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    Updated EmulationStation for Windows

    Scheduled Pinned Locked Moved Projects and Themes
    emulationstatiowindows
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    • PittStoneP
      PittStone
      last edited by

      I have the same Error in my ps2 gamelist. Some Games showing Pictures and Videos, some not. Only for Ps2 is this issue. I have the newest Build downloaded.

      1 Reply Last reply Reply Quote 0
      • D
        duiz
        last edited by

        Yeah it happens in ps2, psx, Nes and dreamcast for me. Latest build.

        1 Reply Last reply Reply Quote 0
        • P
          p34891 @jdrassa
          last edited by

          If there is a multi-lingual suite, there will be many players who are looking forward to it....

          1 Reply Last reply Reply Quote 0
          • N
            nickdj
            last edited by

            Good afternoon,

            I am having a similar problem with games not being found. I've used XML Scraper to generate the gamelists and download images. I've directly referenced the folder in my settings:

            Here is an exert of my ps2 gamelist.xml:


            <game id="22022" source="ScreenScraper">
            <path>D:\EmulationStation\roms\ps2\Black (USA).iso</path>
            <name>Black [USA]</name>
            <desc>Black takes place in Chechnya (Southern Russia). The protagonist is a black ops soldier named Sergeant First Class Jack Kellar (portrayed by Marty Papazian). Kellar tells most of the story in first-person at an interrogation four days after the events in the story begin.

            Kellar is an inadequately disciplined member of a CIA black ops group and a veteran of several conflicts including Guatemala, Colombia, Iran and Croatia. The unknown interrogator (portrayed by Paul Pape) questions Kellar about an arms smuggling and terrorist operation called the Seventh Wave. Seventh Wave have been responsible for a number of terrorist attacks. Kellar is told that, unless he co-operates, he and his actions will be declassified, he will be dishonorably discharged and imprisoned for life. Though initially resistant, Kellar at last agrees to tell his story.
            </desc>
            <image/>
            <image>D:\EmulationStation\downloaded_images\ps2\Black (USA)-image.jpg</image>
            <marquee>D:\EmulationStation\downloaded_images\ps2\Black (USA)-marquee.jpg</marquee>
            <video>D:\EmulationStation\downloaded_images\ps2\Black (USA)-video.mp4</video>
            <thumbnail/>
            <rating>0.8</rating>
            <releasedate>01010101T000000</releasedate>
            <developer>Criterion Studios</developer>
            <publisher>Electronic Arts</publisher>
            <genre/>
            <players/>
            </game>


            The files exist in the location. The log says:

            lvl2: Parsing XML file "C:/Users/NickDJ/.emulationstation/gamelists/ps2/gamelist.xml"...
            lvl1: File "D:/EmulationStation/roms/ps2/Black (USA).iso" does not exist! Ignoring.
            lvl1: File "D:/EmulationStation/roms/ps2/Burnout (USA).iso" does not exist! Ignoring.

            Nearly all other systems are fine. The log suggests ps2, wii, n3ds are having the same issue and I suspect the direction on the slash has something to do with it?

            Any suggestions?

            NickDJ

            RetroPie 4.1 & Retr0Pie
            Raspberry Pi 3
            Transend 64GB internal
            PiDrive 314GB
            ++++
            Windows 10 x64
            8GB RAM
            nVidia GTX 1080
            Emulation Station + PPSSPP + Dolphin + PCSX2 + RetroArch

            mituM 1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator @nickdj
              last edited by

              @nickdj said in Updated EmulationStation for Windows:

              Any suggestions?

              Use slashes (/) instead of backslashes (\) for your path separator in the gamelist file path entries and see if it works.

              1 Reply Last reply Reply Quote 0
              • I
                isblagi
                last edited by

                Hi,
                First, thanks to jdrassa for the work. It's nice to know that someone is trying to keep windows EmulationStation up-to-date.

                I arrived here searching for an option to get categories and collections to order my rom collection, since the ES version I was using (2.0.1a, the one you can download from the official site) doesn't come with these options. But now I'm facing a problem.

