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    Updated EmulationStation for Windows

    Scheduled Pinned Locked Moved Projects and Themes
    emulationstatiowindows
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    • N
      nickdj
      last edited by

      Good afternoon,

      I am having a similar problem with games not being found. I've used XML Scraper to generate the gamelists and download images. I've directly referenced the folder in my settings:

      Here is an exert of my ps2 gamelist.xml:


      <game id="22022" source="ScreenScraper">
      <path>D:\EmulationStation\roms\ps2\Black (USA).iso</path>
      <name>Black [USA]</name>
      <desc>Black takes place in Chechnya (Southern Russia). The protagonist is a black ops soldier named Sergeant First Class Jack Kellar (portrayed by Marty Papazian). Kellar tells most of the story in first-person at an interrogation four days after the events in the story begin.

      Kellar is an inadequately disciplined member of a CIA black ops group and a veteran of several conflicts including Guatemala, Colombia, Iran and Croatia. The unknown interrogator (portrayed by Paul Pape) questions Kellar about an arms smuggling and terrorist operation called the Seventh Wave. Seventh Wave have been responsible for a number of terrorist attacks. Kellar is told that, unless he co-operates, he and his actions will be declassified, he will be dishonorably discharged and imprisoned for life. Though initially resistant, Kellar at last agrees to tell his story.
      </desc>
      <image/>
      <image>D:\EmulationStation\downloaded_images\ps2\Black (USA)-image.jpg</image>
      <marquee>D:\EmulationStation\downloaded_images\ps2\Black (USA)-marquee.jpg</marquee>
      <video>D:\EmulationStation\downloaded_images\ps2\Black (USA)-video.mp4</video>
      <thumbnail/>
      <rating>0.8</rating>
      <releasedate>01010101T000000</releasedate>
      <developer>Criterion Studios</developer>
      <publisher>Electronic Arts</publisher>
      <genre/>
      <players/>
      </game>


      The files exist in the location. The log says:

      lvl2: Parsing XML file "C:/Users/NickDJ/.emulationstation/gamelists/ps2/gamelist.xml"...
      lvl1: File "D:/EmulationStation/roms/ps2/Black (USA).iso" does not exist! Ignoring.
      lvl1: File "D:/EmulationStation/roms/ps2/Burnout (USA).iso" does not exist! Ignoring.

      Nearly all other systems are fine. The log suggests ps2, wii, n3ds are having the same issue and I suspect the direction on the slash has something to do with it?

      Any suggestions?

      NickDJ

      RetroPie 4.1 & Retr0Pie
      Raspberry Pi 3
      Transend 64GB internal
      PiDrive 314GB
      ++++
      Windows 10 x64
      8GB RAM
      nVidia GTX 1080
      Emulation Station + PPSSPP + Dolphin + PCSX2 + RetroArch

      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @nickdj
        last edited by

        @nickdj said in Updated EmulationStation for Windows:

        Any suggestions?

        Use slashes (/) instead of backslashes (\) for your path separator in the gamelist file path entries and see if it works.

        1 Reply Last reply Reply Quote 0
        • I
          isblagi
          last edited by

          Hi,
          First, thanks to jdrassa for the work. It's nice to know that someone is trying to keep windows EmulationStation up-to-date.

          I arrived here searching for an option to get categories and collections to order my rom collection, since the ES version I was using (2.0.1a, the one you can download from the official site) doesn't come with these options. But now I'm facing a problem.

          The old ES installation works perfect, but the 2.2.2.220 version crashes when calling Retroarch Mame 2016. Rest of cores/emulators seem to work fine. I've tried installing RA in different locations, but it crashes again. If I run RA direct from windows (not from ES) it works and runs the games.

          Here's my systems.cfg config for arcade games:
          alt text

          And this is what debug mode says:
          alt text
          alt text
          alt text
          alt text
          alt text

          Any suggestions? Thanks in advance

          I 1 Reply Last reply Reply Quote 0
          • I
            isblagi @isblagi
            last edited by

            Seems I made something wrong linking the images, so I paste the code here.

