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Carbon Theme Suggestions

Scheduled Pinned Locked Moved Projects and Themes
themes carbon
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  • I
    InsecureSpike @Rookervik
    last edited by 11 Jul 2016, 09:38

    @Rookervik said in Carbon Theme Suggestions:

    @InsecureSpike Sorry, Spike. I don't. It took me about 30 minutes to decide which parts of the SNES controller would be clear and which would be solid. I don't think I have the patience to do 76 controllers like that. Can you believe RetroPie supports that many things?!

    no props i'll see if i can do something alike with the existing line ones.... thanks mate

    RPi 3 - RetroPie + 500gb HDD [consoles] + Razer Onza Tournament
    RPi 3 - RetroPie + 32gb USB [computers] + Keyboard
    both with AttractMode + FuzzBoxx Layout

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    • R
      Rookervik Global Moderator
      last edited by 12 Jul 2016, 15:59

      Jools reminded me that I had originally added a highlight area on the System carousel, and that he liked it. But he also wanted to know what everyone else thought. So, do you like the Carbon theme with a highlight behind the carousel? This is the theme with a teal, Tron-esque, color chosen as the theme color:

      alt text

      C 1 Reply Last reply 12 Jul 2016, 16:02 Reply Quote 1
      • C
        caver01 @Rookervik
        last edited by 12 Jul 2016, 16:02

        @Rookervik At first glance I didn't even notice what you meant, but I see it now. Subtle. I like it.

        My 4-player cocktail style cabinet built as a custom "roadcase"

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        • E
          edmaul69
          last edited by 12 Jul 2016, 16:16

          I definitely like the teal. It looks good. As far as the carousel, i have no clue what i am looking for.

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          • B
            BuZz administrators
            last edited by 12 Jul 2016, 16:20

            the slight glow.

            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

            E 1 Reply Last reply 12 Jul 2016, 16:24 Reply Quote 0
            • E
              edmaul69 @BuZz
              last edited by 12 Jul 2016, 16:24

              @BuZz ahh now i see. With my phone its really hard to see if you dont know what you are looking for. I do like the glow.

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              • C
                Concat
                last edited by 12 Jul 2016, 19:19

                Thumbs up for the glow.

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                • R
                  Rookervik Global Moderator
                  last edited by 12 Jul 2016, 19:39

                  Now we just have to figure out what happened to Herb.

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                  • C
                    challenger2010
                    last edited by 12 Jul 2016, 19:40

                    Is the "Arcade" folder working on all versions of Carbon now?

                    Thanks

                    R 1 Reply Last reply 12 Jul 2016, 20:03 Reply Quote 0
                    • R
                      Rookervik Global Moderator @challenger2010
                      last edited by Rookervik 7 Dec 2016, 21:04 12 Jul 2016, 20:03

                      @challenger2010

                      To my knowledge, Carbon has supported "Arcade" since Arcade was added. I haven't used it so I am not sure if it is set up. But I do know I've created all the art for Arcade. Same with Pixel.

                      I don't maintain the other two versions of Carbon... 'centered' and 'no-metadata'. So I have no idea how up-to-date those are.

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                      • C
                        Concat
                        last edited by 12 Jul 2016, 20:59

                        Just a quick question... if the flipper sound has been removed, how would one edit the XML to get it back? I use a custom wav file right now, which was an easy swap... but I have no clue how to write it back into the code if you've removed the sound effect altogether.

                        R 1 Reply Last reply 12 Jul 2016, 21:11 Reply Quote 1
                        • R
                          Rookervik Global Moderator @Concat
                          last edited by Rookervik 7 Dec 2016, 22:12 12 Jul 2016, 21:11

                          @Concat

                          The sound was actually just commented out and deleted from the art folder. So if you know how to remove the comments "<!-- -->" and copy your sound file to the art folder, then you're just fine. :D

                          Otherwise, I can put the sound back in, but make it a blank wav file. That way you can still copy your wav file over to replace it?

                          R C 2 Replies Last reply 12 Jul 2016, 21:19 Reply Quote 1
                          • R
                            Rookervik Global Moderator @Rookervik
                            last edited by 12 Jul 2016, 21:19

                            @Rookervik

                            That was the easiest way. I replaced the code to have the scroll.wav sound play, but put in a blank sound. Now when you overwrite the WAV like you used to, your sound will play. :D

                            Thank you for catching this. I'm sure there are a lot of people that use their own sounds.