                The old ES installation works perfect, but the 2.2.2.220 version crashes when calling Retroarch Mame 2016. Rest of cores/emulators seem to work fine. I've tried installing RA in different locations, but it crashes again. If I run RA direct from windows (not from ES) it works and runs the games.

                Here's my systems.cfg config for arcade games:
                alt text

                And this is what debug mode says:
                alt text
                alt text
                alt text
                alt text
                alt text

                Any suggestions? Thanks in advance

                I 1 Reply Last reply Reply Quote 0
                • I
                  isblagi @isblagi
                  last edited by

                  Seems I made something wrong linking the images, so I paste the code here.

                  For the systems.cfg ----------------------------------------------

                  <system>
                  <name>arcade</name>
                  <fullname>Arcade</fullname>
                  <path>E:\Emuladors\Roms\arcade</path>
                  <extension>.zip .ZIP</extension>
                  <command>E:\Emuladors\retroarch\retroarch_debug.exe -L "E:\Emuladors\retroarch\cores\mame2016_libretro.dll" "%ROM_RAW%"</command>
                  <platform>arcade</platform>
                  <theme>mame</theme>
                  </system>

                  For the results of the debug--------------------------------------------------------------

                  RetroArch [INFO] :: GL_ARB_texture_storage_multisample
                  RetroArch [INFO] :: GL_ARB_texture_swizzle
                  RetroArch [INFO] :: GL_ARB_texture_view
                  RetroArch [INFO] :: GL_ARB_timer_query
                  RetroArch [INFO] :: GL_ARB_transpose_matrix
                  RetroArch [INFO] :: GL_ARB_uniform_buffer_object
                  RetroArch [INFO] :: GL_ARB_vertex_array_bgra
                  RetroArch [INFO] :: GL_ARB_vertex_array_object
                  RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
                  RetroArch [INFO] :: GL_ARB_vertex_buffer_object
                  RetroArch [INFO] :: GL_ARB_vertex_program
                  RetroArch [INFO] :: GL_ARB_vertex_shader
                  RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
                  RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
                  RetroArch [INFO] :: GL_ARB_viewport_array
                  RetroArch [INFO] :: GL_ARB_window_pos
                  RetroArch [INFO] :: GL_ATI_draw_buffers
                  RetroArch [INFO] :: GL_ATI_texture_float
                  RetroArch [INFO] :: GL_ATI_texture_mirror_once
                  RetroArch [INFO] :: GL_S3_s3tc
                  RetroArch [INFO] :: GL_EXT_texture_env_add
                  RetroArch [INFO] :: GL_EXT_abgr
                  RetroArch [INFO] :: GL_EXT_bgra
                  RetroArch [INFO] :: GL_EXT_bindable_uniform
                  RetroArch [INFO] :: GL_EXT_blend_color
                  RetroArch [INFO] :: GL_EXT_blend_equation_separate
                  RetroArch [INFO] :: GL_EXT_blend_func_separate
                  RetroArch [INFO] :: GL_EXT_blend_minmax
                  RetroArch [INFO] :: GL_EXT_blend_subtract
                  RetroArch [INFO] :: GL_EXT_compiled_vertex_array
                  RetroArch [INFO] :: GL_EXT_Cg_shader
                  RetroArch [INFO] :: GL_EXT_depth_bounds_test
                  RetroArch [INFO] :: GL_EXT_direct_state_access
                  RetroArch [INFO] :: GL_EXT_draw_buffers2
                  RetroArch [INFO] :: GL_EXT_draw_instanced
                  RetroArch [INFO] :: GL_EXT_draw_range_elements
                  RetroArch [INFO] :: GL_EXT_fog_coord
                  RetroArch [INFO] :: GL_EXT_framebuffer_blit
                  RetroArch [INFO] :: GL_EXT_framebuffer_multisample
                  RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats
                  RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled
                  RetroArch [INFO] :: GL_EXT_framebuffer_object
                  RetroArch [INFO] :: GL_EXT_framebuffer_sRGB
                  RetroArch [INFO] :: GL_EXT_geometry_shader4
                  RetroArch [INFO] :: GL_EXT_gpu_program_parameters
                  RetroArch [INFO] :: GL_EXT_gpu_shader4
                  RetroArch [INFO] :: GL_EXT_multi_draw_arrays
