Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons
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@future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:
Also, as a sidenote, would it not be an idea to create a update section in the menu so the scriptmodules can be updated from within retropie ?
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@darknior said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:
@future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:
START + SELECT are already hardcoded (controller ID-0, button id's 8 & 9) for emulator exit, this only works if the joystick device is actually being opened (at least one button assigned a function to it).
Do you speak about the A800 emu ? I'm ok for it and it's cool :)
On the A5200 emu it don't work. Or it don't because i change the pad mapping ?It's hardcoded in both Atari800 and Kat5200, altough kat5200 only works for controller id-0 and when this controller has been assigned a function to it (unless it's assigned as input in the configuration it all keypresses are ignored).
The KEY-ID is indeed an issue, only way i see around this is to create a update to the database prior to starting the emulator based off retroarch config. This is for the time being beyond me as i still have to delve deeper into the database layout and learn to interact with it, the emulator does seem to allow for sql updates via commandline.
Yes it is a problem because you hard code for x360 pad but now i have more 8bitDo controllers, there are really better and perfect for old games. And each of them use different ID :(
The only solution is to update the two emulators source code.
Have you the source code ?The source code for Atari800 is located here.
The source code for Kat5200 is located here.
The source code for Kat5200 does get adjusted by my script as follows:sed -i -e '230d' /tmp/src/interface/ui.c sed -i '1221 a\ if ((SDL_JoystickGetButton(g_pc_joy[0].joy_ptr,8) == SDL_PRESSED) && (SDL_JoystickGetButton(g_pc_joy[0].joy_ptr,9) == SDL_PRESSED))
https://github.com/gabomdq/SDL_GameControllerDB
This library permit to an emulator to works fine with all the controllers we want. like Retroarch do <3
And the Joystick database is easier to update. PPSSPP use this library i think because i have add it my x360 Apator Receiver ID
If we add this options to these two emulators there are already perfect. Working fine 100%.
Maybe they they also miss Borders like on Retroarch :pBoth Atari800 and Kat5200 use SDL for joystick support, i'm not sure if changing libraries is feasable, but you're welcome to try.
Edit: I see it's not a replacement for SDL but a sort of lookup table, i'll look in to it.it works but I'd suggest instead of removing /etc/kat5200/atari5200.db3 to move the file over to $home/pi/.kat5200/ and change ownership to user pi. This because not all tables get recreated and result in strange errors.
It's what i do, and i think it's the best solution.
Also, as a sidenote, would it not be an idea to create a update section in the menu so the scriptmodules can be updated from within retropie ?
For sure, for some emulators or games in retropie Setup it can be really cool to alone update settings and not install again all the emulator :(
Here it can help, when we already install it, to update alone the BDD and other settings file. -
@zerojay said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:
@future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:
@zerojay it works but I'd suggest instead of removing /etc/kat5200/atari5200.db3 to move the file over to $home/pi/.kat5200/ and change ownership to user pi. This because not all tables get recreated and result in strange errors.
Also, as a sidenote, would it not be an idea to create a update section in the menu so the scriptmodules can be updated from within retropie ?I'll do that, but that also sounds like an upstream bug that should be reported.
Done: https://github.com/zerojay/RetroPie-Extra/commit/7328c1d00514cdeb33678f8e233f8d662d8f2bb0Thanks, for so far i have tested i found no other problems.
I do believe the author intended for the database to be moved as it comes pre configured with a lot of data (settings based on rom-crc, input keycodes etc), so i think a bug report is not needed but will add it to the list of questions i am preparing. -
WOAW lr-a800 is out :D
I have try some A800 games and A5200 and they works fine :)
With all the cool Retroach feature ;)
But for the moment i have a strange bug, the image has like a white filter. Not really beautiful :( -
@darknior Where is it ?
Edit: the white filter over your image sounds like the gamma is set too high.
Edit2: found it... but what makes this one (asside it being built as a single binary libretro core) differ from the one already available in scriptmodules/emulators ? -
@future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:
Edit: the white filter over your image sounds like the gamma is set too high.
But where do you change it ? i don't found the option :(
Edit2: found it... but what makes this one (asside it being built as a single binary libretro core) differ from the one already available in scriptmodules/emulators ?
I don't know or understand what about you speak ?
I don't have any A800/5200 emulator in retroarch before.
But is it work fine with good gamma it let us use Boder, Joypad RA Mapping, Savestate, and maybe Fast and rewind ... i don't take time to try it many more ... -
@darknior said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:
@future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:
Edit: the white filter over your image sounds like the gamma is set too high.
