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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Atari 2600 (lr-stella) + crt-pi.glslp shader or similar

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    lr-stella
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    • edmaul69E
      edmaul69 @Alturis
      last edited by

      @alturis flickering isnt an emulator problem. It is an atari 2600 problem. An accurate emulator is going to act exactly like the real system. As far as the crt-pi issue i am not at home to test and speak on.

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      • D
        dudleydes @Alturis
        last edited by

        @alturis From the Atari 2600 Pac-Man wikipedia page:

        Pac-Man and ghost characters were implemented using the 2600's two Player objects, with one being used for Pac-Man and the other being used for all four ghosts, with the result that each ghost only appears once out of every four frames, which creates a flickering effect.

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        • ClydeC
          Clyde
          last edited by

          @dudleydes Bleeding edge tech of its time. :)

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          • C
            ChuckyP
            last edited by ChuckyP

            Atari game developers really worked every angle to get games to work around limitations. Some awesome history available if you enjoy reading technical manuals. 😎

            Can’t verify your findings on my setup regarding crt-pi. I don’t use curvature myself. But changing the shader doesn’t replicate your problem here.

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            • AlturisA
              Alturis
              last edited by Alturis

              This is my exact cfg if anyone spots anything:

              # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
              
              input_remapping_directory = "/opt/retropie/configs/atari2600/"
              
              video_shader_enable = "true"
              video_shader = "~/.config/retroarch/shaders/crt-pi-curvature.glslp" 
              
              input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/tv.cfg
              input_overlay_enable = true
              input_overlay_opacity = 1.000000
              input_overlay_scale = 1.000000
              
              #include "/opt/retropie/configs/all/retroarch.cfg"
              

              RP 4.7.1 • Pi4 4Gig • CanaKit Aluminum • 64GB microSD • 1920x1080 BarTop [2 Sanwa sticks]

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              • AlturisA
                Alturis
                last edited by Alturis

                It actually only seems to affect certain games.

                The ones I have confirmed:

                • The bullets in Space Invaders
                • Various objects in Frogger
                • Yar's Revenge - bullets and the band and lots of stuff
                • Dig Dug

                RP 4.7.1 • Pi4 4Gig • CanaKit Aluminum • 64GB microSD • 1920x1080 BarTop [2 Sanwa sticks]

                ClydeC 1 Reply Last reply Reply Quote 0
                • ClydeC
                  Clyde @Alturis
                  last edited by

                  @alturis I can confirm that. The crt-pi-curvature shader makes the normally flickering objects "blink" in and out much more slowly, making them invisible for long periods.

                  This effect doesn't occur with @ghogan42's zfast_crt_curve shader.

                  AlturisA 2 Replies Last reply Reply Quote 0
                  • AlturisA
                    Alturis @Clyde
                    last edited by

                    @clyde Excellent thank you! Will give that a try.

                    RP 4.7.1 • Pi4 4Gig • CanaKit Aluminum • 64GB microSD • 1920x1080 BarTop [2 Sanwa sticks]

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                    • AlturisA
                      Alturis @Clyde
                      last edited by Alturis

                      @clyde said in Atari 2600 (lr-stella) + crt-pi.glslp shader or similar:

                      This effect doesn't occur with @ghogan42's zfast_crt_curve shader.

                      Hmm... That doesn't seem to be what I am seeing in my tests. I tried both zfast_crt_curve and zfast_crt_standard and both demonstrate the same issues with frogger elements disappearing.

                      Edit: Wait actually something is wrong in the way that the shader is being selected in my tests. After opening the in game menus to see what shader I had active it was still using the crt-pi version. Then manually switching to zfast fixed it yes. My bad. I will figure out what the deal is with my options setup and switch to those across the board. Thank you!

                      RP 4.7.1 • Pi4 4Gig • CanaKit Aluminum • 64GB microSD • 1920x1080 BarTop [2 Sanwa sticks]

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                      • AlturisA
                        Alturis
                        last edited by

                        Hmm.... this is totally confusing me. I now cannot figure out why it is launching and loading the wrong shader.

