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    Updated EmulationStation for Windows

    Scheduled Pinned Locked Moved Projects and Themes
    emulationstatiowindows
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    • P
      p34891 @jdrassa
      last edited by

      If there is a multi-lingual suite, there will be many players who are looking forward to it....

      1 Reply Last reply Reply Quote 0
      • N
        nickdj
        last edited by

        Good afternoon,

        I am having a similar problem with games not being found. I've used XML Scraper to generate the gamelists and download images. I've directly referenced the folder in my settings:

        Here is an exert of my ps2 gamelist.xml:


        <game id="22022" source="ScreenScraper">
        <path>D:\EmulationStation\roms\ps2\Black (USA).iso</path>
        <name>Black [USA]</name>
        <desc>Black takes place in Chechnya (Southern Russia). The protagonist is a black ops soldier named Sergeant First Class Jack Kellar (portrayed by Marty Papazian). Kellar tells most of the story in first-person at an interrogation four days after the events in the story begin.

        Kellar is an inadequately disciplined member of a CIA black ops group and a veteran of several conflicts including Guatemala, Colombia, Iran and Croatia. The unknown interrogator (portrayed by Paul Pape) questions Kellar about an arms smuggling and terrorist operation called the Seventh Wave. Seventh Wave have been responsible for a number of terrorist attacks. Kellar is told that, unless he co-operates, he and his actions will be declassified, he will be dishonorably discharged and imprisoned for life. Though initially resistant, Kellar at last agrees to tell his story.
        </desc>
        <image/>
        <image>D:\EmulationStation\downloaded_images\ps2\Black (USA)-image.jpg</image>
        <marquee>D:\EmulationStation\downloaded_images\ps2\Black (USA)-marquee.jpg</marquee>
        <video>D:\EmulationStation\downloaded_images\ps2\Black (USA)-video.mp4</video>
        <thumbnail/>
        <rating>0.8</rating>
        <releasedate>01010101T000000</releasedate>
        <developer>Criterion Studios</developer>
        <publisher>Electronic Arts</publisher>
        <genre/>
        <players/>
        </game>


        The files exist in the location. The log says:

        lvl2: Parsing XML file "C:/Users/NickDJ/.emulationstation/gamelists/ps2/gamelist.xml"...
        lvl1: File "D:/EmulationStation/roms/ps2/Black (USA).iso" does not exist! Ignoring.
        lvl1: File "D:/EmulationStation/roms/ps2/Burnout (USA).iso" does not exist! Ignoring.

        Nearly all other systems are fine. The log suggests ps2, wii, n3ds are having the same issue and I suspect the direction on the slash has something to do with it?

        Any suggestions?

        NickDJ

        RetroPie 4.1 & Retr0Pie
        Raspberry Pi 3
        Transend 64GB internal
        PiDrive 314GB
        ++++
        Windows 10 x64
        8GB RAM
        nVidia GTX 1080
        Emulation Station + PPSSPP + Dolphin + PCSX2 + RetroArch

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @nickdj
          last edited by

          @nickdj said in Updated EmulationStation for Windows:

          Any suggestions?

          Use slashes (/) instead of backslashes (\) for your path separator in the gamelist file path entries and see if it works.

          1 Reply Last reply Reply Quote 0
          • I
            isblagi
            last edited by

            Hi,
            First, thanks to jdrassa for the work. It's nice to know that someone is trying to keep windows EmulationStation up-to-date.

            I arrived here searching for an option to get categories and collections to order my rom collection, since the ES version I was using (2.0.1a, the one you can download from the official site) doesn't come with these options. But now I'm facing a problem.

            The old ES installation works perfect, but the 2.2.2.220 version crashes when calling Retroarch Mame 2016. Rest of cores/emulators seem to work fine. I've tried installing RA in different locations, but it crashes again. If I run RA direct from windows (not from ES) it works and runs the games.

            Here's my systems.cfg config for arcade games:
            alt text

            And this is what debug mode says:
            alt text
            alt text
            alt text
            alt text
            alt text

            Any suggestions? Thanks in advance

            I 1 Reply Last reply Reply Quote 0
            • I
              isblagi @isblagi
              last edited by

              Seems I made something wrong linking the images, so I paste the code here.

