Europe) [Final version].atr
                            Spare Change (USA).atr
                            Special Delivery (Europe).xex
                            Star Raiders 2 (USA) [Hack by Flinx].xex
                            Starquake (USA).xex
                            Tagalon (Europe).xex
                            Temple of Apshai Trilogy, The (USA).atr
                            Trailblazer (USA) [Hack noATR].xex
                            Vicky (Europe) (Pl) [Crack by Gumi-Krawco] [Trainer +2].xex
                            Warhawk (Europe).xex
                            Zeppelin (USA).xex
                            Zybex (Europe).xex
                            

                            Life is game, just play it !

                            future.childF 1 Reply Last reply Reply Quote 0
                            • future.childF
                              future.child @darknior
                              last edited by

                              @darknior
                              I have tried Encounter! (1983)(Synapse Software)[Req OSb][k-file].atr (MD5 14B487B9A3D14F3F4E4B85692F8F8C4B) and Karateka (1985)(Broderbund).atr (MD5 CBA7371BB94D665F5EE1C455868CFEB9).
                              Both are working well, so i guess the other roms will works as well.

                              I do however specify a config file in emulators.cfg in which i setup emulation type etc. :

                              atari800="/opt/retropie/emulators/atari800/bin/atari800 -config /opt/retropie/configs/atari800/atari800.cfg %ROM%" 
                              

                              I used the following config file for both roms:

                              Atari 800 Emulator, Version 3.1.0
                              ROM_OS_A_NTSC=
                              ROM_OS_A_PAL=/home/pi/RetroPie/BIOS/ATARIOSA.ROM
                              ROM_OS_B_NTSC=
                              ROM_OS_AA00R10=
                              ROM_OS_AA00R11=
                              ROM_OS_BB00R1=
                              ROM_OS_BB01R2=/home/pi/RetroPie/BIOS/ATARIXL.ROM
                              ROM_OS_BB02R3=
                              ROM_OS_BB02R3V4=
                              ROM_OS_CC01R4=
                              ROM_OS_BB01R3=
                              ROM_OS_BB01R4=
                              ROM_OS_BB01R59=
                              ROM_OS_BB01R59A=
                              ROM_5200=/home/pi/RetroPie/BIOS/5200.ROM
                              ROM_5200_A=
                              ROM_BASIC_A=
                              ROM_BASIC_B=
                              ROM_BASIC_C=/home/pi/RetroPie/BIOS/ATARIBAS.ROM
                              ROM_XEGAME=
                              ROM_400/800_CUSTOM=/home/pi/RetroPie/BIOS/ATARIOSB.ROM
                              ROM_XL/XE_CUSTOM=
                              ROM_5200_CUSTOM=
                              ROM_BASIC_CUSTOM=
                              ROM_XEGAME_CUSTOM=
                              OS_400/800_VERSION=AUTO
                              OS_XL/XE_VERSION=AUTO
                              OS_5200_VERSION=AUTO
                              BASIC_VERSION=AUTO
                              XEGS_GAME_VERSION=AUTO
                              ATARI_FILES_DIR=/home/pi/RetroPie/BIOS
                              H1_DIR=
                              H2_DIR=
                              H3_DIR=
                              H4_DIR=
                              HD_READ_ONLY=1
                              PRINT_COMMAND=lpr %s
                              SCREEN_REFRESH_RATIO=1
                              MACHINE_TYPE=Atari XL/XE
                              RAM_SIZE=64
                              DEFAULT_TV_MODE=PAL
                              MOSAIC_RAM_NUM_BANKS=0
                              AXLON_RAM_NUM_BANKS=0
                              ENABLE_MAPRAM=1
                              DISABLE_BASIC=1
                              ENABLE_SIO_PATCH=1
                              ENABLE_H_PATCH=1
                              ENABLE_P_PATCH=1
                              ENABLE_NEW_POKEY=1
                              STEREO_POKEY=0
                              SPEAKER_SOUND=1
                              BUILTIN_BASIC=1
                              KEYBOARD_LEDS=0
                              F_KEYS=0
                              BUILTIN_GAME=0
                              KEYBOARD_DETACHED=0
                              1200XL_JUMPER=0
                              CFG_SAVE_ON_EXIT=0
                              MIO_ROM=
                              BLACK_BOX_ROM=
                              XLD_D_ROM=
                              XLD_V_ROM=
                              CARTRIDGE_FILENAME=
                              CARTRIDGE_TYPE=0
                              CARTRIDGE_PIGGYBACK_FILENAME=
                              CARTRIDGE_PIGGYBACK_TYPE=0
                              CARTRIDGE_AUTOREBOOT=1
                              CASSETTE_FILENAME=
                              CASSETTE_LOADED=0
                              CASSETTE_WRITE_PROTECT=0
                              RTIME=1
                              COLOURS_NTSC_SATURATION=0
                              COLOURS_NTSC_CONTRAST=0
                              COLOURS_NTSC_BRIGHTNESS=0
                              COLOURS_NTSC_GAMMA=0.3
                              COLOURS_NTSC_HUE=0
                              COLOURS_NTSC_GTIA_DELAY=26.8
                              COLOURS_NTSC_EXTERNAL_PALETTE=
                              COLOURS_NTSC_EXTERNAL_PALETTE_LOADED=0
                              COLOURS_NTSC_ADJUST_EXTERNAL_PALETTE=0
                              COLOURS_PAL_SATURATION=0
                              COLOURS_PAL_CONTRAST=0
                              COLOURS_PAL_BRIGHTNESS=0
                              COLOURS_PAL_GAMMA=0.3
                              COLOURS_PAL_HUE=0
                              COLOURS_PAL_GTIA_DELAY=23.2
                              COLOURS_PAL_EXTERNAL_PALETTE=
                              COLOURS_PAL_EXTERNAL_PALETTE_LOADED=0
                              COLOURS_PAL_ADJUST_EXTERNAL_PALETTE=0
                              ARTIFACT_NTSC=NONE
                              ARTIFACT_PAL=NONE
                              ARTIFACT_NTSC_MODE=0
                              SCREEN_SHOW_SPEED=0
                              SCREEN_SHOW_IO_ACTIVITY=1
                              SCREEN_SHOW_IO_COUNTER=0
                              SCREEN_SHOW_1200XL_LEDS=1
                              SOUND_ENABLED=1
                              SOUND_RATE=44100
                              SOUND_BITS=16
                              SOUND_FRAG_FRAMES=0
                              SOUND_LATENCY=20
                              VIDEO_FILTERING=1
                              VIDEO_ZOOM=1.00
                              SDL_JOY_0_ENABLED=1
                              SDL_JOY_0_LEFT=260
                              SDL_JOY_0_RIGHT=262
                              SDL_JOY_0_UP=264
                              SDL_JOY_0_DOWN=261
                              SDL_JOY_0_TRIGGER=305
                              SDL_JOY_USE_HAT=1
                              SDL_JOY_0_SELECT=8
                              SDL_JOY_0_START=9
                              SDL_JOY_0_TRIGGER1=1
                              SDL_JOY_0_TRIGGER2=2
                              SDL_JOY_0_ASTERISK=0
                              SDL_JOY_0_HASH=3
                              SDL_JOY_0_OPTION=5
                              SDL_JOY_1_ENABLED=0
                              SDL_JOY_1_LEFT=97
                              SDL_JOY_1_RIGHT=100
                              SDL_JOY_1_UP=119
                              SDL_JOY_1_DOWN=115
                              SDL_JOY_1_TRIGGER=306
                              