            For the systems.cfg ----------------------------------------------

            <system>
            <name>arcade</name>
            <fullname>Arcade</fullname>
            <path>E:\Emuladors\Roms\arcade</path>
            <extension>.zip .ZIP</extension>
            <command>E:\Emuladors\retroarch\retroarch_debug.exe -L "E:\Emuladors\retroarch\cores\mame2016_libretro.dll" "%ROM_RAW%"</command>
            <platform>arcade</platform>
            <theme>mame</theme>
            </system>

            For the results of the debug--------------------------------------------------------------

            RetroArch [INFO] :: GL_ARB_texture_storage_multisample
            RetroArch [INFO] :: GL_ARB_texture_swizzle
            RetroArch [INFO] :: GL_ARB_texture_view
            RetroArch [INFO] :: GL_ARB_timer_query
            RetroArch [INFO] :: GL_ARB_transpose_matrix
            RetroArch [INFO] :: GL_ARB_uniform_buffer_object
            RetroArch [INFO] :: GL_ARB_vertex_array_bgra
            RetroArch [INFO] :: GL_ARB_vertex_array_object
            RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
            RetroArch [INFO] :: GL_ARB_vertex_buffer_object
            RetroArch [INFO] :: GL_ARB_vertex_program
            RetroArch [INFO] :: GL_ARB_vertex_shader
            RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
            RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
            RetroArch [INFO] :: GL_ARB_viewport_array
            RetroArch [INFO] :: GL_ARB_window_pos
            RetroArch [INFO] :: GL_ATI_draw_buffers
            RetroArch [INFO] :: GL_ATI_texture_float
            RetroArch [INFO] :: GL_ATI_texture_mirror_once
            RetroArch [INFO] :: GL_S3_s3tc
            RetroArch [INFO] :: GL_EXT_texture_env_add
            RetroArch [INFO] :: GL_EXT_abgr
            RetroArch [INFO] :: GL_EXT_bgra
            RetroArch [INFO] :: GL_EXT_bindable_uniform
            RetroArch [INFO] :: GL_EXT_blend_color
            RetroArch [INFO] :: GL_EXT_blend_equation_separate
            RetroArch [INFO] :: GL_EXT_blend_func_separate
            RetroArch [INFO] :: GL_EXT_blend_minmax
            RetroArch [INFO] :: GL_EXT_blend_subtract
            RetroArch [INFO] :: GL_EXT_compiled_vertex_array
            RetroArch [INFO] :: GL_EXT_Cg_shader
            RetroArch [INFO] :: GL_EXT_depth_bounds_test
            RetroArch [INFO] :: GL_EXT_direct_state_access
            RetroArch [INFO] :: GL_EXT_draw_buffers2
            RetroArch [INFO] :: GL_EXT_draw_instanced
            RetroArch [INFO] :: GL_EXT_draw_range_elements
            RetroArch [INFO] :: GL_EXT_fog_coord
            RetroArch [INFO] :: GL_EXT_framebuffer_blit
            RetroArch [INFO] :: GL_EXT_framebuffer_multisample
            RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats
            RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled
            RetroArch [INFO] :: GL_EXT_framebuffer_object
            RetroArch [INFO] :: GL_EXT_framebuffer_sRGB
            RetroArch [INFO] :: GL_EXT_geometry_shader4
            RetroArch [INFO] :: GL_EXT_gpu_program_parameters
            RetroArch [INFO] :: GL_EXT_gpu_shader4
            RetroArch [INFO] :: GL_EXT_multi_draw_arrays
            RetroArch [INFO] :: GL_EXT_packed_depth_stencil
            RetroArch [INFO] :: GL_EXT_packed_float
            RetroArch [INFO] :: GL_EXT_packed_pixels
            RetroArch [INFO] :: GL_EXT_pixel_buffer_object
            RetroArch [INFO] :: GL_EXT_point_parameters
            RetroArch [INFO] :: GL_EXT_provoking_vertex
            RetroArch [INFO] :: GL_EXT_rescale_normal
            RetroArch [INFO] :: GL_EXT_secondary_color
            RetroArch [INFO] :: GL_EXT_separate_shader_objects
            RetroArch [INFO] :: GL_EXT_separate_specular_color
            RetroArch [INFO] :: GL_EXT_shader_integer_mix
