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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Some games feel stuttery (FBAlpha)?

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    performancespeedstutterfbalpha
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    • GreenHawk84G
      GreenHawk84
      last edited by

      I correct my reference to Psikyo fast/accurate, I guess it's only a hack for certain games. SFIII gave me issues for sure.

      Just playing TMNT: Turtles in Time arcade on FBAlpha just a moment ago and I noticed the background got stuttery sometimes as I progressed. I seriously do not remember this in previous builds.

      I have a Pi3 not over clocked or anything special, my settings are stock as far as I can remember. I don't have shaders enabled but just an overlay on some games.

      If there are any recommendations as far as Retroarch video/whatever settings "make sure this is not enabled" advice, let me know.

      @mediamogul, I was having trouble using AdvanceMAME because it wasn't an LR emulator which would recognize my arcade controls.

      mediamogulM 1 Reply Last reply Reply Quote 0
      • GreenHawk84G
        GreenHawk84
        last edited by

        Just confirmed Mame2010 to run much smoother for me in TMNT: Turtles in Time and Golden Axe. It feels so much better. Not sure if FBAlpha had some regression in quality.

        1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @GreenHawk84
          last edited by

          @greenhawk84 said in Some games feel stuttery?:

          I was having trouble using AdvanceMAME because it wasn't an LR emulator which would recognize my arcade controls.

          AdvanceMAME, like MAME itself, auto-maps controls based on js event assignments by default. This auto-mapping is sometimes less then ideal and doesn't take into account controls that register as keyboard events. However, in either case the controls should still be completely configurable from the 'tab' menu. Was that not the case?

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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          • robotronmanR
            robotronman @GreenHawk84
            last edited by

            @greenhawk84 Hi Greenhawk. Have you tried to go into Retroarch video settings and make sure your refresh rate accurately matches your monitor refresh rate? I had the same problem with many games on multiple cores, but as soon as I made sure to match the monitor refresh rate using Retroarch’s sampling my scrolling was smooth, and didn’t have any tearing, or jerkiness. Note I believe this option is only available if you turn off threaded video.

            Good luck!

            GreenHawk84G 1 Reply Last reply Reply Quote 1
            • caver01C
              caver01 @GreenHawk84
              last edited by caver01

              @greenhawk84 I noticed the same stutter issues in FBA last night. I thought it might have been my messing with video driver settings in an attempt to reduce controller lag. I just reflashed my SD card though so I can’t troubleshoot with you now, but I wanted to confirm that I saw similar effects in Mslug and a few others.

              My 4-player cocktail style cabinet built as a custom "roadcase"

              1 Reply Last reply Reply Quote 1
              • B
                barbudreadmon
                last edited by

                @greenhawk84 You are using an old version, there is no sh2/psikyo speedhack core option in the latest code, cps3 have a speedhack enabled by default and psikyosh/suprnova have "Speedhack" dipswitches to turn on dedicated speedhacks.

                If you got issues with street fighter 2 (cps1), golden axe (system16), there is something wrong with your setup, those games don't consume a lot of cpu ressources. @caver01 the same applies to neogeo games.

                "TMNT: Turtles in Time" and some other games from the konami tmnt driver (https://github.com/libretro/fbalpha/blob/master/src/burn/drv/konami/d_tmnt.cpp) are known for consuming a lot of cpu ressources, and won't run smoothly on lr-fbalpha if you don't use an overclocked rpi3.

                FBNeo developer - github - forum

                GreenHawk84G 1 Reply Last reply Reply Quote 1
                • GreenHawk84G
                  GreenHawk84 @barbudreadmon
                  last edited by

                  @barbudreadmon said in Some games feel stuttery?:

                  @greenhawk84 You are using an old version, there is no sh2/psikyo speedhack core option in the latest code, cps3 have a speedhack enabled by default and psikyosh/suprnova have "Speedhack" dipswitches to turn on dedicated speedhacks.

                  If you got issues with street fighter 2 (cps1), golden axe (system16), there is something wrong with your setup, those games don't consume a lot of cpu ressources. @caver01 the same applies to neogeo games.

                  "TMNT: Turtles in Time" and some other games from the konami tmnt driver (https://github.com/libretro/fbalpha/blob/master/src/burn/drv/konami/d_tmnt.cpp) are known for consuming a lot of cpu ressources, and won't run smoothly on lr-fbalpha if you don't use an overclocked rpi3.

                  Thanks for the reply. I just asked my Retropie yesterday (1/25/2018) setup to "update all installed" so whatever it grabbed was the latest right? As for your reference to the TMNT Konami driver, I have played Turtles in Time for a while now on my setup using FBAlpha and it has always been very smooth. As I mentioned switching to Mame2010 saw the difference in performance.

                  @robotronman I'll have to check out the refresh but from what I remember threaded video is "on" by default and I remember seeing 60Hz which is my monitor refresh. I just tried Sonic the Hedgehog 2 last night on the GX emulator which has a ton of motion and it was butter smooth.