                  RetroArch [INFO] :: GL_EXT_packed_depth_stencil
                  RetroArch [INFO] :: GL_EXT_packed_float
                  RetroArch [INFO] :: GL_EXT_packed_pixels
                  RetroArch [INFO] :: GL_EXT_pixel_buffer_object
                  RetroArch [INFO] :: GL_EXT_point_parameters
                  RetroArch [INFO] :: GL_EXT_provoking_vertex
                  RetroArch [INFO] :: GL_EXT_rescale_normal
                  RetroArch [INFO] :: GL_EXT_secondary_color
                  RetroArch [INFO] :: GL_EXT_separate_shader_objects
                  RetroArch [INFO] :: GL_EXT_separate_specular_color
                  RetroArch [INFO] :: GL_EXT_shader_integer_mix
                  RetroArch [INFO] :: GL_EXT_shadow_funcs
                  RetroArch [INFO] :: GL_EXT_stencil_two_side
                  RetroArch [INFO] :: GL_EXT_stencil_wrap
                  RetroArch [INFO] :: GL_EXT_texture3D
                  RetroArch [INFO] :: GL_EXT_texture_array
                  RetroArch [INFO] :: GL_EXT_texture_buffer_object
                  RetroArch [INFO] :: GL_EXT_texture_compression_dxt1
                  RetroArch [INFO] :: GL_EXT_texture_compression_latc
                  RetroArch [INFO] :: GL_EXT_texture_compression_rgtc
                  RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
                  RetroArch [INFO] :: GL_EXT_texture_cube_map
                  RetroArch [INFO] :: GL_EXT_texture_edge_clamp
                  RetroArch [INFO] :: GL_EXT_texture_env_combine
                  RetroArch [INFO] :: GL_EXT_texture_env_dot3
                  RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
                  RetroArch [INFO] :: GL_EXT_texture_integer
                  RetroArch [INFO] :: GL_EXT_texture_lod
                  RetroArch [INFO] :: GL_EXT_texture_lod_bias
                  RetroArch [INFO] :: GL_EXT_texture_mirror_clamp
                  RetroArch [INFO] :: GL_EXT_texture_object
                  RetroArch [INFO] :: GL_EXT_texture_shared_exponent
                  RetroArch [INFO] :: GL_EXT_texture_sRGB
                  RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
                  RetroArch [INFO] :: GL_EXT_texture_storage
                  RetroArch [INFO] :: GL_EXT_texture_swizzle
                  RetroArch [INFO] :: GL_EXT_timer_query
                  RetroArch [INFO] :: GL_EXT_vertex_array
                  RetroArch [INFO] :: GL_EXT_vertex_array_bgra
                  RetroArch [INFO] :: GL_EXT_import_sync_object
                  RetroArch [INFO] :: GL_IBM_rasterpos_clip
                  RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
                  RetroArch [INFO] :: GL_KHR_debug
                  RetroArch [INFO] :: GL_KTX_buffer_region
                  RetroArch [INFO] :: GL_NV_blend_square
                  RetroArch [INFO] :: GL_NV_conditional_render
                  RetroArch [INFO] :: GL_NV_copy_depth_to_color
                  RetroArch [INFO] :: GL_NV_copy_image
                  RetroArch [INFO] :: GL_NV_depth_buffer_float
                  RetroArch [INFO] :: GL_NV_depth_clamp
                  RetroArch [INFO] :: GL_NV_ES1_1_compatibility
                  RetroArch [INFO] :: GL_NV_explicit_multisample
                  RetroArch [INFO] :: GL_NV_fence
                  RetroArch [INFO] :: GL_NV_float_buffer
                  RetroArch [INFO] :: GL_NV_fog_distance
                  RetroArch [INFO] :: GL_NV_fragment_program
                  RetroArch [INFO] :: GL_NV_fragment_program_option
                  RetroArch [INFO] :: GL_NV_fragment_program2
                  RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage
                  RetroArch [INFO] :: GL_NV_geometry_shader4
                  RetroArch [INFO] :: GL_NV_gpu_program4
                  RetroArch [INFO] :: GL_NV_half_float
                  RetroArch [INFO] :: GL_NV_light_max_exponent
                  RetroArch [INFO] :: GL_NV_multisample_coverage
                  RetroArch [INFO] :: GL_NV_multisample_filter_hint
                  RetroArch [INFO] :: GL_NV_occlusion_query
                  RetroArch [INFO] :: GL_NV_packed_depth_stencil
                  RetroArch [INFO] :: GL_NV_parameter_buffer_object
                  RetroArch [INFO] :: GL_NV_parameter_buffer_object2
                  RetroArch [INFO] :: GL_NV_path_rendering
                  RetroArch [INFO] :: GL_NV_pixel_data_range
                  RetroArch [INFO] :: GL_NV_point_sprite
                  RetroArch [INFO] :: GL_NV_primitive_restart