                              I haven't gotten around to installing the retroarch-port but i doubt it has changed in functionality and still uses the same configuration parameters and methods (minus the custom settings i have in my version).

                              As for the multi-disc roms, i load the first disc from retropie and in the emulator menu (F1) load the other disc(s) manually.

                              1 Reply Last reply Reply Quote 0
                              • darkniorD
                                darknior
                                last edited by darknior

                                With this config file, you are right. Encounter! and Karateka are starting fine now :D

                                • Karateka impossible to move or fight ... i can only run ... i think we must found the guide of these games to configure the game-pad. A long and hard work :(
                                • Konoris always block at the LUCASART logo, i try all my keyboard keys, and nothing append, it is not a Key config problem i think.
                                • MULE always write me REMOVE CARTRIDGE before the game start.
                                • Robbo has an analogical controler problem i think, because the character go top at start and after no more move.
                                • Space Harrier always crash at start on a pink screen.
                                • Zybex Start like before, but same, i can't do more than seing the title screen :(

                                As for the multi-disc roms, i load the first disc from retropie and in the emulator menu (F1) load the other disc(s) manually.

                                Is it possible to help user and make the loading AUTO ?
                                If not nobody will play these games :(

                                Life is game, just play it !

                                future.childF 1 Reply Last reply Reply Quote 0
                                • future.childF
                                  future.child @darknior
                                  last edited by

                                  @darknior
                                  Karateka needs a keyboard (for me only basic function works via controller), Konoris you could try F4 (= start), MULE works correct for me (MD5: C06EF1C6223A5A32600C3FAB3EE5C02F), Robbo you could try with -mouse st appended to runcommand, space harrier crashes for me as well (i'll see why), and zybex you could also try F4.

                                  Nobody will make these games auto loading as the 400/800(XL)'s were no game consoles but home computers like the C64 and it would take away from accuracy, but anyone is welcome to try and hack it in as the code for this emulator is publicly available.

                                  darkniorD 1 Reply Last reply Reply Quote 0
                                  • darkniorD
                                    darknior @future.child
                                    last edited by

                                    @future-child Karateka needs a keyboard (for me only basic function works via controller)

                                    Yes it is, i finally play it with the keyx documentation : http://www.atarimania.com/8bit/boxes/hi_res/karateka_i_2.jpg
                                    But it is so hard to use for players, and so bad because they miss some cool games.
                                    On AMIGA it's cool because we can make .UAE to launch games with a complete setting to play the game.
                                    That's missing on Atari, a setting file with the game name, auto load at start. To configure system and joypad.