            RetroArch [INFO] :: GL_EXT_shadow_funcs
            RetroArch [INFO] :: GL_EXT_stencil_two_side
            RetroArch [INFO] :: GL_EXT_stencil_wrap
            RetroArch [INFO] :: GL_EXT_texture3D
            RetroArch [INFO] :: GL_EXT_texture_array
            RetroArch [INFO] :: GL_EXT_texture_buffer_object
            RetroArch [INFO] :: GL_EXT_texture_compression_dxt1
            RetroArch [INFO] :: GL_EXT_texture_compression_latc
            RetroArch [INFO] :: GL_EXT_texture_compression_rgtc
            RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
            RetroArch [INFO] :: GL_EXT_texture_cube_map
            RetroArch [INFO] :: GL_EXT_texture_edge_clamp
            RetroArch [INFO] :: GL_EXT_texture_env_combine
            RetroArch [INFO] :: GL_EXT_texture_env_dot3
            RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
            RetroArch [INFO] :: GL_EXT_texture_integer
            RetroArch [INFO] :: GL_EXT_texture_lod
            RetroArch [INFO] :: GL_EXT_texture_lod_bias
            RetroArch [INFO] :: GL_EXT_texture_mirror_clamp
            RetroArch [INFO] :: GL_EXT_texture_object
            RetroArch [INFO] :: GL_EXT_texture_shared_exponent
            RetroArch [INFO] :: GL_EXT_texture_sRGB
            RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
            RetroArch [INFO] :: GL_EXT_texture_storage
            RetroArch [INFO] :: GL_EXT_texture_swizzle
            RetroArch [INFO] :: GL_EXT_timer_query
            RetroArch [INFO] :: GL_EXT_vertex_array
            RetroArch [INFO] :: GL_EXT_vertex_array_bgra
            RetroArch [INFO] :: GL_EXT_import_sync_object
            RetroArch [INFO] :: GL_IBM_rasterpos_clip
            RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
            RetroArch [INFO] :: GL_KHR_debug
            RetroArch [INFO] :: GL_KTX_buffer_region
            RetroArch [INFO] :: GL_NV_blend_square
            RetroArch [INFO] :: GL_NV_conditional_render
            RetroArch [INFO] :: GL_NV_copy_depth_to_color
            RetroArch [INFO] :: GL_NV_copy_image
            RetroArch [INFO] :: GL_NV_depth_buffer_float
            RetroArch [INFO] :: GL_NV_depth_clamp
            RetroArch [INFO] :: GL_NV_ES1_1_compatibility
            RetroArch [INFO] :: GL_NV_explicit_multisample
            RetroArch [INFO] :: GL_NV_fence
            RetroArch [INFO] :: GL_NV_float_buffer
            RetroArch [INFO] :: GL_NV_fog_distance
            RetroArch [INFO] :: GL_NV_fragment_program
            RetroArch [INFO] :: GL_NV_fragment_program_option
            RetroArch [INFO] :: GL_NV_fragment_program2
            RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage
            RetroArch [INFO] :: GL_NV_geometry_shader4
            RetroArch [INFO] :: GL_NV_gpu_program4
            RetroArch [INFO] :: GL_NV_half_float
            RetroArch [INFO] :: GL_NV_light_max_exponent
            RetroArch [INFO] :: GL_NV_multisample_coverage
            RetroArch [INFO] :: GL_NV_multisample_filter_hint
            RetroArch [INFO] :: GL_NV_occlusion_query
            RetroArch [INFO] :: GL_NV_packed_depth_stencil
            RetroArch [INFO] :: GL_NV_parameter_buffer_object
            RetroArch [INFO] :: GL_NV_parameter_buffer_object2
            RetroArch [INFO] :: GL_NV_path_rendering
            RetroArch [INFO] :: GL_NV_pixel_data_range
            RetroArch [INFO] :: GL_NV_point_sprite
            RetroArch [INFO] :: GL_NV_primitive_restart
            RetroArch [INFO] :: GL_NV_register_combiners
            RetroArch [INFO] :: GL_NV_register_combiners2
            RetroArch [INFO] :: GL_NV_shader_buffer_load
            RetroArch [INFO] :: GL_NV_texgen_reflection
            RetroArch [INFO] :: GL_NV_texture_barrier
            RetroArch [INFO] :: GL_NV_texture_compression_vtc