                  RetroArch [INFO] :: GL_NV_register_combiners
                  RetroArch [INFO] :: GL_NV_register_combiners2
                  RetroArch [INFO] :: GL_NV_shader_buffer_load
                  RetroArch [INFO] :: GL_NV_texgen_reflection
                  RetroArch [INFO] :: GL_NV_texture_barrier
                  RetroArch [INFO] :: GL_NV_texture_compression_vtc
                  RetroArch [INFO] :: GL_NV_texture_env_combine4
                  RetroArch [INFO] :: GL_NV_texture_expand_normal
                  RetroArch [INFO] :: GL_NV_texture_multisample
                  RetroArch [INFO] :: GL_NV_texture_rectangle
                  RetroArch [INFO] :: GL_NV_texture_shader
                  RetroArch [INFO] :: GL_NV_texture_shader2
                  RetroArch [INFO] :: GL_NV_texture_shader3
                  RetroArch [INFO] :: GL_NV_transform_feedback
                  RetroArch [INFO] :: GL_NV_vertex_array_range
                  RetroArch [INFO] :: GL_NV_vertex_array_range2
                  RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory
                  RetroArch [INFO] :: GL_NV_vertex_program
                  RetroArch [INFO] :: GL_NV_vertex_program1_1
                  RetroArch [INFO] :: GL_NV_vertex_program2
                  RetroArch [INFO] :: GL_NV_vertex_program2_option
                  RetroArch [INFO] :: GL_NV_vertex_program3
                  RetroArch [INFO] :: GL_NVX_conditional_render
                  RetroArch [INFO] :: GL_NVX_gpu_memory_info
                  RetroArch [INFO] :: GL_SGIS_generate_mipmap
                  RetroArch [INFO] :: GL_SGIS_texture_lod
                  RetroArch [INFO] :: GL_SGIX_depth_texture
                  RetroArch [INFO] :: GL_SGIX_shadow
                  RetroArch [INFO] :: GL_SUN_slice_accum
                  RetroArch [INFO] :: GL_WIN_swap_hint
                  RetroArch [INFO] :: WGL_EXT_swap_control
                  RetroArch [INFO] :: Querying GL extension: KHR_debug => exists
                  RetroArch [INFO] :: GL: Using resolution 1440x900
                  RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
                  RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
                  RetroArch [INFO] :: Checking GLSL shader support ...
                  RetroArch [INFO] :: Found #pragma parameter CRT - Phosphor ON/OFF (PHOSPHOR) 1.0
                  00000 0.000000 1.000000 1.000000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Input gamma (InputGamma) 2.400
                  000 0.000000 5.000000 0.100000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Output Gamma (OutputGamma) 2.2
                  00000 0.000000 5.000000 0.100000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Sharpness Hack (SHARPNESS) 1.0
                  00000 1.000000 5.000000 1.000000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Color Boost (COLOR_BOOST) 1.50
                  0000 1.000000 2.000000 0.050000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Red Boost (RED_BOOST) 1.000000
                  1.000000 2.000000 0.010000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Green Boost (GREEN_BOOST) 1.00
                  0000 1.000000 2.000000 0.010000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Blue Boost (BLUE_BOOST) 1.0000
                  00 1.000000 2.000000 0.010000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Scanline Strength (SCANLINES_S
                  TRENGTH) 0.720000 0.000000 1.000000 0.020000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Min Beam Width (BEAM_MIN_WIDTH
                  ) 0.860000 0.000000 1.000000 0.020000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Max Beam Width (BEAM_MAX_WIDTH
                  ) 1.000000 0.000000 1.000000 0.020000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Anti-Ringing (CRT_ANTI_RINGING
                  ) 0.800000 0.000000 1.000000 0.100000
                  RetroArch [INFO] :: Found GLSL vertex shader.
                  RetroArch [INFO] :: Found GLSL fragment shader.
                  RetroArch [INFO] :: Linking GLSL program.
                  RetroArch [INFO] :: Found GLSL vertex shader.
                  RetroArch [INFO] :: Found GLSL fragment shader.
                  RetroArch [INFO] :: Shader log: 0(203) : warning C7532: global type mat4x3 requi
                  res "#version 120" or later
                  0(203) : warning C0000: ... or #extension GL_NV_non_square_matrices : enable

