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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Some games feel stuttery (FBAlpha)?

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    performancespeedstutterfbalpha
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    • mediamogulM
      mediamogul Global Moderator @GreenHawk84
      last edited by mediamogul

      @greenhawk84 said in Some games feel stuttery (FBAlpha)?:

      I wonder why the standard "update installed packages" leaves me with an older version of FBAlpha?

      Assuming the binary has been updated, it could be that your RetroPie-Setup script didn't get updated before updating the packages. You might try updating the script manually and then reinstalling/updating.

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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      • GreenHawk84G
        GreenHawk84
        last edited by

        @mediamogul - I asked Retropie to fetch the script, it was very quick saying I had the latest, then I updated FBAlpha via binary, also very quick, and no changes occurred.

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        • GreenHawk84G
          GreenHawk84
          last edited by

          OK, so I went the Source update route again for FBAlpha and it appears I have the latest build. However, the jittery movement (tried Goldenaxe) is still there.

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            barbudreadmon @GreenHawk84
            last edited by

            @greenhawk84 What's written in the bottom left of the retroarch menu ?

            FBNeo developer - github - forum

            GreenHawk84G 1 Reply Last reply Reply Quote 0
            • GreenHawk84G
              GreenHawk84 @barbudreadmon
              last edited by

              @barbudreadmon 1.6.9 - FB Alpha v0.2.97.42 54ee769

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                barbudreadmon @GreenHawk84
                last edited by

                @greenhawk84 Hmm that's weird, last time i checked, my rpi1 was able to run those games at full speed with lr-fbalpha, so that can't be related to high cpu usage. I can't say those drivers had drastic changes over the last few years either. The only things that come to mind are setup related (cpu governor not set to performance, programs running in the background, sd in a bad state, bad combination of settings in retroarch, ...), and i don't think i'll be able to help you with that.

                FBNeo developer - github - forum

                GreenHawk84G 1 Reply Last reply Reply Quote 0
                • GreenHawk84G
                  GreenHawk84 @barbudreadmon
                  last edited by

                  @barbudreadmon still odd that Mame2003 running Mortal Kombat 2/3 is fine, Sega Genesis/SNES emus are fine, and Mame2010 running the games I noticed issues with was fine.

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                  • GreenHawk84G
                    GreenHawk84
                    last edited by

                    I uninstalled FBAlpha totally and installed from Source. The issue was still there. Loaded Goldenaxe on Mame2010 for a sanity check and it was very smooth.

                    @caver01 let me know if you find anything.

                    caver01C mediamogulM 2 Replies Last reply Reply Quote 0
                    • caver01C
                      caver01 @GreenHawk84
                      last edited by

                      @greenhawk84 well, I am in the process of a total software rebuild on my mini NESPI where I saw this. My thought was along the line of video settings to improve input lag. I know I was playing with dispmanx, and a handful of settings from here. I am not sure if you were exploring similar settings, but it might explain why one emulator is having issues and not everything else if adjustments were made to its retroarch.cfg.

                      My 4-player cocktail style cabinet built as a custom "roadcase"

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                      • B
                        barbudreadmon @caver01
                        last edited by

                        @caver01 said in Some games feel stuttery (FBAlpha)?:

                        dispmanx

                        I wouldn't recommend using dispmanx with lr-fbalpha, from my experience it prevents screen rotation, which is a big issue with arcade emulators, i don't know if there are other side effects though.

                        FBNeo developer - github - forum

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                        • coldnpaleC
                          coldnpale
                          last edited by

                          Just for the record, yesterday I updated from binary. So far I tried some mslug games and street fighter third strike, they all seemed to run full speed, no issues.

                          1 Reply Last reply Reply Quote 1
                          • mediamogulM
                            mediamogul Global Moderator @GreenHawk84
                            last edited by

                            @greenhawk84

                            You might try running top to see exactly what is taking up the most resources. Perhaps something is running that shouldn't be.