            RetroArch [INFO] :: GL_NV_texture_env_combine4
            RetroArch [INFO] :: GL_NV_texture_expand_normal
            RetroArch [INFO] :: GL_NV_texture_multisample
            RetroArch [INFO] :: GL_NV_texture_rectangle
            RetroArch [INFO] :: GL_NV_texture_shader
            RetroArch [INFO] :: GL_NV_texture_shader2
            RetroArch [INFO] :: GL_NV_texture_shader3
            RetroArch [INFO] :: GL_NV_transform_feedback
            RetroArch [INFO] :: GL_NV_vertex_array_range
            RetroArch [INFO] :: GL_NV_vertex_array_range2
            RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory
            RetroArch [INFO] :: GL_NV_vertex_program
            RetroArch [INFO] :: GL_NV_vertex_program1_1
            RetroArch [INFO] :: GL_NV_vertex_program2
            RetroArch [INFO] :: GL_NV_vertex_program2_option
            RetroArch [INFO] :: GL_NV_vertex_program3
            RetroArch [INFO] :: GL_NVX_conditional_render
            RetroArch [INFO] :: GL_NVX_gpu_memory_info
            RetroArch [INFO] :: GL_SGIS_generate_mipmap
            RetroArch [INFO] :: GL_SGIS_texture_lod
            RetroArch [INFO] :: GL_SGIX_depth_texture
            RetroArch [INFO] :: GL_SGIX_shadow
            RetroArch [INFO] :: GL_SUN_slice_accum
            RetroArch [INFO] :: GL_WIN_swap_hint
            RetroArch [INFO] :: WGL_EXT_swap_control
            RetroArch [INFO] :: Querying GL extension: KHR_debug => exists
            RetroArch [INFO] :: GL: Using resolution 1440x900
            RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
            RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
            RetroArch [INFO] :: Checking GLSL shader support ...
            RetroArch [INFO] :: Found #pragma parameter CRT - Phosphor ON/OFF (PHOSPHOR) 1.0
            00000 0.000000 1.000000 1.000000
            RetroArch [INFO] :: Found #pragma parameter CRT - Input gamma (InputGamma) 2.400
            000 0.000000 5.000000 0.100000
            RetroArch [INFO] :: Found #pragma parameter CRT - Output Gamma (OutputGamma) 2.2
            00000 0.000000 5.000000 0.100000
            RetroArch [INFO] :: Found #pragma parameter CRT - Sharpness Hack (SHARPNESS) 1.0
            00000 1.000000 5.000000 1.000000
            RetroArch [INFO] :: Found #pragma parameter CRT - Color Boost (COLOR_BOOST) 1.50
            0000 1.000000 2.000000 0.050000
            RetroArch [INFO] :: Found #pragma parameter CRT - Red Boost (RED_BOOST) 1.000000
            1.000000 2.000000 0.010000
            RetroArch [INFO] :: Found #pragma parameter CRT - Green Boost (GREEN_BOOST) 1.00
            0000 1.000000 2.000000 0.010000
            RetroArch [INFO] :: Found #pragma parameter CRT - Blue Boost (BLUE_BOOST) 1.0000
            00 1.000000 2.000000 0.010000
            RetroArch [INFO] :: Found #pragma parameter CRT - Scanline Strength (SCANLINES_S
            TRENGTH) 0.720000 0.000000 1.000000 0.020000
            RetroArch [INFO] :: Found #pragma parameter CRT - Min Beam Width (BEAM_MIN_WIDTH
            ) 0.860000 0.000000 1.000000 0.020000
            RetroArch [INFO] :: Found #pragma parameter CRT - Max Beam Width (BEAM_MAX_WIDTH
            ) 1.000000 0.000000 1.000000 0.020000
            RetroArch [INFO] :: Found #pragma parameter CRT - Anti-Ringing (CRT_ANTI_RINGING
            ) 0.800000 0.000000 1.000000 0.100000
            RetroArch [INFO] :: Found GLSL vertex shader.
            RetroArch [INFO] :: Found GLSL fragment shader.
            RetroArch [INFO] :: Linking GLSL program.
            RetroArch [INFO] :: Found GLSL vertex shader.
            RetroArch [INFO] :: Found GLSL fragment shader.
            RetroArch [INFO] :: Shader log: 0(203) : warning C7532: global type mat4x3 requi
            res "#version 120" or later
            0(203) : warning C0000: ... or #extension GL_NV_non_square_matrices : enable