                  RetroArch [INFO] :: Linking GLSL program.
                  RetroArch [INFO] :: Linker log: Fragment info

                  0(203) : warning C7532: global type mat4x3 requires "#version 120" or later
                  0(203) : warning C0000: ... or #extension GL_NV_non_square_matrices : enable

                  RetroArch [INFO] :: Found GLSL vertex shader.
                  RetroArch [INFO] :: Found GLSL fragment shader.
                  RetroArch [INFO] :: Linking GLSL program.
                  RetroArch [INFO] :: Found GLSL vertex shader.
                  RetroArch [INFO] :: Found GLSL fragment shader.
                  RetroArch [INFO] :: Linking GLSL program.
                  RetroArch [INFO] :: Found GLSL vertex shader.
                  RetroArch [INFO] :: Found GLSL fragment shader.
                  RetroArch [INFO] :: Linking GLSL program.
                  RetroArch [INFO] :: [GL]: Using 4 textures.
                  RetroArch [INFO] :: [GL]: Loaded 1 program(s).
                  RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
                  RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
                  RetroArch [INFO] :: [GL]: Creating FBO 0 @ 1024x1024
                  RetroArch [INFO] :: Found XInput v1.3.
                  RetroArch [INFO] :: Found XInput controller, user #0
                  RetroArch [INFO] :: Enumerating DInput joypads ...
                  RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E}
                  RetroArch [INFO] :: Done enumerating DInput joypads ...
                  RetroArch [INFO] :: Autodetect: 25 profiles found
                  RetroArch [INFO] :: Autodetect: selected configuration: E:\Emuladors\retroarch\a
                  utoconfig\xinput\XInput_Controller_User_1.cfg
                  RetroArch [INFO] :: Found joypad driver: "xinput".
                  RetroArch [INFO] :: Using font rendering backend: freetype.
                  RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
                  RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
                  RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
                  RetroArch [INFO] :: Using font rendering backend: freetype.
                  RetroArch [INFO] :: Found #pragma parameter CRT - Phosphor ON/OFF (PHOSPHOR) 1.0
                  00000 0.000000 1.000000 1.000000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Input gamma (InputGamma) 2.400
                  000 0.000000 5.000000 0.100000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Output Gamma (OutputGamma) 2.2
                  00000 0.000000 5.000000 0.100000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Sharpness Hack (SHARPNESS) 1.0
                  00000 1.000000 5.000000 1.000000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Color Boost (COLOR_BOOST) 1.50
                  0000 1.000000 2.000000 0.050000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Red Boost (RED_BOOST) 1.000000
                  1.000000 2.000000 0.010000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Green Boost (GREEN_BOOST) 1.00
                  0000 1.000000 2.000000 0.010000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Blue Boost (BLUE_BOOST) 1.0000
                  00 1.000000 2.000000 0.010000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Scanline Strength (SCANLINES_S
                  TRENGTH) 0.720000 0.000000 1.000000 0.020000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Min Beam Width (BEAM_MIN_WIDTH
                  ) 0.860000 0.000000 1.000000 0.020000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Max Beam Width (BEAM_MAX_WIDTH