                                    Konoris you could try F4 (= start) / Zybex

                                    It show the title screen, but no more. same for Zybex

                                    MULE works correct too

                                    But it ask for a joystick and it is impossible to play

                                    space harrier crashes for me as well (i'll see why)

                                    Why ?

                                    Nobody will make these games auto loading as the 400/800(XL)'s were no game consoles but home computers like the C64 and it would take away from accuracy, but anyone is welcome to try and hack it in as the code for this emulator is publicly available.

                                    Accuracy is not important, the users only want to use it and play A800 like a console. Like we do on AMIGA, if it is so hard to configure no one will use them. And really A800 is a part of video games history, the guys that like it must help other to discover it.
                                    I don't know any ATARI computers, i only try to help.

                                    Life is game, just play it !

                                    1 Reply Last reply Reply Quote 0
                                    • darkniorD
                                      darknior
                                      last edited by

                                      I don't understand if it's possible to map Keyboard keys to joypad for games like Karateka for exemple.

                                      Life is game, just play it !

                                      1 Reply Last reply Reply Quote 0
                                      • future.childF
                                        future.child
                                        last edited by

                                        @darknior

                                        Accuracy is not important, the users only want to use it and play A800 like a console. Like we do on AMIGA, if it is so hard to configure no one will use them. And really A800 is a part of video games history, the guys that like it must help other to discover it.
                                        I don't know any ATARI computers, i only try to help.

                                        I remember as a kid some floppy's would not load and needed translator, basic or some other special setting.
                                        Afaik the amiga is of a later generation (Atari ST era ?) and has a larger user base than the older 400/800(XL) machines so community support would also be greater.
                                        Someone could do a .UAE like port and create a database with load settings but i do not see this happening anytime soon.
                                        As for accuracy not being important.... i think accuracy is a huge part of the experience (i.e. a graphically sophisticated version of pong just wouldn't be the same as the low-res monochrome original).

                                        I don't understand if it's possible to map Keyboard keys to joypad for games like Karateka for exemple.

                                        There are a few key's you can map to controller buttons, in my version i have added even more, but not all. You could create a python-uinput script to map joystick buttons to keyboard keys or something simmilar.
                                        But personaly i think Atari800 emulator is far from being finished and in no condition to be added to retropie for the masses (of new users) to comfortably use.

                                        Input mapping is where the kat5200 emulator is more flexible, you can assign your input via gui to whatever you want, and i find rom loading is easier.
                                        You may want to fiddle with it on you desktop pc or install it from the experimental section of zerojay's addon.

                                        darkniorD 1 Reply Last reply Reply Quote 0
                                        • darkniorD
                                          darknior @future.child
                                          last edited by

                                          Someone could do a .UAE like port and create a database with load settings but i do not see this happening anytime soon.

                                          Yes it's a problem :(

                                          As for accuracy not being important.... i think accuracy is a huge part of the experience (i.e. a graphically sophisticated version of pong just wouldn't be the same as the low-res monochrome original).

                                          Yes for sure, game must be 100 % same as original, i speak about to make easy to launch them :)

                                          There are a few key's you can map to controller buttons, in my version i have added even more, but not all. You could create a python-uinput script to map joystick buttons to keyboard keys or something simmilar.

                                          I don't know how to do it, if one day you have time to do it for Karate as exemple, maybe it can help for some games ...

                                          Input mapping is where the kat5200 emulator is more flexible, you can assign your input via gui to whatever you want, and i find rom loading is easier.
                                          You may want to fiddle with it on you desktop pc or install it from the experimental section of zerojay's addon.

                                          Yes for sure, i don't have try it on A800, only A5200.
                                          It works very fine. I love it and his config menu.
                                          But we have the same problem, we can't make a config file by game, to map gamepad like we want for each games ;)

                                          Life is game, just play it !

                                          future.childF 1 Reply Last reply Reply Quote 0
                                          • future.childF
                                            future.child @darknior
                                            last edited by

                                            @darknior

                                            But we have the same problem, we can't make a config file by game, to map gamepad like we want for each games ;)

                                            Well, there is a workaround for those that are intent on having per rom config’s

                                            After configuring kat5200 for a specific rom you could backup the config database with this command:
                                            cp /home/pi/.kat5200/kat5200.db3 /opt/retropie/configs/atari5200/config1.db3

                                            You could then add the following to emulators.cfg:
                                            kat5200_cfg1= "cp -f /opt/retropie/configs/atari5200/config1.db3 /home/pi/.kat5200/kat5200.db3 ;/usr/local/bin/kat5200 %ROM%"

                                            And selecting the default emulator for the specific rom will launch it with these settings.
                                            Keep in mind that a default config will also have to be backed up once and restored each time prior to loading other roms, automated by adjusting the runcommand.

                                            I am working on a way to interact with the database based on retroarch configuration and rom crc but it’s more of an experiment in python programming than something intended to ever be released.

                                            darkniorD 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.