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    Pi in a Super Famicom Build

    Scheduled Pinned Locked Moved Projects and Themes
    super famicomsuper nintendobuildconsoleproject
    187 Posts 23 Posters 152.9k Views
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    • obsidianspiderO
      obsidianspider
      last edited by obsidianspider

      Today I decided to work on moving my scripts to my USB drive for stability, and to clean things up since I was initially just cobbling things together to get them to work. One challenge I faced was that the USB drive isn't immediately mounted when the system boots. It takes a few seconds. To get around that I put the tftstart.sh script in the /home/pi/ folder and added a bit to tell it to wait until the USB folder is available before trying to execute the scripts that are located on it.

      #!/bin/bash
      # Wait for USB disk detection
      # Disk drive mount we're waiting on
      usbdrive="/media/usb0/retropie-mount"
      # Max time to wait (in seconds)
      maxwait=60
      for (( i = 0; i <= $maxwait; i++ ))
      do
        [ -d $usbdrive ] && break
        sleep 1
      done
      
      #load image
      sudo python /home/pi/RetroPie/tft/imageparam.py "/home/pi/RetroPie/tft/images/RetroPie Splashscreen Blue.jpg"
      
      #turn on backlight and enable Reset button toggle
      sudo python /home/pi/RetroPie/tft/switch.py
      

      I also updated my runcommand-onstart.sh script to reference images located in the ROMs folder (I'm moving images to the ROMs folder) and to also handle file names with square braces[ ], which were breaking the script.

      # /opt/retropie/configs/all/runcommand-onstart.sh
      
      # get the full path filename of the ROM
      rom=$3
      
      # get the system name
      system=$1
      
      # get rom filename without folder
      rom_bn=$(basename "$rom")
      
      #get rom filename without extension
      rom_bn="${rom_bn%.*}"
      
      # escape square brackets in rom filename
      rom_bn="${rom_bn//\[/\\[}"
      rom_bn="${rom_bn//\]/\\]}"
      
      # Set a TFT-specific image if there is one
      img="$(find "/home/pi/RetroPie/tft/images/roms/${system}" -type f -name "${rom_bn}-image.*" -print -quit)"
      
      # If a TFT-specific image was not found, look in the images folder in the ROMs directory for that system
      if [[ -z "${img}" ]];
      then
         img="$(find "/home/pi/RetroPie/roms/${system}/images" -type f -name "${rom_bn}-image.*" -print -quit)"
      fi
      
      # If an image was not found in the ROMs directory for that system, check to see if there are any in the default emulationstation location
      if [[ -z "${img}" ]];
      then
         img="$(find "/opt/retropie/configs/all/emulationstation/downloaded_images/${system}" -type f -name "${rom_bn}-image.*" -print -quit)"
      fi	
      
      # If no game images are found, display one for the system being emulated
      if [[ -z "${img}" ]];
      then
         img="$(find "/home/pi/RetroPie/tft/images/systems" -type f -name "${system}.*" -print -quit)"
      fi
      
      # If no system image is found, default back to the Raspberry Pi logo
      if [[ -z "${img}" ]];
      then
         img="/home/pi/RetroPie/tft/images/Raspberry_Pi_Logo.svg.png"
      fi
      
      # run the python script to display the image
      sudo python /home/pi/RetroPie/tft/imageparam2.py "$img"
      

      I'm sure there is a lot that could still be improved or optimized, but things are working well.

      📷 @obsidianspider

      1 Reply Last reply Reply Quote 3
      • CybermenC
        Cybermen
        last edited by

        @obsidianspider Very good work. I am also rebuilding and have a question. How did you connect the original reset button? On the bottom are 4 connection possibilities?

        obsidianspiderO 1 Reply Last reply Reply Quote 0
        • obsidianspiderO
          obsidianspider @Cybermen
          last edited by

          @cybermen the reset button is discussed in this post earlier in this same thread. That said, there are multiple motherboard variants, so use your meter to test.

          📷 @obsidianspider

          1 Reply Last reply Reply Quote 0
          • CybermenC
            Cybermen
            last edited by

            Super, Thank You.

            1 Reply Last reply Reply Quote 0
            • obsidianspiderO
              obsidianspider
              last edited by

              Update

              I learned the hard way not to use rpi-update

              It apparently updated you to the bleeding edge firmware, and not only did the update fail halfway through, but once it completed successfully, Linux kept crashing. Now to see if I can fix this mess. Fun?

              📷 @obsidianspider

              1 Reply Last reply Reply Quote 0
              • obsidianspiderO
                obsidianspider
                last edited by

                Well that was less than fun. Lesson learned, kids. If you have a heavily customized install, make sure you create an image of your SD card in case you blow it up like I did.

                Also, take better notes. ;)

                Things are working now, but it was a lot of head scratching to get all of my scripts in the right places.

                📷 @obsidianspider

                DarksaviorD 1 Reply Last reply Reply Quote 0
                • DarksaviorD
                  Darksavior @obsidianspider
                  last edited by

                  @obsidianspider I updated to the latest stretch build and that didn't go well. The gamecon driver wouldn't build. I reverted to stable stretch and fixed some dependencies to get ES to compile. I made a backup just in case, but it looks like I won't need to use it.

                  obsidianspiderO 1 Reply Last reply Reply Quote 0
                  • obsidianspiderO
                    obsidianspider @Darksavior
                    last edited by

                    @darksavior I haven't tried Stretch. I heard it wasn't supported yet.

                    📷 @obsidianspider

                    DarksaviorD 1 Reply Last reply Reply Quote 0
                    • DarksaviorD
                      Darksavior @obsidianspider
                      last edited by

                      @obsidianspider Try at your own risk, but once I sorted my dependencies, ES and the emulators I use work fine https://retropie.org.uk/forum/topic/16145/retropie-upgrading-raspbian-jessie-to-stretch

                      1 Reply Last reply Reply Quote 0
                      • BillyHB
                        BillyH
                        last edited by

                        @obsidianspider it's probably in the thread here somewhere but I can't seem to find it: have you linked the original power switch to a system shutdown, and if so, how?

                        Now that I have a Pi, I'm thinking about either murdering my old SNES or finding one to murder, and using it as a case for the Pi. If/When I do so, I may look closer to threads like these for inspiration.

                        • First Pi: Pi 3 in a PSone case
                        • Second Pi: Pi 0 in a Retroflag GPi Case
                        • Third Pi: Pi 4 as a desktop computer
                        • Some time in 2020: Picade
                        obsidianspiderO 1 Reply Last reply Reply Quote 0
                        • obsidianspiderO
                          obsidianspider @BillyH
                          last edited by

                          @billyh Please don't break a known working SNES just for a Pi project. There are millions of ones that are inoperable.

                          I used a Mausberry tied to the stock SNES power switch.

                          📷 @obsidianspider

                          1 Reply Last reply Reply Quote 0
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