            RetroArch [INFO] :: Linking GLSL program.
            RetroArch [INFO] :: Linker log: Fragment info

            0(203) : warning C7532: global type mat4x3 requires "#version 120" or later
            0(203) : warning C0000: ... or #extension GL_NV_non_square_matrices : enable

            RetroArch [INFO] :: Found GLSL vertex shader.
            RetroArch [INFO] :: Found GLSL fragment shader.
            RetroArch [INFO] :: Linking GLSL program.
            RetroArch [INFO] :: Found GLSL vertex shader.
            RetroArch [INFO] :: Found GLSL fragment shader.
            RetroArch [INFO] :: Linking GLSL program.
            RetroArch [INFO] :: Found GLSL vertex shader.
            RetroArch [INFO] :: Found GLSL fragment shader.
            RetroArch [INFO] :: Linking GLSL program.
            RetroArch [INFO] :: [GL]: Using 4 textures.
            RetroArch [INFO] :: [GL]: Loaded 1 program(s).
            RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
            RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
            RetroArch [INFO] :: [GL]: Creating FBO 0 @ 1024x1024
            RetroArch [INFO] :: Found XInput v1.3.
            RetroArch [INFO] :: Found XInput controller, user #0
            RetroArch [INFO] :: Enumerating DInput joypads ...
            RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E}
            RetroArch [INFO] :: Done enumerating DInput joypads ...
            RetroArch [INFO] :: Autodetect: 25 profiles found
            RetroArch [INFO] :: Autodetect: selected configuration: E:\Emuladors\retroarch\a
            utoconfig\xinput\XInput_Controller_User_1.cfg
            RetroArch [INFO] :: Found joypad driver: "xinput".
            RetroArch [INFO] :: Using font rendering backend: freetype.
            RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
            RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
            RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
            RetroArch [INFO] :: Using font rendering backend: freetype.
            RetroArch [INFO] :: Found #pragma parameter CRT - Phosphor ON/OFF (PHOSPHOR) 1.0
            00000 0.000000 1.000000 1.000000
            RetroArch [INFO] :: Found #pragma parameter CRT - Input gamma (InputGamma) 2.400
            000 0.000000 5.000000 0.100000
            RetroArch [INFO] :: Found #pragma parameter CRT - Output Gamma (OutputGamma) 2.2
            00000 0.000000 5.000000 0.100000
            RetroArch [INFO] :: Found #pragma parameter CRT - Sharpness Hack (SHARPNESS) 1.0
            00000 1.000000 5.000000 1.000000
            RetroArch [INFO] :: Found #pragma parameter CRT - Color Boost (COLOR_BOOST) 1.50
            0000 1.000000 2.000000 0.050000
            RetroArch [INFO] :: Found #pragma parameter CRT - Red Boost (RED_BOOST) 1.000000
            1.000000 2.000000 0.010000
            RetroArch [INFO] :: Found #pragma parameter CRT - Green Boost (GREEN_BOOST) 1.00
            0000 1.000000 2.000000 0.010000
            RetroArch [INFO] :: Found #pragma parameter CRT - Blue Boost (BLUE_BOOST) 1.0000
            00 1.000000 2.000000 0.010000
            RetroArch [INFO] :: Found #pragma parameter CRT - Scanline Strength (SCANLINES_S
            TRENGTH) 0.720000 0.000000 1.000000 0.020000
            RetroArch [INFO] :: Found #pragma parameter CRT - Min Beam Width (BEAM_MIN_WIDTH
            ) 0.860000 0.000000 1.000000 0.020000
            RetroArch [INFO] :: Found #pragma parameter CRT - Max Beam Width (BEAM_MAX_WIDTH
            ) 1.000000 0.000000 1.000000 0.020000
            RetroArch [INFO] :: Found #pragma parameter CRT - Anti-Ringing (CRT_ANTI_RINGING
            ) 0.800000 0.000000 1.000000 0.100000
            RetroArch [INFO] :: Using font rendering backend: freetype.
            RetroArch [INFO] :: Found #pragma parameter CRT - Phosphor ON/OFF (PHOSPHOR) 1.0
