Making a custom product using RetroPie
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this isn't a question for retropie.
the retropie script is GPL - you could put the script on a CD, sell that, and no-one would/could have a legal problem with that. the problem is, the bootable image includes emulators and other software/themes that have 'non commercial' licenses. for example, all snes emulators capable of being run on a raspberry pi have a non-commercial license.
it's not a matter of asking permission of retropie to do your project - retropie does not speak for these emulator/theme/software authors. they cannot give you permission to break these licenses. https://retropie.org.uk/about/legal/
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You can see the approach that X-Gaming took for matching up a build of RetroPie with their control systems: https://support.xgaming.com/support/solutions/articles/5000554993-how-to-use-x-arcade-with-raspberry-pi
Please be aware that, as has been mentioned before, the folks in this forum don't support their custom version. And amusingly, neither does X-Gaming.
edit: It looks like their custom RetroPie image incorporates at least one noncommercial emulator -- mame2003. Maybe don't do that!
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@silviustro said in Making a custom product using RetroPie:
As has been mentioned - the licences of many emulators and themes forbid including with a commercial product. You can provide a freely downloadable image though for your customers to install (and anyone else who wants it - Obviously abiding by the licences of anything you modify for the image).. You just can't include it with the product.
We wouldn't support any custom image here though - that would be up to you.
Another alternative is to contribute a driver to our project which your users could easily enable on our official image etc.
My preference would be for you to point your customers to our site to use our official image, and either contribute code to our project or host some additional install script yourself.
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I would like to add that I have shown Twinaphex the prebuilt X-Gaming RetroPie binary that seems to include some noncommerical libretro cores.
What I'm about to say is not a policy statement from libretro, but Twinaphex's response was that X-Gaming's approach of offering a free, prebuilt binary download doesn't seem like a license problem to him.
After I got that response, I told Twinaphex that I would start referring to their approach as an example of how to do a prebuilt binary without incurring the wrath of the libretro devs. ;)
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@markwkidd said in Making a custom product using RetroPie:
I would like to add that I have shown Twinaphex the prebuilt X-Gaming RetroPie binary that seems to include some noncommerical libretro cores.
What I'm about to say is not a policy statement from libretro, but Twinaphex's response was that X-Gaming's approach of offering a free, prebuilt binary download doesn't seem like a license problem to him.
After I got that response, I told Twinaphex that I would start referring to their approach as an example of how to do a prebuilt binary without incurring the wrath of the libretro devs. ;)
twinaphex can't speak for the license holders of these non-commercial components any more than retropie can.
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@dankcushions said in Making a custom product using RetroPie:
@markwkidd said in Making a custom product using RetroPie:
I would like to add that I have shown Twinaphex the prebuilt X-Gaming RetroPie binary that seems to include some noncommerical libretro cores.
What I'm about to say is not a policy statement from libretro, but Twinaphex's response was that X-Gaming's approach of offering a free, prebuilt binary download doesn't seem like a license problem to him.
After I got that response, I told Twinaphex that I would start referring to their approach as an example of how to do a prebuilt binary without incurring the wrath of the libretro devs. ;)
twinaphex can't speak for the license holders of these non-commercial components any more than retropie can.
True. And thus my specific disclaimer that it isn't libretro policy I'm paraphrasing.
I used mame2003 as my example since it's what I know best but Twinaphex does have copyrights in several of the noncommercial SNES emulators.
I think it is relevant to hear what a prominent figure in emulator licensing has to say. No substitute for working through each license, but relevant.
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@markwkidd said in Making a custom product using RetroPie:
@dankcushions said in Making a custom product using RetroPie:
@markwkidd said in Making a custom product using RetroPie:
I would like to add that I have shown Twinaphex the prebuilt X-Gaming RetroPie binary that seems to include some noncommerical libretro cores.
What I'm about to say is not a policy statement from libretro, but Twinaphex's response was that X-Gaming's approach of offering a free, prebuilt binary download doesn't seem like a license problem to him.
After I got that response, I told Twinaphex that I would start referring to their approach as an example of how to do a prebuilt binary without incurring the wrath of the libretro devs. ;)
twinaphex can't speak for the license holders of these non-commercial components any more than retropie can.
True. And thus my specific disclaimer that it isn't libretro policy I'm paraphrasing.
I used mame2003 as my example since it's what I know best but Twinaphex does have copyrights in several of the noncommercial SNES emulators.
he co-holds them. he would need agreement from all snes9x holders for that kind of ruling. he especially can't comment on mame2003, which breaks mame's license (at the time) in several ways already.
I think it is relevant to hear what a prominent figure in emulator licensing has to say. No substitute for working through each license, but relevant.
having re-read your post, yeah a pre-built binary is fine? i mean, that's what retropie is already. it's preinstalling it in a commercial product that is the problem.
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Most all of these license discussions are basically strangers on the internet white-knighting for other peoples intellectual property usually without knowing how the creators interpret something like "noncommercial" (which is not a stanardized legal or copyright term). If we didn't speculate about how to interpret the licenses, what would there be to talk about?!
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he co-holds them. he would need agreement from all snes9x holders for that kind of ruling. he especially can't comment on mame2003, which breaks mame's license (at the time) in several ways already.
If someone wanted to relicense mame2003 as GPL, they'd need to talk to Twinaphex, you, and me among others. We all have a bit of ownership. Woot!
How does mame2003 break the original license?
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@markwkidd said in Making a custom product using RetroPie:
How does mame2003 break the original license?
https://github.com/libretro/mame2003-libretro/blob/master/docs/mame.txt#L21
VII in particular.
this is very off topic now, and i feel uncomfortable discussing it.
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this is very off topic now, and i feel uncomfortable discussing it.
Agreed. Maybe another time. It's always nice to chat with you about this kind of thing. Have a good one!
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Thank you all for your answers. Right now I'm leaning more towards making my own image and hosting it on my own website. At the same time redirecting anyone that has technical problems to my page for support instead of the RetroPie forum. I'm planning this more like a custom, hand made piece of hardware, With less than 50-100 units total. So it shouldn't be a problem. It's not like i'm mass producing something. It's more of a personal project.
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@silviustro said in Making a custom product using RetroPie:
@markyh444 Pretty sure less than 1% of the people buying something like this would be capable of installing such a script. What about a pre-made image?
Just a thought on this. If people aren't able to work through running a script, then you're going to have a nightmare situation with support when problems pop up, and they will pop up.
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