              For the systems.cfg ----------------------------------------------

              <system>
              <name>arcade</name>
              <fullname>Arcade</fullname>
              <path>E:\Emuladors\Roms\arcade</path>
              <extension>.zip .ZIP</extension>
              <command>E:\Emuladors\retroarch\retroarch_debug.exe -L "E:\Emuladors\retroarch\cores\mame2016_libretro.dll" "%ROM_RAW%"</command>
              <platform>arcade</platform>
              <theme>mame</theme>
              </system>

              For the results of the debug--------------------------------------------------------------

              RetroArch [INFO] :: GL_ARB_texture_storage_multisample
              RetroArch [INFO] :: GL_ARB_texture_swizzle
              RetroArch [INFO] :: GL_ARB_texture_view
              RetroArch [INFO] :: GL_ARB_timer_query
              RetroArch [INFO] :: GL_ARB_transpose_matrix
              RetroArch [INFO] :: GL_ARB_uniform_buffer_object
              RetroArch [INFO] :: GL_ARB_vertex_array_bgra
              RetroArch [INFO] :: GL_ARB_vertex_array_object
              RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
              RetroArch [INFO] :: GL_ARB_vertex_buffer_object
              RetroArch [INFO] :: GL_ARB_vertex_program
              RetroArch [INFO] :: GL_ARB_vertex_shader
              RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
              RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
              RetroArch [INFO] :: GL_ARB_viewport_array
              RetroArch [INFO] :: GL_ARB_window_pos
              RetroArch [INFO] :: GL_ATI_draw_buffers
              RetroArch [INFO] :: GL_ATI_texture_float
              RetroArch [INFO] :: GL_ATI_texture_mirror_once
              RetroArch [INFO] :: GL_S3_s3tc
              RetroArch [INFO] :: GL_EXT_texture_env_add
              RetroArch [INFO] :: GL_EXT_abgr
              RetroArch [INFO] :: GL_EXT_bgra
              RetroArch [INFO] :: GL_EXT_bindable_uniform
              RetroArch [INFO] :: GL_EXT_blend_color
              RetroArch [INFO] :: GL_EXT_blend_equation_separate
              RetroArch [INFO] :: GL_EXT_blend_func_separate
              RetroArch [INFO] :: GL_EXT_blend_minmax
              RetroArch [INFO] :: GL_EXT_blend_subtract
              RetroArch [INFO] :: GL_EXT_compiled_vertex_array
              RetroArch [INFO] :: GL_EXT_Cg_shader
              RetroArch [INFO] :: GL_EXT_depth_bounds_test
              RetroArch [INFO] :: GL_EXT_direct_state_access
              RetroArch [INFO] :: GL_EXT_draw_buffers2
              RetroArch [INFO] :: GL_EXT_draw_instanced
              RetroArch [INFO] :: GL_EXT_draw_range_elements
              RetroArch [INFO] :: GL_EXT_fog_coord
              RetroArch [INFO] :: GL_EXT_framebuffer_blit
              RetroArch [INFO] :: GL_EXT_framebuffer_multisample
              RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats
              RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled
              RetroArch [INFO] :: GL_EXT_framebuffer_object
              RetroArch [INFO] :: GL_EXT_framebuffer_sRGB
              RetroArch [INFO] :: GL_EXT_geometry_shader4
              RetroArch [INFO] :: GL_EXT_gpu_program_parameters
              RetroArch [INFO] :: GL_EXT_gpu_shader4
              RetroArch [INFO] :: GL_EXT_multi_draw_arrays
              RetroArch [INFO] :: GL_EXT_packed_depth_stencil
              RetroArch [INFO] :: GL_EXT_packed_float
              RetroArch [INFO] :: GL_EXT_packed_pixels
              RetroArch [INFO] :: GL_EXT_pixel_buffer_object
              RetroArch [INFO] :: GL_EXT_point_parameters
              RetroArch [INFO] :: GL_EXT_provoking_vertex
              RetroArch [INFO] :: GL_EXT_rescale_normal
              RetroArch [INFO] :: GL_EXT_secondary_color
              RetroArch [INFO] :: GL_EXT_separate_shader_objects
              RetroArch [INFO] :: GL_EXT_separate_specular_color
              RetroArch [INFO] :: GL_EXT_shader_integer_mix