But where do you change it ? i don't found the option :(
In the config file is a entry to adjust gamma
COLOURS_PAL_GAMMA=0.3
andCOLOURS_NTSC_GAMMA=0.3
.
See this link.Edit2: found it... but what makes this one (asside it being built as a single binary libretro core) differ from the one already available in scriptmodules/emulators ?
I don't know or understand what about you speak ?
I don't have any A800/5200 emulator in retroarch before.It was available as a retropie optional install (see above link).
But is it work fine with good gamma it let us use Boder, Joypad RA Mapping, Savestate, and maybe Fast and rewind ... i don't take time to try it many more ...
This is new then, the normal Atari800 did not have (all of) this.
I'll do an install just for the fun of it and see what's what. -
@future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:
In the config file is a entry to adjust gamma COLOURS_PAL_GAMMA=0.3 and COLOURS_NTSC_GAMMA=0.3.
See this link.You're not understand me. I don't have any problem with Atari800 emu.
From the beginning i speak about the LIB RETRO ATARI 800 v3.1.0 emu, available from yesterday.https://github.com/r-type/libretro-atari800
from
https://atari800.github.io/index.html
https://github.com/atari800/atari800Like i don't found any think to fix GAMMA problem i try to use shader, it's only a proof of concept, because i never work on shader, but i can change GAMMA with it ... maybe it is the solution for us. You can try it as exemple ...
Create and use crt-gamma-pi.glclp
shaders = "1" shader0 = "shaders/crt-pi.glsl" filter_linear0 = "true" wrap_mode0 = "clamp_to_border" mipmap_input0 = "false" alias0 = "" float_framebuffer0 = "false" srgb_framebuffer0 = "false" parameters = "MASK_BRIGHTNESS;BLOOM_FACTOR;INPUT_GAMMA;OUTPUT_GAMMA" MASK_BRIGHTNESS = "0.700000" BLOOM_FACTOR = "0.300000" INPUT_GAMMA = "2.400000" OUTPUT_GAMMA = "1.200000"
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@darknior said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:
You're not understand me. I don't have any problem with Atari800 emu.
From the beginning i speak about the LIB RETRO ATARI 800 v3.1.0 emu, available from yesterday.
https://github.com/r-type/libretro-atari800I think i do understand, this lib retro atari 800 v3.1.0 is a repackaged (port) version of the original Atari800 emulator.
It still functions in the same way as the original does, using a config file, cmd options, gui or keyboard shortcuts.
Try pressing F1 on your keyboard, it should show you the menu where you also can change gamma. -
@future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:
Try pressing F1 on your keyboard, it should show you the menu where you also can change gamma.
Really really strange ... it is not in the RA philosophy ... maybe because the port is not done ...
All the F1 options must move to the RA CORE options.I have try and my Keyboard and Joystick move to fast in the menu :(
And i don't found the GAMMA option in th menu.
And i don't found the CFG file on the PI, i don't know where is it saved to modify it manually.
I think you know this emulator better than me. -
Really really strange ... it is not in the RA philosophy ... maybe because the port is not done ...
All the F1 options must move to the RA CORE options.That's one thing i don't get about it, as far as i can tell it's just the regulator emulator packaged as a core.
There is still much work to be done, like having configuration done by RA, hotkey support, A5200 analog, various bugs etc.
I chose to switch over to kat5200 because i saw no way to do these things without a huge rewrite.I have try and my Keyboard and Joystick move to fast in the menu :(
And i don't found the GAMMA option in th menu.
And i don't found the CFG file on the PI, i don't know where is it saved to modify it manually.
I think you know this emulator better than me.Normaly the
.atari800.cfg
file is located in/home/pi
, you could dosudo find / -name *atari800.cfg
to find it.
In the menu you should be able to find it under 'display settings' you could also try the following keyboard shortcuts :LAlt+LShift+1 Decrease tint (also called hue) LAlt+1 Increase tint LAlt+LShift+2 Decrease saturation (like TV Colour control) LAlt+2 Increase saturation LAlt+LShift+3 Decrease contrast (also called white level) LAlt+3 Increase contrast LAlt+LShift+4 Decrease brightness (also called black level) LAlt+4 Increase brightness LAlt+LShift+5 Decrease gamma adjustment LAlt+5 Increase gamma adjustment LAlt+LShift+6 Decrease color delay (Atari color adjustment potentiometer) LAlt+6 Increase color delay
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@future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:
Normaly the .atari800.cfg file is located in /home/pi,
Ok you are right, and i understand, it's because it use the same CFG file than the real A800 emulator :(
It were better to use an other one.Really this emulator works really fine. For me i think it is the best solution to update it.