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                  • B
                    barbudreadmon @GreenHawk84
                    last edited by

                    @greenhawk84 said in Some games feel stuttery?:

                    so whatever it grabbed was the latest right?

                    If you have the sh2/psikyo speedhack core option, no. This option disappeared 2 months ago. Furthermore, if you have a version with this option, you are probably affected by a buffer overflow bug i fixed in late december.

                    @greenhawk84 said in Some games feel stuttery?:

                    TMNT Konami driver, I have played Turtles in Time for a while now on my setup using FBAlpha and it has always been very smooth.

                    I never had those slowdowns myself, but i know a lot of people mentioned them on this forum, especially on "Sunset Riders".

                    FBNeo developer - github - forum

                    1 Reply Last reply Reply Quote 0
                    • GreenHawk84G
                      GreenHawk84
                      last edited by

                      @barbudreadmon - how would I go about grabbing the latest FBAlpha? Update from Source? I wonder why the standard "update installed packages" leaves me with an older version of FBAlpha?

                      mediamogulM 1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator @GreenHawk84
                        last edited by mediamogul

                        @greenhawk84 said in Some games feel stuttery (FBAlpha)?:

                        I wonder why the standard "update installed packages" leaves me with an older version of FBAlpha?

                        Assuming the binary has been updated, it could be that your RetroPie-Setup script didn't get updated before updating the packages. You might try updating the script manually and then reinstalling/updating.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                        1 Reply Last reply Reply Quote 0
                        • GreenHawk84G
                          GreenHawk84
                          last edited by

                          @mediamogul - I asked Retropie to fetch the script, it was very quick saying I had the latest, then I updated FBAlpha via binary, also very quick, and no changes occurred.

                          1 Reply Last reply Reply Quote 0
                          • GreenHawk84G
                            GreenHawk84
                            last edited by

                            OK, so I went the Source update route again for FBAlpha and it appears I have the latest build. However, the jittery movement (tried Goldenaxe) is still there.

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                            • B
                              barbudreadmon @GreenHawk84
                              last edited by

                              @greenhawk84 What's written in the bottom left of the retroarch menu ?

                              FBNeo developer - github - forum

                              GreenHawk84G 1 Reply Last reply Reply Quote 0
                              • GreenHawk84G
                                GreenHawk84 @barbudreadmon
                                last edited by

                                @barbudreadmon 1.6.9 - FB Alpha v0.2.97.42 54ee769

                                B 1 Reply Last reply Reply Quote 0
                                • B
                                  barbudreadmon @GreenHawk84
                                  last edited by

                                  @greenhawk84 Hmm that's weird, last time i checked, my rpi1 was able to run those games at full speed with lr-fbalpha, so that can't be related to high cpu usage. I can't say those drivers had drastic changes over the last few years either. The only things that come to mind are setup related (cpu governor not set to performance, programs running in the background, sd in a bad state, bad combination of settings in retroarch, ...), and i don't think i'll be able to help you with that.

                                  FBNeo developer - github - forum

                                  GreenHawk84G 1 Reply Last reply Reply Quote 0
                                  • GreenHawk84G
                                    GreenHawk84 @barbudreadmon
                                    last edited by

                                    @barbudreadmon still odd that Mame2003 running Mortal Kombat 2/3 is fine, Sega Genesis/SNES emus are fine, and Mame2010 running the games I noticed issues with was fine.

                                    1 Reply Last reply Reply Quote 0
                                    • GreenHawk84G
                                      GreenHawk84
                                      last edited by

                                      I uninstalled FBAlpha totally and installed from Source. The issue was still there. Loaded Goldenaxe on Mame2010 for a sanity check and it was very smooth.

                                      @caver01 let me know if you find anything.

                                      caver01C mediamogulM 2 Replies Last reply Reply Quote 0
                                      • caver01C
                                        caver01 @GreenHawk84
                                        last edited by

                                        @greenhawk84 well, I am in the process of a total software rebuild on my mini NESPI where I saw this. My thought was along the line of video settings to improve input lag. I know I was playing with dispmanx, and a handful of settings from here. I am not sure if you were exploring similar settings, but it might explain why one emulator is having issues and not everything else if adjustments were made to its retroarch.cfg.

                                        My 4-player cocktail style cabinet built as a custom "roadcase"

                                        B 1 Reply Last reply Reply Quote 1
                                        • B
                                          barbudreadmon @caver01
                                          last edited by

                                          @caver01 said in Some games feel stuttery (FBAlpha)?:

                                          dispmanx

                                          I wouldn't recommend using dispmanx with lr-fbalpha, from my experience it prevents screen rotation, which is a big issue with arcade emulators, i don't know if there are other side effects though.

                                          FBNeo developer - github - forum

                                          1 Reply Last reply Reply Quote 0
                                          • coldnpaleC
                                            coldnpale
                                            last edited by

                                            Just for the record, yesterday I updated from binary. So far I tried some mslug games and street fighter third strike, they all seemed to run full speed, no issues.

                                            1 Reply Last reply Reply Quote 1
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