              RetroArch [INFO] :: GL_EXT_shadow_funcs
              RetroArch [INFO] :: GL_EXT_stencil_two_side
              RetroArch [INFO] :: GL_EXT_stencil_wrap
              RetroArch [INFO] :: GL_EXT_texture3D
              RetroArch [INFO] :: GL_EXT_texture_array
              RetroArch [INFO] :: GL_EXT_texture_buffer_object
              RetroArch [INFO] :: GL_EXT_texture_compression_dxt1
              RetroArch [INFO] :: GL_EXT_texture_compression_latc
              RetroArch [INFO] :: GL_EXT_texture_compression_rgtc
              RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
              RetroArch [INFO] :: GL_EXT_texture_cube_map
              RetroArch [INFO] :: GL_EXT_texture_edge_clamp
              RetroArch [INFO] :: GL_EXT_texture_env_combine
              RetroArch [INFO] :: GL_EXT_texture_env_dot3
              RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
              RetroArch [INFO] :: GL_EXT_texture_integer
              RetroArch [INFO] :: GL_EXT_texture_lod
              RetroArch [INFO] :: GL_EXT_texture_lod_bias
              RetroArch [INFO] :: GL_EXT_texture_mirror_clamp
              RetroArch [INFO] :: GL_EXT_texture_object
              RetroArch [INFO] :: GL_EXT_texture_shared_exponent
              RetroArch [INFO] :: GL_EXT_texture_sRGB
              RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
              RetroArch [INFO] :: GL_EXT_texture_storage
              RetroArch [INFO] :: GL_EXT_texture_swizzle
              RetroArch [INFO] :: GL_EXT_timer_query
              RetroArch [INFO] :: GL_EXT_vertex_array
              RetroArch [INFO] :: GL_EXT_vertex_array_bgra
              RetroArch [INFO] :: GL_EXT_import_sync_object
              RetroArch [INFO] :: GL_IBM_rasterpos_clip
              RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
              RetroArch [INFO] :: GL_KHR_debug
              RetroArch [INFO] :: GL_KTX_buffer_region
              RetroArch [INFO] :: GL_NV_blend_square
              RetroArch [INFO] :: GL_NV_conditional_render
              RetroArch [INFO] :: GL_NV_copy_depth_to_color
              RetroArch [INFO] :: GL_NV_copy_image
              RetroArch [INFO] :: GL_NV_depth_buffer_float
              RetroArch [INFO] :: GL_NV_depth_clamp
              RetroArch [INFO] :: GL_NV_ES1_1_compatibility
              RetroArch [INFO] :: GL_NV_explicit_multisample
              RetroArch [INFO] :: GL_NV_fence
              RetroArch [INFO] :: GL_NV_float_buffer
              RetroArch [INFO] :: GL_NV_fog_distance
              RetroArch [INFO] :: GL_NV_fragment_program
              RetroArch [INFO] :: GL_NV_fragment_program_option
              RetroArch [INFO] :: GL_NV_fragment_program2
              RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage
              RetroArch [INFO] :: GL_NV_geometry_shader4
              RetroArch [INFO] :: GL_NV_gpu_program4
              RetroArch [INFO] :: GL_NV_half_float
              RetroArch [INFO] :: GL_NV_light_max_exponent
              RetroArch [INFO] :: GL_NV_multisample_coverage
              RetroArch [INFO] :: GL_NV_multisample_filter_hint
              RetroArch [INFO] :: GL_NV_occlusion_query
              RetroArch [INFO] :: GL_NV_packed_depth_stencil
              RetroArch [INFO] :: GL_NV_parameter_buffer_object
              RetroArch [INFO] :: GL_NV_parameter_buffer_object2
              RetroArch [INFO] :: GL_NV_path_rendering
              RetroArch [INFO] :: GL_NV_pixel_data_range
              RetroArch [INFO] :: GL_NV_point_sprite
              RetroArch [INFO] :: GL_NV_primitive_restart
              RetroArch [INFO] :: GL_NV_register_combiners
              RetroArch [INFO] :: GL_NV_register_combiners2
              RetroArch [INFO] :: GL_NV_shader_buffer_load
              RetroArch [INFO] :: GL_NV_texgen_reflection
              RetroArch [INFO] :: GL_NV_texture_barrier
              RetroArch [INFO] :: GL_NV_texture_compression_vtc