I fix the problem with
COLOURS_NTSC_GAMMA=1.5
For me there are two first problem with this emu :
- It don't detect fine A5200 games and we must force the engine, and make a CFG file for each game :(
- Mapping the joystick is not easy, we must know fine the original computer.
But really if this emulator can evolve it will be the best to use all the RA options. All our global settings.
It can be port on any other systems ... RA is always the best choice when available.
The Border and Shaders already working fine.That's one thing i don't get about it, as far as i can tell it's just the regulator emulator packaged as a core.
It's a first and hard step already done, i think it's a chance :)
There is still much work to be done, like having configuration done by RA, hotkey support, A5200 analog, various bugs etc.
I chose to switch over to kat5200 because i saw no way to do these things without a huge rewrite.I know it is more work, maybe because i'm not a real dev, but RA is the only real emulation future
You are the only one to choose what you want to do.
But is you work on RA i can help, test, and it will become an official RA engine with time :) -
@future-child I have made a little set of games for A800 :)
Only games i don't have on A2600 A5200 & A7200, and only best of games ... i found around the web because i don't know A800 and others, i discover for the first time lolI have take them with Trainer when possible because games are hard to play ... like i do on AMIGA, if you know some really cool games i miss, tell it to me like for games with trainers.
I try them all on PI with your A800 and config file, and it's work really fine, it's bad but for the moment i don't know how to configure fine the RA emulator.
Like i don't know this computer, i need your help if you have some free time.List of games not working for me, are there working for you ? Maybe there is a special setting ?
- Encounter! (USA).xex
- Karateka.atr
- Koronis Rift (USA).atr
- MULE (USA).atr
- Space Harrier (Europe) [Final version].atr
- Temple of Apshai Trilogy, The (USA).atr -> Ask me an other Disk ???
- Robbo (Europe) (Pl) [T-En].xex -> It works it think but i can't do nothing in game
- Zybex (Europe).xex -> It works it think but i can't do nothing in game
List of games i don't know how to launch because there are multiple disc :
- Alternate Reality - The City (USA) (Disk 1-1).atr
- Alternate Reality - The Dungeon (USA) (Disk 1).atr
- Eternal Dagger (USA) (Disk 1-1).atr
- Guild of Thieves (Europe) (Disk 1).atr
- Seven Cities of Gold, The (USA) (Disk 1).atr
Complete List of games :
Adventure Creator (USA).xex Air Support (USA).xex Alley Cat (USA).xex Alternate Reality - The City (USA) (Disk 1-1).atr Alternate Reality - The City (USA) (Disk 1-2).atr Alternate Reality - The City (USA) (Disk 2-1).atr Alternate Reality - The City (USA) (Disk 2-2).atr Alternate Reality - The Dungeon (USA) (Disk 0 Character).atr Alternate Reality - The Dungeon (USA) (Disk 1).atr Alternate Reality - The Dungeon (USA) (Disk 2-1).atr Alternate Reality - The Dungeon (USA) (Disk 2-2).atr Alternate Reality - The Dungeon (USA) (Disk 