                  ) 1.000000 0.000000 1.000000 0.020000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Anti-Ringing (CRT_ANTI_RINGING
                  ) 0.800000 0.000000 1.000000 0.100000
                  RetroArch [INFO] :: Using font rendering backend: freetype.
                  RetroArch [INFO] :: Found #pragma parameter CRT - Phosphor ON/OFF (PHOSPHOR) 1.0
                  00000 0.000000 1.000000 1.000000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Input gamma (InputGamma) 2.400
                  000 0.000000 5.000000 0.100000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Output Gamma (OutputGamma) 2.2
                  00000 0.000000 5.000000 0.100000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Sharpness Hack (SHARPNESS) 1.0
                  00000 1.000000 5.000000 1.000000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Color Boost (COLOR_BOOST) 1.50
                  0000 1.000000 2.000000 0.050000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Red Boost (RED_BOOST) 1.000000
                  1.000000 2.000000 0.010000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Green Boost (GREEN_BOOST) 1.00
                  0000 1.000000 2.000000 0.010000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Blue Boost (BLUE_BOOST) 1.0000
                  00 1.000000 2.000000 0.010000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Scanline Strength (SCANLINES_S
                  TRENGTH) 0.720000 0.000000 1.000000 0.020000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Min Beam Width (BEAM_MIN_WIDTH
                  ) 0.860000 0.000000 1.000000 0.020000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Max Beam Width (BEAM_MAX_WIDTH
                  ) 1.000000 0.000000 1.000000 0.020000
                  RetroArch [INFO] :: Found #pragma parameter CRT - Anti-Ringing (CRT_ANTI_RINGING
                  ) 0.800000 0.000000 1.000000 0.100000
                  RetroArch [INFO] :: null: [E:\Emuladors\retroarch\content_history.lpl].
                  RetroArch [INFO] :: [GL]: VSync => on
                  RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
                  RetroArch [libretro INFO] :: Starting game:E:/Emuladors/Roms/arcade/kod.zip
                  RetroArch [libretro ERROR] :: Error parsing system name: E:/Emuladors/Roms/arcad
                  e/kod.zip
                  RetroArch [libretro ERROR] :: Error parsing parent path: E:/Emuladors/Roms/arcad
                  e/kod.zip
                  RetroArch [libretro DEBUG] :: Path extraction result: File name=E:/Emuladors/Rom
                  s/arcade/kod.zip
                  RetroArch [libretro DEBUG] :: Path extraction result: Game name=E:/Emuladors/Rom
                  s/arcade/kod
                  RetroArch [libretro DEBUG] :: Path extraction result: System name=E:/Emuladors/R
                  oms/arcade/kod.zip
                  RetroArch [libretro DEBUG] :: Path extraction result: Game path=.
                  RetroArch [libretro DEBUG] :: Path extraction result: Parent path=E:/Emuladors/R
                  oms/arcade/kod.zip
                  RetroArch [libretro DEBUG] :: Searching for driver E:/Emuladors/Roms/arcade/kod
                  RetroArch [libretro WARN] :: Driver E:/Emuladors/Roms/arcade/kod not found -1
                  RetroArch [libretro ERROR] :: Driver not found E:/Emuladors/Roms/arcade/kod
                  RetroArch [libretro DEBUG] :: Searching for driver E:/Emuladors/Roms/arcade/kod.
                  zip
                  RetroArch [libretro WARN] :: Driver E:/Emuladors/Roms/arcade/kod.zip not found -
                  1
                  RetroArch [libretro ERROR] :: System not found: E:/Emuladors/Roms/arcade/kod.zip