              RetroArch [INFO] :: GL_NV_texture_env_combine4
              RetroArch [INFO] :: GL_NV_texture_expand_normal
              RetroArch [INFO] :: GL_NV_texture_multisample
              RetroArch [INFO] :: GL_NV_texture_rectangle
              RetroArch [INFO] :: GL_NV_texture_shader
              RetroArch [INFO] :: GL_NV_texture_shader2
              RetroArch [INFO] :: GL_NV_texture_shader3
              RetroArch [INFO] :: GL_NV_transform_feedback
              RetroArch [INFO] :: GL_NV_vertex_array_range
              RetroArch [INFO] :: GL_NV_vertex_array_range2
              RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory
              RetroArch [INFO] :: GL_NV_vertex_program
              RetroArch [INFO] :: GL_NV_vertex_program1_1
              RetroArch [INFO] :: GL_NV_vertex_program2
              RetroArch [INFO] :: GL_NV_vertex_program2_option
              RetroArch [INFO] :: GL_NV_vertex_program3
              RetroArch [INFO] :: GL_NVX_conditional_render
              RetroArch [INFO] :: GL_NVX_gpu_memory_info
              RetroArch [INFO] :: GL_SGIS_generate_mipmap
              RetroArch [INFO] :: GL_SGIS_texture_lod
              RetroArch [INFO] :: GL_SGIX_depth_texture
              RetroArch [INFO] :: GL_SGIX_shadow
              RetroArch [INFO] :: GL_SUN_slice_accum
              RetroArch [INFO] :: GL_WIN_swap_hint
              RetroArch [INFO] :: WGL_EXT_swap_control
              RetroArch [INFO] :: Querying GL extension: KHR_debug => exists
              RetroArch [INFO] :: GL: Using resolution 1440x900
              RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
              RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
              RetroArch [INFO] :: Checking GLSL shader support ...
              RetroArch [INFO] :: Found #pragma parameter CRT - Phosphor ON/OFF (PHOSPHOR) 1.0
              00000 0.000000 1.000000 1.000000
              RetroArch [INFO] :: Found #pragma parameter CRT - Input gamma (InputGamma) 2.400
              000 0.000000 5.000000 0.100000
              RetroArch [INFO] :: Found #pragma parameter CRT - Output Gamma (OutputGamma) 2.2
              00000 0.000000 5.000000 0.100000
              RetroArch [INFO] :: Found #pragma parameter CRT - Sharpness Hack (SHARPNESS) 1.0
              00000 1.000000 5.000000 1.000000
              RetroArch [INFO] :: Found #pragma parameter CRT - Color Boost (COLOR_BOOST) 1.50
              0000 1.000000 2.000000 0.050000
              RetroArch [INFO] :: Found #pragma parameter CRT - Red Boost (RED_BOOST) 1.000000
              1.000000 2.000000 0.010000
              RetroArch [INFO] :: Found #pragma parameter CRT - Green Boost (GREEN_BOOST) 1.00
              0000 1.000000 2.000000 0.010000
              RetroArch [INFO] :: Found #pragma parameter CRT - Blue Boost (BLUE_BOOST) 1.0000
              00 1.000000 2.000000 0.010000
              RetroArch [INFO] :: Found #pragma parameter CRT - Scanline Strength (SCANLINES_S
              TRENGTH) 0.720000 0.000000 1.000000 0.020000
              RetroArch [INFO] :: Found #pragma parameter CRT - Min Beam Width (BEAM_MIN_WIDTH
              ) 0.860000 0.000000 1.000000 0.020000
              RetroArch [INFO] :: Found #pragma parameter CRT - Max Beam Width (BEAM_MAX_WIDTH
              ) 1.000000 0.000000 1.000000 0.020000
              RetroArch [INFO] :: Found #pragma parameter CRT - Anti-Ringing (CRT_ANTI_RINGING
              ) 0.800000 0.000000 1.000000 0.100000
              RetroArch [INFO] :: Found GLSL vertex shader.
              RetroArch [INFO] :: Found GLSL fragment shader.
              RetroArch [INFO] :: Linking GLSL program.
              RetroArch [INFO] :: Found GLSL vertex shader.
              RetroArch [INFO] :: Found GLSL fragment shader.
              RetroArch [INFO] :: Shader log: 0(203) : warning C7532: global type mat4x3 requi
              res "#version 120" or later
              0(203) : warning C0000: ... or #extension GL_NV_non_square_matrices : enable