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                            1 Reply Last reply Reply Quote 1
                            • GreenHawk84G
                              GreenHawk84
                              last edited by

                              @caver01, no I haven't adjusted anything, I keep everything stock except I run integer scale on some games and an overlay. I tried without those options and I saw the performance issue. I am not too savvy on how to confirm the game is running at full speed but displays some jittery movement anyway.

                              mediamogulM 1 Reply Last reply Reply Quote 0
                              • mediamogulM
                                mediamogul Global Moderator @GreenHawk84
                                last edited by

                                @greenhawk84 said in Some games feel stuttery (FBAlpha)?:

                                I am not too savvy on how to confirm the game is running at full speed

                                In the RetroArch menu, under 'Video' there's a selection to turn the FPS display on/off.

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                GreenHawk84G 1 Reply Last reply Reply Quote 1
                                • GreenHawk84G
                                  GreenHawk84 @mediamogul
                                  last edited by

                                  @mediamogul after enabling frame rate display I am seeing 60fps (with a dip to 59.X) once a while but mostly 60fps. I observed the jerkiness at the same time observing solid 60fps.

                                  mediamogulM B 2 Replies Last reply Reply Quote 0
                                  • mediamogulM
                                    mediamogul Global Moderator @GreenHawk84
                                    last edited by mediamogul

                                    @greenhawk84

                                    Does lr-fbalpha have a frame skip feature? If so, it may be enabled. That, or something similar, would cause visual stuttering while technically still emulating at full speed.

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                    • B
                                      barbudreadmon @mediamogul
                                      last edited by

                                      @mediamogul said in Some games feel stuttery (FBAlpha)?:

                                      Does lr-fbalpha have a frame skip feature?

                                      No

                                      FBNeo developer - github - forum

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                                      • B
                                        barbudreadmon @GreenHawk84
                                        last edited by barbudreadmon

                                        @greenhawk84 I just tried all the games you mentioned on my rpi3@1.2Ghz :

                                        • cps1/neogeo games use 35~45% cpu usage
                                        • golden axe uses 45~70% cpu usage(i think you can lower the cpu usage a lot by playing around with the 3 core options related to sound for this one)
                                        • turtle in time uses 80-85% cpu usage

                                        I can imagine turtle in time stuttering from cpu usage on a non-overclocked rpi3, the others definitely won't.
                                        Also, the dip to 59.X has been there since the old fba core (now named lr-fbalpha2012), and i'm pretty sure it doesn't affect anything (most likely a bad rounding issue with how retroarch compute this).

                                        All tests done with latest commit of lr-fbalpha, retroarch 1.7.0, gl video driver, alsa sound driver, scanline shader, core provided aspect ratio, threaded video on, and integer scale off.

                                        FBNeo developer - github - forum

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                                        • GreenHawk84G
                                          GreenHawk84
                                          last edited by GreenHawk84

                                          Tried Turtles in Time, Golenaxe on FBA 2012, very smooth motion.

                                          Here are some settings in FBAlpha photos from my setup:

                                          0_1517077401840_20180127_120805 2.jpg
                                          0_1517077421127_20180127_120842 2.jpg
                                          0_1517077429358_20180127_120900 2.jpg
                                          0_1517077437513_20180127_120914 2.jpg
                                          0_1517077453215_20180127_120930 2.jpg

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                                            barbudreadmon @GreenHawk84
                                            last edited by

                                            @greenhawk84 Only differences i can see with my setup :

                                            • i don't use integer scale (i don't think this is needed when using simple shaders like scanline.glsl)
                                            • i have vertical sync on (which is the recommended setting, it is mentioned when using the xmb menu driver)
                                            • i have the core option cpu overclock at 100 (using higher value will impact cpu usage on games benefiting from this setting, which include all neogeo games and a few others)
                                            • i use alsa instead of alsathread (i never noticed the difference, and now i notice i have a new "tinyalsa" choice, what's this ?)
                                            • i use xmb instead of rgui (i prefer beautiful menu with tips, even if it's not totally smooth on raspberry)

                                            You didn't mention the shaders you are using

                                            FBNeo developer - github - forum

                                            RionR GreenHawk84G 2 Replies Last reply Reply Quote 0
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