                        My dev/shm/runcommand.log shows that it is loading the .cfg that it should be

                        /opt/retropie/configs/atari2600/retroarch.cfg

                        Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-stella/stella_libretro.so --config /opt/retropie/configs/atari2600/retroarch.cfg "/home/pi/RetroPie/roms/atari2600/Adventure (1980) (Atari).bin" --appendconfig /dev/shm/retroarch.cfg
                        

                        Which specifies it should use the zfast_crt shader:

                        video_shader = "~/.config/retroarch/shaders/zfast_crt_curve.glslp" 
                        

                        Yet in game it is still actively using crt-pi-curvature when I check in the menus. Cannot see how that could be possible.

                        RP 4.7.1 • Pi4 4Gig • CanaKit Aluminum • 64GB microSD • 1920x1080 BarTop [2 Sanwa sticks]

                        ClydeC 1 Reply Last reply Reply Quote 0
                        • ClydeC
                          Clyde @Alturis
                          last edited by

                          @alturis Have you by any chance saved a game override in addition to the core config? See Config Hierarchy.

                          AlturisA 1 Reply Last reply Reply Quote 0
                          • AlturisA
                            Alturis @Clyde
                            last edited by

                            @clyde said in Atari 2600 (lr-stella) + crt-pi.glslp shader or similar:

                            @alturis Have you by any chance saved a game override in addition to the core config? See Config Hierarchy.

                            Nope. My atari2600 roms folder has no .cfg files in it at all. I have even installed locate, updated the db, and searched for al cases of atari2600 and there are no other .cfg files with that name in it other than the one I expect.

                            RP 4.7.1 • Pi4 4Gig • CanaKit Aluminum • 64GB microSD • 1920x1080 BarTop [2 Sanwa sticks]

                            dankcushionsD 1 Reply Last reply Reply Quote 0
                            • AlturisA
                              Alturis
                              last edited by

                              Totally baffled by this still. I even ran a grep of the entirety of /opt /dev /home /etc for anything containing 'crt-pi-curvature' and its only finding it in the places I already know about or unrelating things like the shader glslp files themselves.

                              I even tried using the in-game menu to change to zfast then saved that as the core default and still each time I re-open an atari2600 game it is back to crt-pi-curvature.glsl in shader pass 0

                              Stumped. ;(

                              RP 4.7.1 • Pi4 4Gig • CanaKit Aluminum • 64GB microSD • 1920x1080 BarTop [2 Sanwa sticks]

                              AlturisA 1 Reply Last reply Reply Quote 0
                              • AlturisA
                                Alturis @Alturis
                                last edited by

                                @alturis I think i figured it out. In my grep results I overlooked it because it was hidden as a glslp entry within the shaders/presets/Stella folder

                                So basically I had an entry in that folder called <rom_name_I_was_testing>.glslp that was still referring to the crt-pi-curvature.hlsl and it was using that instead of the core settings.

                                RP 4.7.1 • Pi4 4Gig • CanaKit Aluminum • 64GB microSD • 1920x1080 BarTop [2 Sanwa sticks]

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                                • dankcushionsD
                                  dankcushions Global Moderator @Alturis
                                  last edited by

                                  @alturis said in Atari 2600 (lr-stella) + crt-pi.glslp shader or similar:

                                  @clyde said in Atari 2600 (lr-stella) + crt-pi.glslp shader or similar:

                                  @alturis Have you by any chance saved a game override in addition to the core config? See Config Hierarchy.

                                  Nope. My atari2600 roms folder has no .cfg files in it at all. I have even installed locate, updated the db, and searched for al cases of atari2600 and there are no other .cfg files with that name in it other than the one I expect.

                                  game overrides are not stored in rom folder. they would be in (from memory) /opt/retropie/configs/all/retroarch/config/ (somewhere in here)

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