              RetroArch [INFO] :: Linking GLSL program.
              RetroArch [INFO] :: Linker log: Fragment info

              0(203) : warning C7532: global type mat4x3 requires "#version 120" or later
              0(203) : warning C0000: ... or #extension GL_NV_non_square_matrices : enable

              RetroArch [INFO] :: Found GLSL vertex shader.
              RetroArch [INFO] :: Found GLSL fragment shader.
              RetroArch [INFO] :: Linking GLSL program.
              RetroArch [INFO] :: Found GLSL vertex shader.
              RetroArch [INFO] :: Found GLSL fragment shader.
              RetroArch [INFO] :: Linking GLSL program.
              RetroArch [INFO] :: Found GLSL vertex shader.
              RetroArch [INFO] :: Found GLSL fragment shader.
              RetroArch [INFO] :: Linking GLSL program.
              RetroArch [INFO] :: [GL]: Using 4 textures.
              RetroArch [INFO] :: [GL]: Loaded 1 program(s).
              RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
              RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
              RetroArch [INFO] :: [GL]: Creating FBO 0 @ 1024x1024
              RetroArch [INFO] :: Found XInput v1.3.
              RetroArch [INFO] :: Found XInput controller, user #0
              RetroArch [INFO] :: Enumerating DInput joypads ...
              RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E}
              RetroArch [INFO] :: Done enumerating DInput joypads ...
              RetroArch [INFO] :: Autodetect: 25 profiles found
              RetroArch [INFO] :: Autodetect: selected configuration: E:\Emuladors\retroarch\a
              utoconfig\xinput\XInput_Controller_User_1.cfg
              RetroArch [INFO] :: Found joypad driver: "xinput".
              RetroArch [INFO] :: Using font rendering backend: freetype.
              RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
              RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
              RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
              RetroArch [INFO] :: Using font rendering backend: freetype.
              RetroArch [INFO] :: Found #pragma parameter CRT - Phosphor ON/OFF (PHOSPHOR) 1.0
              00000 0.000000 1.000000 1.000000
              RetroArch [INFO] :: Found #pragma parameter CRT - Input gamma (InputGamma) 2.400
              000 0.000000 5.000000 0.100000
              RetroArch [INFO] :: Found #pragma parameter CRT - Output Gamma (OutputGamma) 2.2
              00000 0.000000 5.000000 0.100000
              RetroArch [INFO] :: Found #pragma parameter CRT - Sharpness Hack (SHARPNESS) 1.0
              00000 1.000000 5.000000 1.000000
              RetroArch [INFO] :: Found #pragma parameter CRT - Color Boost (COLOR_BOOST) 1.50
              0000 1.000000 2.000000 0.050000
              RetroArch [INFO] :: Found #pragma parameter CRT - Red Boost (RED_BOOST) 1.000000
              1.000000 2.000000 0.010000
              RetroArch [INFO] :: Found #pragma parameter CRT - Green Boost (GREEN_BOOST) 1.00
              0000 1.000000 2.000000 0.010000
              RetroArch [INFO] :: Found #pragma parameter CRT - Blue Boost (BLUE_BOOST) 1.0000
              00 1.000000 2.000000 0.010000
              RetroArch [INFO] :: Found #pragma parameter CRT - Scanline Strength (SCANLINES_S
              TRENGTH) 0.720000 0.000000 1.000000 0.020000
              RetroArch [INFO] :: Found #pragma parameter CRT - Min Beam Width (BEAM_MIN_WIDTH
              ) 0.860000 0.000000 1.000000 0.020000
              RetroArch [INFO] :: Found #pragma parameter CRT - Max Beam Width (BEAM_MAX_WIDTH
              ) 1.000000 0.000000 1.000000 0.020000
              RetroArch [INFO] :: Found #pragma parameter CRT - Anti-Ringing (CRT_ANTI_RINGING
              ) 0.800000 0.000000 1.000000 0.100000