3-1).atr Alternate Reality - The Dungeon (USA) (Disk 3-2).atr Assault Force 3D (USA).atr BC's Quest For Tires (USA).xex Blue Max (USA).xex Bombjack (USA) [Hack CCA].xex Boulder Dash (USA).xex Boulder Dash 2 (USA).xex Bounty Bob Strikes Back! (USA).xex Bruce Lee (USA).xex Capture the Flag (USA).atr Cavelord (Europe) (De) [T-En by Jeff Kyle].xex Cavelord (Europe) (De) [T-Fr by The Cure].xex Cavernia (Europe) [T-En].xex Caverns of Mars (USA).xex Caverns of Mars 2 (USA).xex Deluxe Invaders (USA).xex Dimension X (USA).xex Drop Zone (Europe).xex Eidolon, The (USA).atr Encounter! (USA).xex Eternal Dagger (USA) (Disk 1-1).atr Eternal Dagger (USA) (Disk 1-2).atr Eternal Dagger (USA) (Disk 2-1 Dungeon).atr Eternal Dagger (USA) (Disk 2-2 Dungeon).atr Feud - The Graphic Adventure (Europe) [Hack noATR by Chaotic].xex Fort Apocalypse (USA) [Hack noATR].xex Goonies, The (USA).atr Great American Cross Country Road Race, The (USA) [Hack by Paul & IC].xex Guild of Thieves (Europe) (Disk 1).atr Guild of Thieves (Europe) (Disk 2).atr Henry's House (Europe).xex His Dark Majesty (Europe) (Pl) [T-En v1.01 by ShawnJefferson].atr International Karate (Europe).atr Jet Boot Jack (Europe).xex Joe Blade (Europe) [Hack by LPS].xex Journey to the Planets (USA).xex Jumpman (USA).atr Kaboom! (USA).xex Karateka (1985)(Broderbund).atr Karateka (USA) [Hack by Mian].xex Karateka.atr Keystone Kapers (USA) [Hack by PDoctor].xex Koronis Rift (USA).atr Lode Runner (USA).xex Mercenary - Escape From Targ (Europe) [Hack by Wzab].xex Mr. Do! (USA) [Trainer +8 lives].xex MULE (USA).atr Orc Attack (Europe).xex Picnic Paranoia (USA).xex Polar Pierre (Europe).xex Rainbow Walker (USA).xex Realm of Impossibility (USA).atr Robbo (Europe) (Pl) [T-En].xex Schreckenstein (Europe) (De).atr Seven Cities of Gold, The (USA) (Disk 1).atr Seven Cities of Gold, The (USA) (Disk 2).atr Shadow World (USA).xex Solo Flight (Europe).xex Space Harrier (Europe) [Final version].atr Spare Change (USA).atr Special Delivery (Europe).xex Star Raiders 2 (USA) [Hack by Flinx].xex Starquake (USA).xex Tagalon (Europe).xex Temple of Apshai Trilogy, The (USA).atr Trailblazer (USA) [Hack noATR].xex Vicky (Europe) (Pl) [Crack by Gumi-Krawco] [Trainer +2].xex Warhawk (Europe).xex Zeppelin (USA).xex Zybex (Europe).xex
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@darknior
I have triedEncounter! (1983)(Synapse Software)[Req OSb][k-file].atr (MD5 14B487B9A3D14F3F4E4B85692F8F8C4B)
andKarateka (1985)(Broderbund).atr (MD5 CBA7371BB94D665F5EE1C455868CFEB9)
.
Both are working well, so i guess the other roms will works as well.I do however specify a config file in emulators.cfg in which i setup emulation type etc. :
atari800="/opt/retropie/emulators/atari800/bin/atari800 -config /opt/retropie/configs/atari800/atari800.cfg %ROM%"
I used the following config file for both roms:
