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    @roslof Thanks! That may work. They'd just have to disable the port 3 and port 4 inputs if the 2600daptor selection were picked for the second port I guess. The suggestion I had was similar: have a core option "Paddle Type" for port 1 and port 2 that switches between unique controllers and 2600daptors. That's essentially how lr-vice handles inputs for Commodore 64.

    An issue that is not yet resolved is the presence of one fire button per paddle. A single port would need an additional fire button in order for the 2600daptor to fully work.

    You can update from source to test the latest if you'd like. It doesn't seem to affect anything else. Currently, the control types listed in the RetroArch Controls menu don't have any bearing on what happens in game. Stella's auto-detection still overrides that completely.

    Speaking of the 2600daptors, have you tried mapping those in EmulationStation? I still need to go back and mark which paddle is which, but one moves the X-axis and the other the Y-axis of an analog stick according to ES. The two buttons are read as buttons 0 and 1. I am having trouble mapping via the EmulationStation GUI because of how the analog movements are read. I'm thinking I'll just have to manually map those in a config file. The lack of ES configuration means that the paddles don't get auto-configured when RetroArch launches. You can still map them in the RA menu while in game, and they'll work (very well), but we still need to figure out how to bridge that gap.

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    @sleve_mcdichael said in PAL Atari ROM is Black and White in stella2014-libretro:

    Edit: weird, because Wikipedia does say it was only released in Europe and lists release dates (both just say "1990") for EU and UK releases.

    Yep.. that's why I didn't look for a USA version of the ROM.. I didn't think one existed..

    Regardless.. thank you.

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  • lr-Stella on Pi Zero W?

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    @KN4THX said in lr-Stella on Pi Zero W?:

    @chubsta It runs pretty good for my tastes. I built a Pi-Cart with the PiZW and it ran Atari up to the Super NES/Genesis era just fine. The rom lists/artwork seem to lag a little with but with a lighter theme that can be just fine.

    Thanks very much, I'll get one ordered!

  • lr-stella - Install from source not working

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    @BuZz Sorry my mistake.

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    dankcushionsD

    please fill out https://retropie.org.uk/forum/topic/3/read-this-first. the logs, especially.

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    @67120 said in mixing simultaneous keyboard and gamepad hotkeys possible?:

    should i be adding this all to rc.local or is this supposed to go somewhere else?

    You should only add a command to rc.local if you need a map to work at startup for Emulation Station.

    testing a simple ui-buttonmap A=A \ line. and when i reboot i see "get_event_type(): unknown even type prefix A." what's up with that? using A=JS_[*] for some reason doesn't do that.

    If you're looking to remap the controller buttons buttonmap should be used rather than ui-buttonmap. For key-mapping using ui-buttonmap, where the correct syntax would be ui-buttonmap A=KEY_A \

    i get errors when i try A=A:A+X:1500 or A+B=A+X.

    Using ui-buttonmap, here, it would be A=KEY_A:KEY_A+KEYX:1500 or A+B=KEY_A+KEY_X

    i can use keyboard events such as --ui-buttonmap A=KEY_F1 or A=KEY_ENTER to make retropie see a different button being pressed, but it's always button 10 no matter what i set it to. so that's useless.

    Using the key-map approach, would also require you map your emulator to expect keyboard input, rather than controller. I actually do this almost exclusively to avoid controller assignment issues. Most every emulator supports keyboard input.

    then retroarch or in-game ignores any input from the controller.

    Have you set the udev rule outlined at the very end of section 3a of the guide?

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    dankcushionsD

    @alturis said in Atari 2600 (lr-stella) + crt-pi.glslp shader or similar:

    @clyde said in Atari 2600 (lr-stella) + crt-pi.glslp shader or similar:

    @alturis Have you by any chance saved a game override in addition to the core config? See Config Hierarchy.

    Nope. My atari2600 roms folder has no .cfg files in it at all. I have even installed locate, updated the db, and searched for al cases of atari2600 and there are no other .cfg files with that name in it other than the one I expect.

    game overrides are not stored in rom folder. they would be in (from memory) /opt/retropie/configs/all/retroarch/config/ (somewhere in here)

  • Command line for lr-stella

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    mediamogulM

    @pbkoning said in Command line for lr-stella:

    I guess that lr-stella is started in a config file or something? Where can I add my command line option?

    You'll need to alter /opt/retropie/configs/atari2600/emulators.cfg, but remember that the command line options that work for Stella don't necessarily carry over to lr-stella. When you say you already achieved what you wanted on Windows, was that through RetroArch? If it was actually the standalone version of Stella, it too can be installed separately through the RetroPie-Setup and the command line options can still be altered in the file I referenced. Something else to keep in mind is that particular file gets overwritten after every update, so you'll want to make allowances for that.