              RetroArch [INFO] :: Using font rendering backend: freetype.
              RetroArch [INFO] :: Found #pragma parameter CRT - Phosphor ON/OFF (PHOSPHOR) 1.0
              00000 0.000000 1.000000 1.000000
              RetroArch [INFO] :: Found #pragma parameter CRT - Input gamma (InputGamma) 2.400
              000 0.000000 5.000000 0.100000
              RetroArch [INFO] :: Found #pragma parameter CRT - Output Gamma (OutputGamma) 2.2
              00000 0.000000 5.000000 0.100000
              RetroArch [INFO] :: Found #pragma parameter CRT - Sharpness Hack (SHARPNESS) 1.0
              00000 1.000000 5.000000 1.000000
              RetroArch [INFO] :: Found #pragma parameter CRT - Color Boost (COLOR_BOOST) 1.50
              0000 1.000000 2.000000 0.050000
              RetroArch [INFO] :: Found #pragma parameter CRT - Red Boost (RED_BOOST) 1.000000
              1.000000 2.000000 0.010000
              RetroArch [INFO] :: Found #pragma parameter CRT - Green Boost (GREEN_BOOST) 1.00
              0000 1.000000 2.000000 0.010000
              RetroArch [INFO] :: Found #pragma parameter CRT - Blue Boost (BLUE_BOOST) 1.0000
              00 1.000000 2.000000 0.010000
              RetroArch [INFO] :: Found #pragma parameter CRT - Scanline Strength (SCANLINES_S
              TRENGTH) 0.720000 0.000000 1.000000 0.020000
              RetroArch [INFO] :: Found #pragma parameter CRT - Min Beam Width (BEAM_MIN_WIDTH
              ) 0.860000 0.000000 1.000000 0.020000
              RetroArch [INFO] :: Found #pragma parameter CRT - Max Beam Width (BEAM_MAX_WIDTH
              ) 1.000000 0.000000 1.000000 0.020000
              RetroArch [INFO] :: Found #pragma parameter CRT - Anti-Ringing (CRT_ANTI_RINGING
              ) 0.800000 0.000000 1.000000 0.100000
              RetroArch [INFO] :: null: [E:\Emuladors\retroarch\content_history.lpl].
              RetroArch [INFO] :: [GL]: VSync => on
              RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
              RetroArch [libretro INFO] :: Starting game:E:/Emuladors/Roms/arcade/kod.zip
              RetroArch [libretro ERROR] :: Error parsing system name: E:/Emuladors/Roms/arcad
              e/kod.zip
              RetroArch [libretro ERROR] :: Error parsing parent path: E:/Emuladors/Roms/arcad
              e/kod.zip
              RetroArch [libretro DEBUG] :: Path extraction result: File name=E:/Emuladors/Rom
              s/arcade/kod.zip
              RetroArch [libretro DEBUG] :: Path extraction result: Game name=E:/Emuladors/Rom
              s/arcade/kod
              RetroArch [libretro DEBUG] :: Path extraction result: System name=E:/Emuladors/R
              oms/arcade/kod.zip
              RetroArch [libretro DEBUG] :: Path extraction result: Game path=.
              RetroArch [libretro DEBUG] :: Path extraction result: Parent path=E:/Emuladors/R
              oms/arcade/kod.zip
              RetroArch [libretro DEBUG] :: Searching for driver E:/Emuladors/Roms/arcade/kod
              RetroArch [libretro WARN] :: Driver E:/Emuladors/Roms/arcade/kod not found -1
              RetroArch [libretro ERROR] :: Driver not found E:/Emuladors/Roms/arcade/kod
              RetroArch [libretro DEBUG] :: Searching for driver E:/Emuladors/Roms/arcade/kod.
              zip
              RetroArch [libretro WARN] :: Driver E:/Emuladors/Roms/arcade/kod.zip not found -
              1
              RetroArch [libretro ERROR] :: System not found: E:/Emuladors/Roms/arcade/kod.zip

              MAIN FIRST


              Sorry for the doubleposting

              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @isblagi
                last edited by

                @isblagi That's really a RetroArch error, not related to Emulationstation, it doesn't seem to like ROM paths containing forward slashes.