Atari 800 Emulator, Version 3.1.0 ROM_OS_A_NTSC= ROM_OS_A_PAL=/home/pi/RetroPie/BIOS/ATARIOSA.ROM ROM_OS_B_NTSC= ROM_OS_AA00R10= ROM_OS_AA00R11= ROM_OS_BB00R1= ROM_OS_BB01R2=/home/pi/RetroPie/BIOS/ATARIXL.ROM ROM_OS_BB02R3= ROM_OS_BB02R3V4= ROM_OS_CC01R4= ROM_OS_BB01R3= ROM_OS_BB01R4= ROM_OS_BB01R59= ROM_OS_BB01R59A= ROM_5200=/home/pi/RetroPie/BIOS/5200.ROM ROM_5200_A= ROM_BASIC_A= ROM_BASIC_B= ROM_BASIC_C=/home/pi/RetroPie/BIOS/ATARIBAS.ROM ROM_XEGAME= ROM_400/800_CUSTOM=/home/pi/RetroPie/BIOS/ATARIOSB.ROM ROM_XL/XE_CUSTOM= ROM_5200_CUSTOM= ROM_BASIC_CUSTOM= ROM_XEGAME_CUSTOM= OS_400/800_VERSION=AUTO OS_XL/XE_VERSION=AUTO OS_5200_VERSION=AUTO BASIC_VERSION=AUTO XEGS_GAME_VERSION=AUTO ATARI_FILES_DIR=/home/pi/RetroPie/BIOS H1_DIR= H2_DIR= H3_DIR= H4_DIR= HD_READ_ONLY=1 PRINT_COMMAND=lpr %s SCREEN_REFRESH_RATIO=1 MACHINE_TYPE=Atari XL/XE RAM_SIZE=64 DEFAULT_TV_MODE=PAL MOSAIC_RAM_NUM_BANKS=0 AXLON_RAM_NUM_BANKS=0 ENABLE_MAPRAM=1 DISABLE_BASIC=1 ENABLE_SIO_PATCH=1 ENABLE_H_PATCH=1 ENABLE_P_PATCH=1 ENABLE_NEW_POKEY=1 STEREO_POKEY=0 SPEAKER_SOUND=1 BUILTIN_BASIC=1 KEYBOARD_LEDS=0 F_KEYS=0 BUILTIN_GAME=0 KEYBOARD_DETACHED=0 1200XL_JUMPER=0 CFG_SAVE_ON_EXIT=0 MIO_ROM= BLACK_BOX_ROM= XLD_D_ROM= XLD_V_ROM= CARTRIDGE_FILENAME= CARTRIDGE_TYPE=0 CARTRIDGE_PIGGYBACK_FILENAME= CARTRIDGE_PIGGYBACK_TYPE=0 CARTRIDGE_AUTOREBOOT=1 CASSETTE_FILENAME= CASSETTE_LOADED=0 CASSETTE_WRITE_PROTECT=0 RTIME=1 COLOURS_NTSC_SATURATION=0 COLOURS_NTSC_CONTRAST=0 COLOURS_NTSC_BRIGHTNESS=0 COLOURS_NTSC_GAMMA=0.3 COLOURS_NTSC_HUE=0 COLOURS_NTSC_GTIA_DELAY=26.8 COLOURS_NTSC_EXTERNAL_PALETTE= COLOURS_NTSC_EXTERNAL_PALETTE_LOADED=0 COLOURS_NTSC_ADJUST_EXTERNAL_PALETTE=0 COLOURS_PAL_SATURATION=0 COLOURS_PAL_CONTRAST=0 COLOURS_PAL_BRIGHTNESS=0 COLOURS_PAL_GAMMA=0.3 COLOURS_PAL_HUE=0 COLOURS_PAL_GTIA_DELAY=23.2 COLOURS_PAL_EXTERNAL_PALETTE= COLOURS_PAL_EXTERNAL_PALETTE_LOADED=0 COLOURS_PAL_ADJUST_EXTERNAL_PALETTE=0 ARTIFACT_NTSC=NONE ARTIFACT_PAL=NONE ARTIFACT_NTSC_MODE=0 SCREEN_SHOW_SPEED=0 SCREEN_SHOW_IO_ACTIVITY=1 SCREEN_SHOW_IO_COUNTER=0 SCREEN_SHOW_1200XL_LEDS=1 SOUND_ENABLED=1 SOUND_RATE=44100 SOUND_BITS=16 SOUND_FRAG_FRAMES=0 SOUND_LATENCY=20 VIDEO_FILTERING=1 VIDEO_ZOOM=1.00 SDL_JOY_0_ENABLED=1 SDL_JOY_0_LEFT=260 SDL_JOY_0_RIGHT=262 SDL_JOY_0_UP=264 SDL_JOY_0_DOWN=261 SDL_JOY_0_TRIGGER=305 SDL_JOY_USE_HAT=1 SDL_JOY_0_SELECT=8 SDL_JOY_0_START=9 SDL_JOY_0_TRIGGER1=1 SDL_JOY_0_TRIGGER2=2 SDL_JOY_0_ASTERISK=0 SDL_JOY_0_HASH=3 SDL_JOY_0_OPTION=5 SDL_JOY_1_ENABLED=0 SDL_JOY_1_LEFT=97 SDL_JOY_1_RIGHT=100 SDL_JOY_1_UP=119 SDL_JOY_1_DOWN=115 SDL_JOY_1_TRIGGER=306
I haven't gotten around to installing the retroarch-port but i doubt it has changed in functionality and still uses the same configuration parameters and methods (minus the custom settings i have in my version).
As for the multi-disc roms, i load the first disc from retropie and in the emulator menu (F1) load the other disc(s) manually.
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With this config file, you are right. Encounter! and Karateka are starting fine now :D
- Karateka impossible to move or fight ... i can only run ... i think we must found the guide of these games to configure the game-pad. A long and hard work :(
- Konoris always block at the LUCASART logo, i try all my keyboard keys, and nothing append, it is not a Key config problem i think.
- MULE always write me REMOVE CARTRIDGE before the game start.