            00000 0.000000 1.000000 1.000000
            RetroArch [INFO] :: Found #pragma parameter CRT - Input gamma (InputGamma) 2.400
            000 0.000000 5.000000 0.100000
            RetroArch [INFO] :: Found #pragma parameter CRT - Output Gamma (OutputGamma) 2.2
            00000 0.000000 5.000000 0.100000
            RetroArch [INFO] :: Found #pragma parameter CRT - Sharpness Hack (SHARPNESS) 1.0
            00000 1.000000 5.000000 1.000000
            RetroArch [INFO] :: Found #pragma parameter CRT - Color Boost (COLOR_BOOST) 1.50
            0000 1.000000 2.000000 0.050000
            RetroArch [INFO] :: Found #pragma parameter CRT - Red Boost (RED_BOOST) 1.000000
            1.000000 2.000000 0.010000
            RetroArch [INFO] :: Found #pragma parameter CRT - Green Boost (GREEN_BOOST) 1.00
            0000 1.000000 2.000000 0.010000
            RetroArch [INFO] :: Found #pragma parameter CRT - Blue Boost (BLUE_BOOST) 1.0000
            00 1.000000 2.000000 0.010000
            RetroArch [INFO] :: Found #pragma parameter CRT - Scanline Strength (SCANLINES_S
            TRENGTH) 0.720000 0.000000 1.000000 0.020000
            RetroArch [INFO] :: Found #pragma parameter CRT - Min Beam Width (BEAM_MIN_WIDTH
            ) 0.860000 0.000000 1.000000 0.020000
            RetroArch [INFO] :: Found #pragma parameter CRT - Max Beam Width (BEAM_MAX_WIDTH
            ) 1.000000 0.000000 1.000000 0.020000
            RetroArch [INFO] :: Found #pragma parameter CRT - Anti-Ringing (CRT_ANTI_RINGING
            ) 0.800000 0.000000 1.000000 0.100000
            RetroArch [INFO] :: null: [E:\Emuladors\retroarch\content_history.lpl].
            RetroArch [INFO] :: [GL]: VSync => on
            RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
            RetroArch [libretro INFO] :: Starting game:E:/Emuladors/Roms/arcade/kod.zip
            RetroArch [libretro ERROR] :: Error parsing system name: E:/Emuladors/Roms/arcad
            e/kod.zip
            RetroArch [libretro ERROR] :: Error parsing parent path: E:/Emuladors/Roms/arcad
            e/kod.zip
            RetroArch [libretro DEBUG] :: Path extraction result: File name=E:/Emuladors/Rom
            s/arcade/kod.zip
            RetroArch [libretro DEBUG] :: Path extraction result: Game name=E:/Emuladors/Rom
            s/arcade/kod
            RetroArch [libretro DEBUG] :: Path extraction result: System name=E:/Emuladors/R
            oms/arcade/kod.zip
            RetroArch [libretro DEBUG] :: Path extraction result: Game path=.
            RetroArch [libretro DEBUG] :: Path extraction result: Parent path=E:/Emuladors/R
            oms/arcade/kod.zip
            RetroArch [libretro DEBUG] :: Searching for driver E:/Emuladors/Roms/arcade/kod
            RetroArch [libretro WARN] :: Driver E:/Emuladors/Roms/arcade/kod not found -1
            RetroArch [libretro ERROR] :: Driver not found E:/Emuladors/Roms/arcade/kod
            RetroArch [libretro DEBUG] :: Searching for driver E:/Emuladors/Roms/arcade/kod.
            zip
            RetroArch [libretro WARN] :: Driver E:/Emuladors/Roms/arcade/kod.zip not found -
            1
            RetroArch [libretro ERROR] :: System not found: E:/Emuladors/Roms/arcade/kod.zip

            MAIN FIRST


            Sorry for the doubleposting

            mituM 1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator @isblagi
              last edited by

              @isblagi That's really a RetroArch error, not related to Emulationstation, it doesn't seem to like ROM paths containing forward slashes.

              I 1 Reply Last reply Reply Quote 0
              • I
                isblagi @mitu
                last edited by

                @mitu I just tryed another core and it runs fine. Definitely a core issue.
                Thanks for the reply.