                I 1 Reply Last reply Reply Quote 0
                • I
                  isblagi @mitu
                  last edited by

                  @mitu I just tryed another core and it runs fine. Definitely a core issue.
                  Thanks for the reply.

                  1 Reply Last reply Reply Quote 0
                  • PittStoneP
                    PittStone
                    last edited by

                    @jdrassa I have a Problem with Custom Collections if i Use Portable Emulationstation with the portable.bat The Custom Collection shows Only if i make a new collection from theme. After closing Emulationstation for windows and start it again, the collections gone. I need go in Menue, make a new custom collection with the same Name and the Collections with my Games i made earlyer are showing again.
                    On Closing and Starting next Time its gone again.

                    J 1 Reply Last reply Reply Quote 0
                    • J
                      jdrassa @PittStone
                      last edited by

                      @pittstone I am able to reproduce the error. It may take a little time to track down the cause, but I am looking into it.

                      Get latest build of EmulationStation for Windows here

                      mituM 1 Reply Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator @jdrassa
                        last edited by

                        @jdrassa I did some experiments here, might be of help.

                        J 1 Reply Last reply Reply Quote 0
                        • J
                          jdrassa @mitu
                          last edited by

                          @mitu Thanks for the link. It was helpful.

                          Get latest build of EmulationStation for Windows here

                          J 1 Reply Last reply Reply Quote 0
                          • J
                            jdrassa @jdrassa
                            last edited by

                            @PittStone I have a test build available at the link below. Can you test and verify that it solves the issue for you? Thanks.

                            https://ci.appveyor.com/project/jrassa/emulationstation/build/2.8.0-201854120354/job/y5qv6vcxg9hklu5d/artifacts

                            Get latest build of EmulationStation for Windows here

                            PittStoneP 1 Reply Last reply Reply Quote 0
                            • PittStoneP
                              PittStone @jdrassa
                              last edited by PittStone

                              @jdrassa Awesome, that works. Thanks. The Problem is now, the collections .cfg are not portable. In the .cfg are the full name path's of each game. But if i Use it portable and change the emulationstation to a other Drive or usb stick, the collections not showing anymore. :(
                              Is there a other Method to change the path's in the .cfg like "%HOME%/.emulationstation/roms/..."?

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                              • J
                                jdrassa @PittStone
                                last edited by

                                @pittstone Currently, you will need to edit the collection .cfg files manually if you are copying them to a different location.

                                Get latest build of EmulationStation for Windows here

                                PittStoneP 3 Replies Last reply Reply Quote 0
                                • PittStoneP
                                  PittStone @jdrassa
                                  last edited by

                                  @jdrassa O.k. Thanks for the Update. Now i can make Collections. :D

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                                    goamalo
                                    last edited by

                                    Hi I love your work! can you please add a background music support? I think that this is a must have thing on emulation station.

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                                    • PittStoneP
                                      PittStone @jdrassa
                                      last edited by PittStone

                                      @jdrassa -I have a idea. It would be nice, to have a option in the Start Menue to hide all systems without collections. So i have only my collections in the Start Menue if i wish.

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                                      • PittStoneP
                                        PittStone @goamalo
                                        last edited by

                                        @goamalo I can not confirm. I like Background music, but only on my pi. On regular Windows 10 Desktop i have Game-Snaps and if i go back to Main Menue i will not have music.

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                                        • PittStoneP
                                          PittStone @jdrassa
                                          last edited by PittStone

                                          @jdrassa It would be almost perfect, but there is still the problem with two systems that no info, images and videosnaps are displayed. Despite proper gamelist. I have the problem with wiiu and Ps2. Some games are displayed with info some not. Strangely, when I copy each game into a folder, at least the folder displays info, pictures and snaps. But not from the game file.

                                          mituM 1 Reply Last reply Reply Quote 0
                                          • mituM
                                            mitu Global Moderator @PittStone
                                            last edited by

                                            @pittstone That might be a scraping problem, how does the gamelist.xml look like for one of such systems ?

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