- Robbo has an analogical controler problem i think, because the character go top at start and after no more move.
- Space Harrier always crash at start on a pink screen.
- Zybex Start like before, but same, i can't do more than seing the title screen :(
As for the multi-disc roms, i load the first disc from retropie and in the emulator menu (F1) load the other disc(s) manually.
Is it possible to help user and make the loading AUTO ?
If not nobody will play these games :( -
@darknior
Karateka needs a keyboard (for me only basic function works via controller), Konoris you could try F4 (= start), MULE works correct for me (MD5: C06EF1C6223A5A32600C3FAB3EE5C02F), Robbo you could try with -mouse st appended to runcommand, space harrier crashes for me as well (i'll see why), and zybex you could also try F4.Nobody will make these games auto loading as the 400/800(XL)'s were no game consoles but home computers like the C64 and it would take away from accuracy, but anyone is welcome to try and hack it in as the code for this emulator is publicly available.
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@future-child Karateka needs a keyboard (for me only basic function works via controller)
Yes it is, i finally play it with the keyx documentation : http://www.atarimania.com/8bit/boxes/hi_res/karateka_i_2.jpg
But it is so hard to use for players, and so bad because they miss some cool games.
On AMIGA it's cool because we can make .UAE to launch games with a complete setting to play the game.
That's missing on Atari, a setting file with the game name, auto load at start. To configure system and joypad.Konoris you could try F4 (= start) / Zybex
It show the title screen, but no more. same for Zybex
MULE works correct too
But it ask for a joystick and it is impossible to play
space harrier crashes for me as well (i'll see why)
Why ?
Nobody will make these games auto loading as the 400/800(XL)'s were no game consoles but home computers like the C64 and it would take away from accuracy, but anyone is welcome to try and hack it in as the code for this emulator is publicly available.
Accuracy is not important, the users only want to use it and play A800 like a console. Like we do on AMIGA, if it is so hard to configure no one will use them. And really A800 is a part of video games history, the guys that like it must help other to discover it.
I don't know any ATARI computers, i only try to help. -
I don't understand if it's possible to map Keyboard keys to joypad for games like Karateka for exemple.
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Accuracy is not important, the users only want to use it and play A800 like a console. Like we do on AMIGA, if it is so hard to configure no one will use them. And really A800 is a part of video games history, the guys that like it must help other to discover it.
I don't know any ATARI computers, i only try to help.I remember as a kid some floppy's would not load and needed translator, basic or some other special setting.
Afaik the amiga is of a later generation (Atari ST era ?) and has a larger user base than the older 400/800(XL) machines so community support would also be greater.
Someone could do a .UAE like port and create a database with load settings but i do not see this happening anytime soon.
As for accuracy not being important.... i think accuracy is a huge part of the experience (i.e. a graphically sophisticated version of pong just wouldn't be the same as the low-res monochrome original).I don't understand if it's possible to map Keyboard keys to joypad for games like Karateka for exemple.
There are a few key's you can map to controller buttons, in my version i have added even more, but not all. You could create a python-uinput script to map joystick buttons to keyboard keys or something simmilar.
But personaly i think Atari800 emulator is far from being finished and in no condition to be added to retropie for the masses (of new users) to comfortably use.Input mapping is where the kat5200 emulator is more flexible, you can assign your input via gui to whatever you want, and i find rom loading is easier.
You may want to fiddle with it on you desktop pc or install it from the experimental section of zerojay's addon. -
Someone could do a .UAE like port and create a database with load settings but i do not see this happening anytime soon.
Yes it's a problem :(
As for accuracy not being important.... i think accuracy is a huge part of the experience (i.e. a graphically sophisticated version of pong just wouldn't be the same as the low-res monochrome original).
Yes for sure, game must be 100 % same as original, i speak about to make easy to launch them :)
There are a few key's you can map to controller buttons, in my version i have added even more, but not all. You could create a python-uinput script to map joystick buttons to keyboard keys or something simmilar.
I don't know how to do it, if one day you have time to do it for Karate as exemple, maybe it can help for some games ...
Input mapping is where the kat5200 emulator is more flexible, you can assign your input via gui to whatever you want, and i find rom loading is easier.
You may want to fiddle with it on you desktop pc or install it from the experimental section of zerojay's addon.Yes for sure, i don't have try it on A800, only A5200.
It works very fine. I love it and his config menu.
But we have the same problem, we can't make a config file by game, to map gamepad like we want for each games ;)
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