                  MAIN FIRST


                  Sorry for the doubleposting

                  mituM 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @isblagi
                    last edited by

                    @isblagi That's really a RetroArch error, not related to Emulationstation, it doesn't seem to like ROM paths containing forward slashes.

                    I 1 Reply Last reply Reply Quote 0
                    • I
                      isblagi @mitu
                      last edited by

                      @mitu I just tryed another core and it runs fine. Definitely a core issue.
                      Thanks for the reply.

                      1 Reply Last reply Reply Quote 0
                      • PittStoneP
                        PittStone
                        last edited by

                        @jdrassa I have a Problem with Custom Collections if i Use Portable Emulationstation with the portable.bat The Custom Collection shows Only if i make a new collection from theme. After closing Emulationstation for windows and start it again, the collections gone. I need go in Menue, make a new custom collection with the same Name and the Collections with my Games i made earlyer are showing again.
                        On Closing and Starting next Time its gone again.

                        J 1 Reply Last reply Reply Quote 0
                        • J
                          jdrassa @PittStone
                          last edited by

                          @pittstone I am able to reproduce the error. It may take a little time to track down the cause, but I am looking into it.

                          Get latest build of EmulationStation for Windows here

                          mituM 1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator @jdrassa
                            last edited by

                            @jdrassa I did some experiments here, might be of help.

                            J 1 Reply Last reply Reply Quote 0
                            • J
                              jdrassa @mitu
                              last edited by

                              @mitu Thanks for the link. It was helpful.

                              Get latest build of EmulationStation for Windows here

                              J 1 Reply Last reply Reply Quote 0
                              • J
                                jdrassa @jdrassa
                                last edited by

                                @PittStone I have a test build available at the link below. Can you test and verify that it solves the issue for you? Thanks.

                                https://ci.appveyor.com/project/jrassa/emulationstation/build/2.8.0-201854120354/job/y5qv6vcxg9hklu5d/artifacts

                                Get latest build of EmulationStation for Windows here

                                PittStoneP 1 Reply Last reply Reply Quote 0
                                • PittStoneP
                                  PittStone @jdrassa
                                  last edited by PittStone

                                  @jdrassa Awesome, that works. Thanks. The Problem is now, the collections .cfg are not portable. In the .cfg are the full name path's of each game. But if i Use it portable and change the emulationstation to a other Drive or usb stick, the collections not showing anymore. :(
                                  Is there a other Method to change the path's in the .cfg like "%HOME%/.emulationstation/roms/..."?

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                                  • J
                                    jdrassa @PittStone
                                    last edited by

                                    @pittstone Currently, you will need to edit the collection .cfg files manually if you are copying them to a different location.

                                    Get latest build of EmulationStation for Windows here

                                    PittStoneP 3 Replies Last reply Reply Quote 0
                                    • PittStoneP
                                      PittStone @jdrassa
                                      last edited by

                                      @jdrassa O.k. Thanks for the Update. Now i can make Collections. :D

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                                      • G
                                        goamalo
                                        last edited by

                                        Hi I love your work! can you please add a background music support? I think that this is a must have thing on emulation station.

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                                        • PittStoneP
                                          PittStone @jdrassa
                                          last edited by PittStone

                                          @jdrassa -I have a idea. It would be nice, to have a option in the Start Menue to hide all systems without collections. So i have only my collections in the Start Menue if i wish.

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                                          • PittStoneP
                                            PittStone @goamalo
                                            last edited by

                                            @goamalo I can not confirm. I like Background music, but only on my pi. On regular Windows 10 Desktop i have Game-Snaps and if i go back to Main Menue i will not have music.

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