                1 Reply Last reply Reply Quote 0
                • PittStoneP
                  PittStone
                  last edited by

                  @jdrassa I have a Problem with Custom Collections if i Use Portable Emulationstation with the portable.bat The Custom Collection shows Only if i make a new collection from theme. After closing Emulationstation for windows and start it again, the collections gone. I need go in Menue, make a new custom collection with the same Name and the Collections with my Games i made earlyer are showing again.
                  On Closing and Starting next Time its gone again.

                  J 1 Reply Last reply Reply Quote 0
                  • J
                    jdrassa @PittStone
                    last edited by

                    @pittstone I am able to reproduce the error. It may take a little time to track down the cause, but I am looking into it.

                    Get latest build of EmulationStation for Windows here

                    mituM 1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @jdrassa
                      last edited by

                      @jdrassa I did some experiments here, might be of help.

                      J 1 Reply Last reply Reply Quote 0
                      • J
                        jdrassa @mitu
                        last edited by

                        @mitu Thanks for the link. It was helpful.

                        Get latest build of EmulationStation for Windows here

                        J 1 Reply Last reply Reply Quote 0
                        • J
                          jdrassa @jdrassa
                          last edited by

                          @PittStone I have a test build available at the link below. Can you test and verify that it solves the issue for you? Thanks.

                          https://ci.appveyor.com/project/jrassa/emulationstation/build/2.8.0-201854120354/job/y5qv6vcxg9hklu5d/artifacts

                          Get latest build of EmulationStation for Windows here

                          PittStoneP 1 Reply Last reply Reply Quote 0
                          • PittStoneP
                            PittStone @jdrassa
                            last edited by PittStone

                            @jdrassa Awesome, that works. Thanks. The Problem is now, the collections .cfg are not portable. In the .cfg are the full name path's of each game. But if i Use it portable and change the emulationstation to a other Drive or usb stick, the collections not showing anymore. :(
                            Is there a other Method to change the path's in the .cfg like "%HOME%/.emulationstation/roms/..."?

                            J 1 Reply Last reply Reply Quote 0
                            • J
                              jdrassa @PittStone
                              last edited by

                              @pittstone Currently, you will need to edit the collection .cfg files manually if you are copying them to a different location.

                              Get latest build of EmulationStation for Windows here

                              PittStoneP 3 Replies Last reply Reply Quote 0
                              • PittStoneP
                                PittStone @jdrassa
                                last edited by

                                @jdrassa O.k. Thanks for the Update. Now i can make Collections. :D

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                                • G
                                  goamalo
                                  last edited by

                                  Hi I love your work! can you please add a background music support? I think that this is a must have thing on emulation station.

                                  PittStoneP 1 Reply Last reply Reply Quote 0
                                  • PittStoneP
                                    PittStone @jdrassa
                                    last edited by PittStone

                                    @jdrassa -I have a idea. It would be nice, to have a option in the Start Menue to hide all systems without collections. So i have only my collections in the Start Menue if i wish.

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                                    • PittStoneP
                                      PittStone @goamalo
                                      last edited by

                                      @goamalo I can not confirm. I like Background music, but only on my pi. On regular Windows 10 Desktop i have Game-Snaps and if i go back to Main Menue i will not have music.

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                                      • PittStoneP
                                        PittStone @jdrassa
                                        last edited by PittStone

                                        @jdrassa It would be almost perfect, but there is still the problem with two systems that no info, images and videosnaps are displayed. Despite proper gamelist. I have the problem with wiiu and Ps2. Some games are displayed with info some not. Strangely, when I copy each game into a folder, at least the folder displays info, pictures and snaps. But not from the game file.

                                        mituM 1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @PittStone
                                          last edited by

                                          @pittstone That might be a scraping problem, how does the gamelist.xml look like for one of such systems ?

                                          B 1 Reply Last reply Reply Quote 0
                                          • B
                                            bloodykean @mitu
                                            last edited by

                                            @mitu i don't think it's a scraping problem. The limitation of the image files is the real problem here. I have also th problem with images over 2gb. Is there a solution to this?

                                            D 1 Reply Last reply Reply Quote 0
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