                            L 1 Reply Last reply 12 Jul 2016, 21:22 Reply Quote 0
                            • L
                              lilbud @Rookervik
                              last edited by 12 Jul 2016, 21:22

                              @Rookervik Did you ever make a splashscreen for Super Mario Bros 3? Or was that someone else?

                              Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                              Backlog: http://backloggery.com/lilbud

                              R 1 Reply Last reply 12 Jul 2016, 21:24 Reply Quote 0
                              • R
                                Rookervik Global Moderator @lilbud
                                last edited by 12 Jul 2016, 21:24

                                @lilbud I did SMB2

                                undefined

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                                • C
                                  Concat @Rookervik
                                  last edited by 12 Jul 2016, 21:24

                                  @Rookervik said in Carbon Theme Suggestions:

                                  @Rookervik

                                  That was the easiest way. I replaced the code to have the scroll.wav sound play, but put in a blank sound. Now when you overwrite the WAV like you used to, your sound will play. :D

                                  Thank you for catching this. I'm sure there are a lot of people that use their own sounds.

                                  Whatever you think is best! Commenting out the sound works too, but what you've described above makes it dead simple. Thanks.

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                                  • R
                                    Rookervik Global Moderator
                                    last edited by 13 Jul 2016, 16:15

                                    Ok, changes to Carbon are final. Thank you all for your input! You definitely helped me as I couldn't have done it without you! Look forward to the update and enjoy the ability to change the color to your liking. And of course, I'll fix anything that doesn't turn out right.

                                    Thanks again!

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                                    • N
                                      nemo93
                                      last edited by 16 Jul 2016, 09:28

                                      I'm a big fan of the Carbon and made it my default since the beginning :) Clean, simple, fast. Perfect. Yet I have to say that I'm little disappointed by the "new" Carbon revision. For one reason: less metadata and a very small description box. Too bad for me as I love to have plenty of details about games and videogame history in general. I've spent a tremendous amount of time to hand-craft my gamelist.xml's, gathering details and to find images/flyers in good quality all with truckload of details and accurate description. Also I love my playcounts, dev/publisher info. So to me, not having these details or at least making hard to read is a showstopper.

                                      As I don't want to be too much party breaker, is there any chance to separate out the "new" Carbon with the previous "old" Carbon version at least?

                                      On the new Carbon, I'd had in fact switched the game list on the left with bottom-right description window. Or even say screenshots/flyers on the left, description top-left and gamelist bottom-right.

                                      Apparently I can't attach any files here but I'd be more than happy to share both my gamelist's and boxarts with anyone. I've got complete gamelists for NES, MasterSytem, Megadrive/Genesis, PC Engine/SuperGrafx, Neo Geo, 32x, N64. Those are full with complete libraries and all games (including Japan/EU/US versions). Then I got partial gamelists for PSx, Amiga and FBA/MAME. Only with my favorite games in there! If you're interested feel free to ping me.

                                      Side note: seems that my boxarts may be too "big" sometimes as it takes 1-2s when selecting games. If there are some guidelines about the proper resolutions/sizes for boxart do let me know please. I'm a bit extreme when it comes to quality so not too big of an issue for me but I can understand it's annoying!

                                      Thanks for listening and @Rookervik for the amazing and splashcreens, I love them too!!!

                                      R M 3 Replies Last reply 16 Jul 2016, 10:08 Reply Quote 1
                                      • R
                                        Rookervik Global Moderator @nemo93
                                        last edited by 16 Jul 2016, 10:08

                                        @nemo93

                                        Where were you a week ago when I was editing things? Hehe, ah well, there will always be Debbie Downers :P

                                        We still have the original Carbon. We can make that available to anyone not digging the new design. But original Carbon does have a few flaws. One major flaw was the placement of box art. The box art is pinned in the top left corner and scales down and to the right, sometimes too far. So your box art is just fine. Original Carbon just needs to have box art edited. This is fixed in the new Carbon. PS, all of your description will show, it scrolls. :D

                                        If you're into editing things yourself, you can change the box art position and make its origin "0.5 0.5" that way it scales from the center. And give it a <maxSize> as well. I might tweak it later on. Depends on how many theme.xmls are required to change. If I have to re-write all 76 of them, baaaah poop.

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                                        • R
                                          Rookervik Global Moderator @nemo93
                                          last edited by 16 Jul 2016, 10:12

                                          @nemo93

                                          Oh yeah, any box art bigger than 320x240 takes the Raspberry Pi a second to display. I went through and resized all of my screenshots to 320x240 or lower. I couldn't stand the slow display of big box art. Keeps the gamelist moving zippy! :D

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